Bugs, Glitches and Ongoing Issues

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PD have had several changes in their company and the next GT game might (just might) address concerns that have been in the game since GT4. FM6 isn't anywhere near the product it could have been given they had 2 years to improve the game... instead the track and car detail plus audio take a couple of steps back while we get MORE cars and tracks plus better physics to compensate. Ok... *clap clap*... great effort T10... just the Forza game we've been waiting for.
What about night/rain? The two most requested features for forza for as long as the franchise has existed? Those seem pretty ambitious considering a locked 1080p/60fps on an underpowered console. As far as cars and tracks go I can vaguely remember a huge outcry about the number of cars/tracks in Forza 5, maybe my memory is playing tricks on me.
 
*sigh*

This again. I'm not sure how to explain this any simpler: if you want to make claims, and present them as any sort of "fact", you'll need to back it up. You agreed to as much.

Since both games have a Photomode, it's really quite simple to contrast and compare the two. As someone that has spent a significant amount of time in that mode, I've yet to see any examples that would align with your claim. I'd love to be proven wrong though.

So, show us. Instead of making things up on a whim.

http://www.forzacentral.com/forum/threads/forza-motorsport-6-the-bugfest.39984/page-8#post-713481
 
What about night/rain? The two most requested features for forza for as long as the franchise has existed? Those seem pretty ambitious considering a locked 1080p/60fps on an underpowered console. As far as cars and tracks go I can vaguely remember a huge outcry about the number of cars/tracks in Forza 5, maybe my memory is playing tricks on me.

Lol... nah, your memory ain't playing tricks! The night and rain was something every Forza fan rejoiced over, including moi. The car collection is superb, as is the track roster, though mildly disappointing to see the FM3 and 4 tracks not coming back.

However, it came at a cost: a notch or two down on the track/car detail and engine sounds.
 
What about night/rain? The two most requested features for forza for as long as the franchise has existed? Those seem pretty ambitious considering a locked 1080p/60fps on an underpowered console. As far as cars and tracks go I can vaguely remember a huge outcry about the number of cars/tracks in Forza 5, maybe my memory is playing tricks on me.

Lol... nah, your memory ain't playing tricks! The night and rain was something every Forza fan rejoiced over, including moi. The car collection is superb, as is the track roster, though mildly disappointing to see the FM3 and 4 tracks not coming back.

However, it came at a cost: a notch or two down on the track/car detail and engine sounds.
 
Lol... nah, your memory ain't playing tricks! The night and rain was something every Forza fan rejoiced over, including moi. The car collection is superb, as is the track roster, though mildly disappointing to see the FM3 and 4 tracks not coming back.

However, it came at a cost: a notch or two down on the track/car detail and engine sounds.
Don't forget that the field increased from 16 to 24 cars at once. Overall I think FM6 looks nicer because it's not in your face like Forza 5 was with blinding sun and stupid god rays on every track. I can do without that crap.
 
Don't forget that the field increased from 16 to 24 cars at once. Overall I think FM6 looks nicer because it's not in your face like Forza 5 was with blinding sun and stupid god rays on every track. I can do without that crap.

Yeah it was a little "in your face", we can agree on that; however, everything just seemed bigger and had more detail - the tracks, trackside objects, cars... graphics in F6 look smaller; I think that may have to do with the AA because it looks much cleaner than F5.

I appreciate F6 almost every day whenever I can; wouldn't want to play any other "semi-sim" on any other platform. Wish we could do without the minor nuisances. They really are minor, but also somewhat unnecessary as many could have been done away with through additional pre-launch testing.

The good news is they keep improving things with monthly updates - neither Horizon 2 or Forza 5 had this. So generally, I'm happy. Must admit F6 didn't blow me away as I had anticipated but it's such a GOOD feeling to boot it up each time and just have a go for a couple of laps. Don't know how you see it, but virtual racing is meditation and therapy for me - Forza pushes all of my buttons just right.

On a final note however, it's all too easy to sit on one's laurels for so long... unless the next GT disappoints again... in which case they might sit on their laurels half the time. :lol::lol:
 
I added the light pod to the Subaru Legacy. Went into Forzavista and tried opening the bonnet. The lights themselves raise up, leaving the pod and bonnet locked in position :lol:
 
Yesterday I encountered an issue where the post-race payout screen displayed more total credits that the amount I actually had. I noticed it by entering the dealerships right after the race and saw I had less money than the total amount shown on the payout screen just before. It happened two Free Play races in a row using the same car. The difference disappeared after I chose and raced another car. I then raced the other car again, but I didn't encounter the issue this time. I figured the bug wasn't triggered by the car, so maybe it's something random.
 
I can't really complain about this game. It's the dream car game I've been waiting from "other companies" for years. But I have had a couple of game crashes, followed by and annoying buzzing sound and my Xbox reseting when pasting decals on my cars. It's probably happened three times ever since I bought the game a month ago.
 
