- 8,723
Apologies in advance for this post, but some members of this forum need educating.
First off "Racing Modification" was a term invented by PD and is not used ever in real life discussions about performance parts etc. I would like to ask that people only use Racing Modification to refer to the those in the GT series; the term cannot be applied to the real world kiddies.
Second I feel GT4 would benefit in many areas from the inclusion of bodykits since it is the real driving simulator. What I'm trying to say is Gran Turismo as a series is representative of more than just the top leagues and racing series such as JGTC and now even F1. In fact it is better representing the smaller leagues ranging from small privateer teams who race as a hobby to professional teams in obscure or (often wrongfully) unrecognised leagues/series.
Thus not everybody can afford "85,000Cr" for a full one step aero- and chassis upgrade. Most (in the real world) would buy the parts separately and often build up the whole effect over a period of time (much like the first few hours of playing a GT game)
I feel that GT would benefit from a system where the Racing Modifcation is scrapped and becomes a modular upgrade where the separate parts can be bought individually. eg you could buy a ground effect, lightweight, drag and lift reducing front canard and other aero parts separately or buy a one piece shell JGTC style (obviously more expensive, but lighter and more model specific ie greater gains in performance) Roll cages could be bought separately but only installed after significant weight reduction has been performed (ie the rear seats aren't in the way)
Coding for this to be fully implemented would take a day since programming today is mostly modular and bug testing and loop hole removing possibly 2-3 days, a week at most.
Modelling the parts need not be difficult; the parts could be 'borrowed' and scanned by laser and then the resolution (detail = polygon count) reduced for the game again possibly a matter of months at most for a modest art team.
People need to stop taking information in games as gospel, whether this info be explicit (ie the game actually say "adding this part makes your car go faster) or implicit (It just happens with no explanation, and you think that's how it happens in real life)
Playing GT to the full does require some knowledge of real life car mechanics so you know what parts to add when and how to set them up to your driving style etc
My, that's a long post, no wonder I have RSI
![Wink ;) ;)](/wp-content/themes/gtp16/images/smilies/wink.svg?v=3)
First off "Racing Modification" was a term invented by PD and is not used ever in real life discussions about performance parts etc. I would like to ask that people only use Racing Modification to refer to the those in the GT series; the term cannot be applied to the real world kiddies.
Second I feel GT4 would benefit in many areas from the inclusion of bodykits since it is the real driving simulator. What I'm trying to say is Gran Turismo as a series is representative of more than just the top leagues and racing series such as JGTC and now even F1. In fact it is better representing the smaller leagues ranging from small privateer teams who race as a hobby to professional teams in obscure or (often wrongfully) unrecognised leagues/series.
Thus not everybody can afford "85,000Cr" for a full one step aero- and chassis upgrade. Most (in the real world) would buy the parts separately and often build up the whole effect over a period of time (much like the first few hours of playing a GT game)
I feel that GT would benefit from a system where the Racing Modifcation is scrapped and becomes a modular upgrade where the separate parts can be bought individually. eg you could buy a ground effect, lightweight, drag and lift reducing front canard and other aero parts separately or buy a one piece shell JGTC style (obviously more expensive, but lighter and more model specific ie greater gains in performance) Roll cages could be bought separately but only installed after significant weight reduction has been performed (ie the rear seats aren't in the way)
Coding for this to be fully implemented would take a day since programming today is mostly modular and bug testing and loop hole removing possibly 2-3 days, a week at most.
Modelling the parts need not be difficult; the parts could be 'borrowed' and scanned by laser and then the resolution (detail = polygon count) reduced for the game again possibly a matter of months at most for a modest art team.
People need to stop taking information in games as gospel, whether this info be explicit (ie the game actually say "adding this part makes your car go faster) or implicit (It just happens with no explanation, and you think that's how it happens in real life)
Playing GT to the full does require some knowledge of real life car mechanics so you know what parts to add when and how to set them up to your driving style etc
My, that's a long post, no wonder I have RSI