- 20
- Ukraine
For me, Veyron is basically unsteerable. I managed to get to the end of the track ONCE without being forced to restart. XD Then game blacked out. Gran Turismo 6 is NOTORIOUSLY hard to install now because of the huge updates and PS3 not being the best at managing huge files, see any more or less recent review about it.
I don't want to cheat for gold in events, I just want to play "endurance" (silly for GT6 to call half-length races that though) instead of doing stupid license tests that everyone hates since the first game... GT1/2/4 at least gave you better cars you could actually steer, so I got all licenses there back then. But not the Super license here!
Or you mean the gold cheat will work in licenses menu?.. Need to try it after backing up save...
X-Bow track in S, I somehow fit into bronze on first try, despite having tons of mistakes, and I didn't try to redo it or improve my time why spend time on licenses when I can play actual events instead? But Lambo and Bugatti are beyond me, they drive like boats. Aventador is probably the only car I couldn't do several laps on High Speed Ring, the easiest track, without spinning out. I remember getting in for career, giving up, and tuning a JDM car instead.
I understand that you're probably supposed to powersteer like in Mario Kart and use an expensive streering wheel, I dunno, I won the historic races on Countach, so while Lambos have infamously bad handling, I can deal with them, but not that one stupid butter-knife on wheels! xD
Anyway, I haven't met a single person who actually liked license tests in GT. It's the most alienating thing in the franchise, it was always bad, but more like pulling a tooth... dozen times in a row: it's painful and it's boring, but it's needed, so but you do it... once, then forget about it forever.
Come on, on PS1 they had several straight line stopping tests ffs! xD Starting a new save was always like, IS IT WORTH IT, all because of the licenses. Yes, I get it, they taught us game mechanics and driving basics 20 years ago, but come on, how many times must it be forced!? Like "go learn to drive the worst car in the game that you will never use later anyway." Imagine if every driver had to tour Brands Hatch on a stock Lambo to qualify for Le Mans eh.
Why make licenses even more annoying?.. Game has challenges and time trials that are actually fun, and worth replaying to improve your time or score, but why try to increase playtime and artificially pad the license borefest??? If it's difficult or impossible to mod in standing starts or make AI cars tougher due to how game is coded, fine, but a mod that increases license time is like a Mass Effect mod that doubles the elevator time. Who would like that?!
Sorry for the long rant, tl;dr: people who make games or mods have a tendency to replay same sections and get real good at them. But most players just don't test so much, we don't want to improve our stock car handling on the track sections the designers picked, if we do, we're going mission racing or coffee breaks, not licenses. Otherwise we want to collect, tune and race cars we get in career.
I don't want to cheat for gold in events, I just want to play "endurance" (silly for GT6 to call half-length races that though) instead of doing stupid license tests that everyone hates since the first game... GT1/2/4 at least gave you better cars you could actually steer, so I got all licenses there back then. But not the Super license here!
Or you mean the gold cheat will work in licenses menu?.. Need to try it after backing up save...
X-Bow track in S, I somehow fit into bronze on first try, despite having tons of mistakes, and I didn't try to redo it or improve my time why spend time on licenses when I can play actual events instead? But Lambo and Bugatti are beyond me, they drive like boats. Aventador is probably the only car I couldn't do several laps on High Speed Ring, the easiest track, without spinning out. I remember getting in for career, giving up, and tuning a JDM car instead.
I understand that you're probably supposed to powersteer like in Mario Kart and use an expensive streering wheel, I dunno, I won the historic races on Countach, so while Lambos have infamously bad handling, I can deal with them, but not that one stupid butter-knife on wheels! xD
Anyway, I haven't met a single person who actually liked license tests in GT. It's the most alienating thing in the franchise, it was always bad, but more like pulling a tooth... dozen times in a row: it's painful and it's boring, but it's needed, so but you do it... once, then forget about it forever.
Come on, on PS1 they had several straight line stopping tests ffs! xD Starting a new save was always like, IS IT WORTH IT, all because of the licenses. Yes, I get it, they taught us game mechanics and driving basics 20 years ago, but come on, how many times must it be forced!? Like "go learn to drive the worst car in the game that you will never use later anyway." Imagine if every driver had to tour Brands Hatch on a stock Lambo to qualify for Le Mans eh.
Why make licenses even more annoying?.. Game has challenges and time trials that are actually fun, and worth replaying to improve your time or score, but why try to increase playtime and artificially pad the license borefest??? If it's difficult or impossible to mod in standing starts or make AI cars tougher due to how game is coded, fine, but a mod that increases license time is like a Mass Effect mod that doubles the elevator time. Who would like that?!
Sorry for the long rant, tl;dr: people who make games or mods have a tendency to replay same sections and get real good at them. But most players just don't test so much, we don't want to improve our stock car handling on the track sections the designers picked, if we do, we're going mission racing or coffee breaks, not licenses. Otherwise we want to collect, tune and race cars we get in career.