A issue with livery's disappearing, I had this issue occur several times, while in the car dealership previewing a number of livery's before purchasing the car, I will decide on one and then purchase the vehicle, but come back to dealership to purchase the same vehicle again to put one of the others livery's I have just previewed, but the livery will be absent from the previews.
 
A issue with livery's disappearing, I had this issue occur several times, while in the car dealership previewing a number of livery's before purchasing the car, I will decide on one and then purchase the vehicle, but come back to dealership to purchase the same vehicle again to put one of the others livery's I have just previewed, but the livery will be absent from the previews.
Have you tried searching for it? I know with tunes, if you download one and delete it later on, it won't show up when you go to "get tunes", unless you search for the creator. That's even if you follow the tuner.
 
Have you tried searching for it? I know with tunes, if you download one and delete it later on, it won't show up when you go to "get tunes", unless you search for the creator. That's even if you follow the tuner.

Yes, even looked into my design catalog under the paint section, but doesn't show up there or anywhere.
Even exiting out of FM6 and restarting, but previewed livery doesn't show up anymore.

This issue has occurred three times now over the last couple of weeks, so this issue is not related to the update.
 
Not really a bug, but is anyone else noticing the game stutter occassionally? Like, the framerate skips and drops to around 15fps during races.
 
Not really a bug, but is anyone else noticing the game stutter occassionally? Like, the framerate skips and drops to around 15fps during races.
Every so often, but it's really rare for me. I notice it on some tracks more then others. Prague is the track I notice it on the most. I do notice a slowdown more often in Fh2. I wonder if it has anything to do with me having FH2 all digital, and Forza 6 having a disc? I really don't know.

That black square, I have one of those pop up really fast and leave, when I'm taking the "shortcut" at Test track airfield. Right before you get to the last turn that puts you back on the main lap, you pass an opening on the right on the big building. and it pops up in the upper right hand of the screen. Real fast, it's in the blink of an eye.
 
Dunno if it has been posted, but there is a strange (nice?) glitch with the Willys Jeep. I upgraded it to B class, but there becomes a point where upgrading it actually lowers the PI rating, to the point where going from no weight reduction to full weight reduction actually dropped the PI from 584 to 571!

Of course, it may not be a glitch and upgrading an actual Willys Jeep would act the same way, but I found it odd.

Edit: this does have a rwd conversion, and after testing, I can see why the pi goes down, the handling is horrible! :lol:
 
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Good thing I found this thread; was going to create a new one.

I'm using man/w clutch for the first time in Forza, in a game actually for that matter. After experimenting a great deal, I found this mapping to be the most convenient, at least for me: right analog stick for brake/accel, left trigger for clutch, LB/RB for shifting.

Now I'm a very clean shifter, especially when driving my actual car. In the game too I take special care to ease off the throttle completely (analog stick), engage the clutch all the way (left trigger), upshift (RB), release and then get back on the throttle.

However, almost every time I do this, there's rev-bouncing or the gears not shifting properly resulting in trans damage. This never happens on the downshifting (LB), only upshifts. (my controller is A-OK)

Did some research and it turns out this has been an issue which remained unresolved since Forza 3 or 4. I've gone back to regular manual for now, even though I'm enjoying the analog stick brake/accel and shoulder button shifting configuration.

There's no workaround here, is there? I swear I'm pulling off perfect, clean shifts. But the trans always gets damaged.
 
However, almost every time I do this, there's rev-bouncing or the gears not shifting properly resulting in trans damage. This never happens on the downshifting (LB), only upshifts. (my controller is A-OK)

Did some research and it turns out this has been an issue which remained unresolved since Forza 3 or 4. I've gone back to regular manual for now, even though I'm enjoying the analog stick brake/accel and shoulder button shifting configuration.

There's no workaround here, is there? I swear I'm pulling off perfect, clean shifts. But the trans always gets damaged.
The only way the revs are ever bouncing off the limiter is when I'm on the throttle. I've not encountered it outside of that instance yet, it all sounds odd. I think you may be messing up somewhere along the line, because I never even release the throttle when using manual/clutch and I do not damage the trans through out the race. I've only ever damaged the trans when I press the shift up before the clutch, accidentally.

However, there is a separate issue when using manual/clutch. You always start out with 4% damage to it, even at the beginning of any race. I've wondered if that was to take away some advantage you get from using the mode, to try to even it out a bit? I don't know, but it's odd.
 
That stupid 4% glitch is why I've now moved to doing Rivals with damage turned down to Cosmetic. It was especially noticeable with the Wraith at Brands last month, and it's these sorts of relatively simple issues, that carry over from one title to the next in some form, that drive me nuts.

The other really funny one is how the cars jump around on their tires when stuck on their side. :lol:
 
The only way the revs are ever bouncing off the limiter is when I'm on the throttle. I've not encountered it outside of that instance yet, it all sounds odd. I think you may be messing up somewhere along the line, because I never even release the throttle when using manual/clutch and I do not damage the trans through out the race. I've only ever damaged the trans when I press the shift up before the clutch, accidentally.

