Bonus Event Discussion

  • Thread starter CodeRedR51
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Probably one of the worst handling car I have driven in a sim. It is worthless in slow corners. Definitely requires a different driving style.

I do like how I can feel the downforce though.
 
I was going to call it BS on you guys, but I just did the event. Took me about four laps to gold. The car feels incredibly heavy on the steering. It's almost as if they've taken the ballast and threw all the weight to the front. If I could feel the heavy steering with the DS3, I can't even imagine wheel users.

It almost feels like comfort Hard Tires on the front and Comfort Soft on the rear. I do like how you can feel the downforce though.

It handled like a brick, but it wasn't that bad though. It was fun to drive around. Also, did everyone noticed how the car seemed much slower than it's actually suppose to be? Especially in the replay.

Oh and PD; you need to change the sound on that GT-R ASAP.
 
So ii is fixed now? I want to try with other psn account

Please let me know

I meant they immediately fixed the glitch where you could get to the event early, but this, which is actually serious (to me, at least), has yet to be fixed.
 
Can not believe people are complaining about how the car is handling!! The feeling is awesome and super realistic, to some point atleast. Sounds like no one have driven a car before. In reality, cars are very heavy, depending on wich car it is. Try steering more and you will see the car handles really well.

But this car is little harder to drive, but so much fun!
After 30min i made a 2:03.3xx laptime, so very easy to drive as soon you figure out how.
 
After using a wheel for many years and can safely say pad users are at a serious disadvantage on this one.

Monstrous understeer with the pad 👎
 
Can not believe people are complaining about how the car is handling!! The feeling is awesome and super realistic, to some point atleast. Sounds like no one have driven a car before. In reality, cars are very heavy, depending on wich car it is. Try steering more and you will see the car handles really well.

But this car is little harder to drive, but so much fun!
After 30min i made a 2:03.3xx laptime, so very easy to drive as soon you figure out how.

How is it "super realistic"? You could only really say that if you've driven a GT3 car before. Although it is probably realistic through the fast corners, I can't see that a real GT3 car setup properly would have horrible understeer through the slow corners and have a rear end that loses and gains grip in the blink of an eye with almost no feeling after not a lot of throttle application. To get a fast time you need to short-shift, plant your foot as far as you dare and fight the oversteer as hard as you can which isn't realistic. You should be able to gradually bring up the revs and slowly feel the back end start to get loose, not have extremely aggressive snaps of oversteer.
 
I think the way to drive that car is not that extreme unrealistic. If you compare it to a real onboard lap you will see how to drive it. Getting into corners means first brake, then downshift, roll through the corner and then push the throttle very carefull until the car gets straight. Then you can flat out.
The only thing what i dont like is the extreme angle i need in my steering wheel to turn in. Thats really not typical for a racecar.
 
Drove it around for a couple hours last night. Had gotten a 2:04.8xx earlier which is fast for me. Same observations as everyone else about dealing with exit understeer.
 
I foresee sub 2 minutes in the near future. Watching the top 2 global replays there's a huge difference in style. Immortals and Dub126...something or others last night. Running low 2:01's and looks like there's still more to get out of the car and track.
 
How is it "super realistic"? You could only really say that if you've driven a GT3 car before. Although it is probably realistic through the fast corners, I can't see that a real GT3 car setup properly would have horrible understeer through the slow corners and have a rear end that loses and gains grip in the blink of an eye with almost no feeling after not a lot of throttle application. To get a fast time you need to short-shift, plant your foot as far as you dare and fight the oversteer as hard as you can which isn't realistic. You should be able to gradually bring up the revs and slowly feel the back end start to get loose, not have extremely aggressive snaps of oversteer.

Gave this a quick go today. IMO the aggressive snaps of oversteer is probably down to the car being a turbo due to the lag when going from low to high revs. Quite like it but until I drive a GT3-spec car in real life I have no comment on how realistic or unrealistic the physics are (they do feel like a good representation of real life to an extent though).
 
What makes the understeer a bit hard to understand for me, is that there's something like a dead zone, in which the car seems to plow just straight ahead and you feel the understeer, but when you turn in further the car at some point does turn more, which is unusual. I tend to think that, normally, when you already feel the understeer and keep on the throttle, turning in more won't really help. It's somewhat counter-intuitive for me.
 
