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What you said about having roughly 4x less cars but not justifying it with 4x the detail is an excellent point. The cars look fantastic in GTS, especially on the Pro, but FM7 isn't exactly potato quality by comparison. The cars in FM7 are absolutely stunning - especially when experienced in 4K on PC. Not only do the cars look amazing, but they sound incredible.
There's also the case of art direction and lighting. Forza Motorsport has been leaning more towards a 'blockbuster' feel by allowing the cars, and the tracks, seem larger than life. The game's art direction wants to take your breath away - and at tracks such as the Alps, it really does. Jump into a Pagani Cinque and roar down the mountain in stunning 4K with your choice of gaming headphones and rack up that volume slider - and tell me that's not an experience worthy of being jaw dropping in its own right. You don't get that sense of awe from GT games and GTS is no exception.
Where FM7 falls short in terms of art direction, GTS and the lads over at PD deliver in folds - and then some. Whereas FM7 makes me say "Wow, that looks gorgeous," GTS makes me say "Holy ****, that looks real." Of course one can use the term beautiful there, too, but I think you understand what I mean. It's not going for that 'larger than life' feel - it's going for photorealism, and that's something that hasn't changed since the game's very first installment back on the PS1.
GTS looks incredibly realistic, but to me this is more a testament of how the lighting works in the game and less so about whether or not the AC vents look real. GTS' lighting is insanely good and the fact that it handles it at 60fps (mostly) on the standard console is rather impressive. Art direction is a big deal, however, as it makes your game stand out. Games like Breath of the Wild and Cuphead look absolutely stunning - but nobody is going to mistake them for real life anytime soon. Forza walks that line really well, I think, and GTS just knocks the realism deal right out of the park.
But you're right about GTS' shortcomings. Fancy lighting and windshield washer fluid nozzles don't justify the lack of actual gameplay. I'm getting some really heavy 'Prologue' vibes from GTS...
This is true if you are new to this two games, I guess you can compare which game has less or more of this and that. But as a fan of both GT and forza, GTS has more gameplay value imo. I didn't see but one track and car added in forza7 since forza6. In addition to that, there were also no solution to the crashers and rammers that ruined races. Some say forza's got the better value because they can upgrade cars. but most I've seen are riding around in leaderboard tunes, claiming that they don't want to be bothered with upgrading and tuning. If most people are racing around with the same leaderboard tune, that just seems more like a spec race. This makes a very dull experience in forza lobbies imo. And in addition my garage in Gt Sport has some Toyota's lexus (no unrealistic body kits), and a hand full of VGT cars; also there is sport mode, lake Maggiore and others which I love. My forz6 game probably has about 99% of the cars in forza7; and I probably know the tracks like the back of my hand because forza hardly ever gives us many new tracks. This shows me little effort in the production of forza 7. Im sorry, but based on my experience more cars and tracks doesn't justify more valuable things to do in the game, but new content is more valuable to me. And these realistic graphics shows me that PD seriously worked on their game plan, I say the value is more than forza7.
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