However, there is a separate issue when using manual/clutch. You always start out with 4% damage to it, even at the beginning of any race. I've wondered if that was to take away some advantage you get from using the mode, to try to even it out a bit? I don't know, but it's odd.

That's strange - I always start out at 0% damage until shifting and the revs sounding funny.. that's when I get 4 or 8% damage. And, you're telling me you get no damage at all even while holding the throttle down?

Okay, I guess I need to practice even cleaner, slower shifting. Either that, or I'll do what SlipZ does - turn off mechanical damage. But that's no fun, I like to keep realism at max. Maybe I'll just go back to normal manual. After all, it is such a chore to switch between man/w clutch and normal manual every time you get into a car with paddle-shifters. Can't imagine why the developer didn't program this into the game. Anyway.. bleh!

That stupid 4% glitch is why I've now moved to doing Rivals with damage turned down to Cosmetic. It was especially noticeable with the Wraith at Brands last month, and it's these sorts of relatively simple issues, that carry over from one title to the next in some form, that drive me nuts.

The other really funny one is how the cars jump around on their tires when stuck on their side. :lol:

You mean when the car rolls over and sits on its side, it does this wierd bouncing? I did notice that. I don't think the rollover physics were given that much attention.
 
Is it just or or are Mr. and Mrs. Announcer not shutting up when you back out of the information tab in Forzavista? When you do so you can boot yourself back to the main menu, but get locked there until they stop their speech.
 
That's strange - I always start out at 0% damage until shifting and the revs sounding funny.. that's when I get 4 or 8% damage. And, you're telling me you get no damage at all even while holding the throttle down?
Yeah that is strange, because Manual/clutch is known to start out with 4% damage. You're correct, I get no damage even when staying WOT between shifts.

Okay, I guess I need to practice even cleaner, slower shifting. Either that, or I'll do what SlipZ does - turn off mechanical damage. But that's no fun, I like to keep realism at max. Maybe I'll just go back to normal manual. After all, it is such a chore to switch between man/w clutch and normal manual every time you get into a car with paddle-shifters. Can't imagine why the developer didn't program this into the game. Anyway.. bleh!
What @SlipZtrEm mentioned is for when he is hotlapping the Rivals Leaderboard. I do the same thing, but for actual races I'll leave damage on, which I would assume he does as well.
 
Yeah that is strange, because Manual/clutch is known to start out with 4% damage. You're correct, I get no damage even when staying WOT between shifts.


What @SlipZtrEm mentioned is for when he is hotlapping the Rivals Leaderboard. I do the same thing, but for actual races I'll leave damage on, which I would assume he does as well.

Ah, pardon; I stand corrected. You are right - the game starts with 4% damage on man/w clutch. I managed a 3-lap race (woo hoo) with no damage after mapping the clutch to RB and shift up/down to the right analog stick. It is fun but I do not like how the engines sound on downshifts. They sound very different; as if there's almost no downshifting sound. You know, that glorious bark you hear from an engine after downshifting, as the revs jump up. It's definitely there when using normal manual.

I also find the steering a bit odd in the game. I am already using 0/100 as recommended by many on several forums. I think there are hidden aids programmed into the steering. Now I'm curious if this happens while using a gaming wheel.
 
Ah, pardon; I stand corrected. You are right - the game starts with 4% damage on man/w clutch. I managed a 3-lap race (woo hoo) with no damage after mapping the clutch to RB and shift up/down to the right analog stick. It is fun but I do not like how the engines sound on downshifts. They sound very different; as if there's almost no downshifting sound. You know, that glorious bark you hear from an engine after downshifting, as the revs jump up. It's definitely there when using normal manual.
Yeah, I know exactly what you mean. Manual/clutch just doesn't produce the most desirable sounds. Even more so, on the replays, the sound of bouncing off the limiter gets extended a bit for some reason.

I also find the steering a bit odd in the game. I am already using 0/100 as recommended by many on several forums. I think there are hidden aids programmed into the steering. Now I'm curious if this happens while using a gaming wheel.
There is hidden aids programmed into the steering input into most any game I can think of, except for Pcars, while on pad. However, what input method are you using, simulation or normal?

As for the wheel, the aids are automatically removed when using it.
 
Yeah, I know exactly what you mean. Manual/clutch just doesn't produce the most desirable sounds. Even more so, on the replays, the sound of bouncing off the limiter gets extended a bit for some reason.

Correct, noticed that too.


There is hidden aids programmed into the steering input into most any game I can think of, except for Pcars, while on pad. However, what input method are you using, simulation or normal?

As for the wheel, the aids are automatically removed when using it.

Yes, I suppose those aids are somewhat needed to produce smooth steering, though it initially left me puzzled so as to why even 'feathering' the brakes would prevent your driver from going to further lock, in some cases, automatically reduce lock angle. Almost as if the game is penalizing you for not following the 'brake in a straight line only' rule. I hope I'm making sense.

No aids on the wheel? Hmm, that's good motivation to invest in one.
 
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