I foresee sub 2 minutes in the near future. Watching the top 2 global replays there's a huge difference in style. Immortals and Dub126...something or others last night. Running low 2:01's and looks like there's still more to get out of the car and track.

I don't see this happening.
 
I foresee sub 2 minutes in the near future. Watching the top 2 global replays there's a huge difference in style. Immortals and Dub126...something or others last night. Running low 2:01's and looks like there's still more to get out of the car and track.

Actually, I think the best time will be between 2:00.400 and .800
 
I'm very surprised at the amount of complaints people are throwing around for this car. I played with it a little earlier today, only doing like 4 laps, and within 2 laps I got gold. I probably could knock off 3-4secs if I kept at it.

I experienced mostly understeer, but nothing I couldn't handle No idea where people are getting snap oversteer problems.

I'm pleased with the new suspension psychics. I find this car much more fun to drive compared to the 370z.

I can't deny that the sound has been improved, with every car in the demo sounding much more crisp and dynamic, but still, it's far off from where I really would like it to be.

Just remember, a driver should never truly feel comfortable with the setup of his car. If he is, he is not going fast enough.
 
What's not to like? It's fast, brakes well and is relatively grippy, as long as you watch the throttle input on corner exit. I got inside the top 300 in the USofA in a couple of hours this evening, much better than I did with the Z. About my only issues are I would prefer a bit taller 1st and 2nd gears and shorter 5th and 6th and too much steering in slow corners which is likely the 900 degree steering of the DFGT, while it may be "realistic" for some road cars it way off base for a race steering box!
 
I can't believe the sheer amount of handbraking and drifting required to get a racing car around the fastest!! Its ridiculas. I refuse to drift round what so ever which is why I'm sitting at a 2:03.0 with about .5 left to give lol.
 
Must have pushed reset 300 times tonight. Got to 2:02.8xx and back up to 2nd place. Maybe have a couple more tenths in me if I can string it together but not much more. If this is how the physics are in GT6, rewarding people for sliding around, I won't be doing much online racing.
 
Must have pushed reset 300 times tonight. Got to 2:02.8xx and back up to 2nd place. Maybe have a couple more tenths in me if I can string it together but not much more. If this is how the physics are in GT6, rewarding people for sliding around, I won't be doing much online racing.
I'm finding it quite frustrating, can't get past the 2:02 barrier. I can be on for a 2:01.4 going into last sector and mess up completely or other way around and nail last sector and get me a 2:02.0

GT5 rewarded the same style of driving. Tyre wear on though, you won't be getting people driving like that unless it is short race.
 
What makes the understeer a bit hard to understand for me, is that there's something like a dead zone, in which the car seems to plow just straight ahead and you feel the understeer, but when you turn in further the car at some point does turn more, which is unusual.

Maybe it has progressive steering? Easy on the middle, aggressive when turning more? Don't know if it exist IRL race cars, just a thought. In my opinion, it's not understeer, it will eventually go where you want, just need to turn that wheel a bit more than in 370Z.
 
Managed to do a 2:01.827 just now. I was thinking about restarting on the lap due to poor first sector and also Luffield but thought if I can do a reasonable second part of lap, I should finally break into the 2:01s and managed to. I think I have been quite a few times 5 tenths further ahead in first part of lap and also been 2 tenths faster in last sector than current lap, just need to do it in one lap and potentially can break the 2:00 but would need a little bit of luck on my side. I will be happy with a 2:01.3XX as that would be still be a solid lap for me.

Edit: Just was 4 tenths up at second split on my current fastest time and messed up last sector :banghead:. Just did two more decent first sector and luffield probably 4 tenths up and this time messed up in middle sector. Did two .309 first sectors and just now a .289 first sector, all three with decent Luffield exits.
 
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I have only driven the final trial event on the controller, but it is impossible to take certain turns at the same speed as you can on the wheel. Why do Gran Turismo insist on making the controller at a disadvantage so you can't have the same turning rotation as the wheel? I have played on the controller on racing games for years now and this is the way I feel most comfortable playing, but it is frustrating when you watch the #1 ghosts take corners up to 5mph quicker than you can, purely because of the steering input.

/rant.
 
Could it be that PD now simulate real life car steering rotation difference ? Not all cars have same steering ratio and steering angle :)
 
90 degree steering angle to turn through a corner in a GT-R racecar? Doesn't seem right. Feels like I'm driving a bus.
 
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