- 523
- Florida
Thursday works fine for me too.Im still down if anyone else is for Thursday.
Also, if anybody is looking for some Tuesday night fun, come on out. The M3 fits right in with my event.
Thursday works fine for me too.Im still down if anyone else is for Thursday.
I'll be there for sure. I still think the PP should be lower, based on the first race it looks like the GTR will be the go-to car at 520.![]()
Wow, its been awhile since I used the Z4M I had set up for this. I dont know why but this car had terrible oversteer. I felt like I was tiptoeing through every corner. It was so bad that I had oversteer on the long turn 12 before spoon! I've never had oversteer there before in my life.
It's really evident some people are just at another level. Even at 512 PP I was three seconds off the pace.
Those online physics can be really wierd. Not realistic at all.
I think it's the online physics.
What do you guys use for texting online.
I'll be there for sure. I still think the PP should be lower, based on the first race it looks like the GTR will be the go-to car at 520.![]()
I agree as well. One option is to not include the M5. What about limiting car choices to the premium M3 and Z4? I don't think anyone who can't find a GTR should be put at a disadvantage. (I have one by the way.)
Yep, online physics is different, especially with tire wear turned on.
That being said, Graham's Toscana course made my cars oversteer like crazyI really had to tweak my setup and driving style to keep the car pointed in the right direction
Switching to sport hards probably didn't make it any easier either
As far as the 520pp vs 500pp, you can just uncheck some of the removable mods, use the power limiter, or add ballast to get the car down to the pp limit.
The '07 M3 I was using is a bit over 520pp as it is built, I just used the power limiter to hit 520pp, then 500pp so I could stay in the same cars.
The M5 can hit 500pp no problem, just don't touch the power or weight mods and use the power limiter. I ran my bone stock '05 M5 a few times last night and it was competitive, at least at the 'ring and Monza anyways.
It looks like interest in this series (or fun race night...or whatever) is gaining momentum again. If this is the case, I'd be into starting a new thread since I can't touch the OP in this one and CJS appears to a have a life outside of GT5 and can't dedicate the time
Would anyone be opposed to opening it up to all BMW road cars so we can include the 135i and Z4 if anyone wanted to?
I had fun, but I just couldn't get my car set up. Sorry that I left early, but I just got too frustrated with spinning on every corner. I had a M3 GTR all ready with 520pp, so I had to scramble to get a 500pp car. I set up a '04 M3 with 500pp, but no matter what I did to the suspension, I couldn't get it to stop oversteering. Those online physics can be really wierd. Not realistic at all.
Yeah sorry about that guys, my track will definitely bring out and exaggerate any minuscule amount oversteer a car may have. The crazy banking makes for really wild handling. Which I honestly don't understand... I thought that banked corners would increase downforce and thus allow for more grip; that's the way it works on REAL twisty roads. Then again, I've never driven at race speeds on twisty roads... perhaps it is increasing downforce so much that it's overloading the grip level of the sports tires?Yep, online physics is different, especially with tire wear turned on.
That being said, Graham's Toscana course made my cars oversteer like crazyI really had to tweak my setup and driving style to keep the car pointed in the right direction
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That's pretty false thinking man. There's an extensive thread that covers the differences in online handling and quite a few people are still trying to figure out exactly why that is. I believe it's partly the tire wear, partly a different physics model, and partly lag. It's already been proven that the online physics model has been modified in some ways from the in-game version (as is evident by the inability to cause a rollover when playing online). And regardless what anyone might say about how good their connection is or that they were in their own lounge (or public room all by themselves), the fact of the matter is you are now playing through your internet connection and there will always be some amount of lag present, whether negligible or not.There isn't a difference between physics for online versus offline gameplay. What you are experiencing is the tire degradation model at work. If you were to turn tire wear to "off" in the online settings you would find that vehicles handle exactly the same as they do when practicing offline through GT Life.
What do you guys use for texting online. I saw some of you were able to type full sentences. I just set it up, but haven't really had a chance to try it out.
What he said. But yes, most of us have headsets and they ARE the way to go. Egg's died last night and I was the only other one using one, so rather than talk to myself I turned it off.Bluetooth keyboard works wonders. 👍
I don't see why not, there aren't but a couple other BMWs in the game that aren't M anyway.Would anyone be opposed to opening it up to all BMW road cars so we can include the 135i and Z4 if anyone wanted to?
Now you're getting the picture. Any type of tuning done offline is a waste of time IMO; online is the only way I tune. You can get a car perfect offline and it will be horrible online, but if you tune for online your car will still do fine offline.I'm going to have to take a couple M3's into an online lobby and get the suspension tweaked. Definitely needs some work to be controllable online.