Their livery editor is far superior
Yeah, no.
The livery editor lacks any ability to group layers. It also is missing coordinates, meaning it's impossible to put text on an angle consistently (or indeed, resize letters). You can only move one item at a time, so if there's a patch of shapes you need to shuffle over, you'll have to do it one by one, and hope that you can keep the original spacing.
Base paint jobs can only be standard paint, metallic, or pearl. If you want matte, chrome, or colour-shift you're at the mercy of the Mileage Exchange (so you can't make your own custom swatches for any of those).
I recreated this in-game earlier today:
Well, just the text. It took a while, but in Forza, I can save the layer group, and it'll always be ready to go, for any car, in the future. I can recolour it in a matter of seconds.
In GT, I had to recreate it two more times on the one livery I was working on. It can't be copied from one side of the car to the other (because it ends up backwards), and it can't be put on the hood or roof if it was first made on the side of the car.
Now, depending on how the import feature works when it goes live, this could be solved, at least partially. But then that's not really showing the power of the livery editor: it's just transferring the workload to players with a copy of Illustrator or some similar software. If it's possible, I'll be exclusively working with SVGs for future liveries, because the simple one I did today, which would've taken an hour tops in FM7, took
four times that in GT.
GT's livery editor is a solid first effort. But it's a distant third place to the ones found in NFS and Forza.
I heard that GTS's livery editor didn't let you group layers together.... that's already a big miss since you have to move layer by layer a design over if you need it. Ofc, a simple patch would solve that. So right now, it isn't superior. But it might very well be soon.
Yep, no layer grouping. Not only that, but the cursor and camera are reset repeatedly. I get the feeling that whoever designed it planned on players using nothing but the pre-existing stickers, because it's a nightmare in terms of design consistency.
For example, I made this today:
It took four hours, because I needed to do the Mazda logo by hand three times.
But what's worse is having to recolour anything. There are ~150 layers there, and about half of them need to be recoloured. Having to scroll through the entire list, then make about nine button presses to swap the colour, means this took 40 minutes to do: