Calling all track designers, show off your work!

  • Thread starter glassjaw
  • 1,273 comments
  • 157,951 views
A lot of stuff I made that you may/may not like.

gp001w.png

gp002.png

gp003.png

gp004.png

gp005.png
 
I'm not sure how to make a track, but I do have an idea for a complex of turns. Take turn 4 from the Hungaroring and then put turn 9-10 from the Nurburgring immediately after. After a 300m straight, put turns 3-5 from Spa-Francorchamps.

It feels like a good idea in my head at least.
 
Had a little go at this

2rxaetj.gif



Counter-clockwise track, combination of hi-speed and technical passages.

Let me chat a bit about it

The start/finish straight would be slightly descending, with the turn 1 dropping down and left.
Turns 2 and 3 form a chicane, first spot for overtaking, followed by a short straightaway ended by a sharp cca 130 degree bend, which, if good prepared should give another chance for an overtake.
I accidentaly marked two right turns as a turn 5, imagine them somehow like the double right on Sepang
Turn 6 would be narrow hairpin, not really good overtaking spot, not enough place, but it and following right kink would be crucial as an slightly uphill straight follows, ended by a high-speed left turn with a tricky apex, followed by long right.
The complex of turns 7,8 and 9 is very tricky, because drivers not only have to concetrate to stay on racing line, they have to brake into the sharp left, while steering the other way.
If done correctly, driver gains significant advantage in the following hi-speed section.
turn 10 is a gently banked right which immediately followed by flat-out downhill right bend. After a short straight a 180 degree turn 12 with increasing radius follows, leading uphill onto the backstraight. Turn 13 is very reminiscent of the turn 1 on the new Silverstone layout. Once again, drivers brake while turning, this time into a sharp chicane which offers another overtaking spot, after that road swirls into the left into turn 16, followed by a steep uphill straight, only to drop down in final seventeenth double-apex right.

This layout would be quite challenging, though a joy to drive and race on


The track also features two shorter, albeit not so interesting layouts.

The West loop would use the GP pitlane and s/f straight, however, after turn 2, drivers would turn to left again, and join on the backstraight, there is a chichane in the middle of the backstraight to slow drivers down, though i see it unused most of the time the rest of the circuit is identical with GP layout.

The East loop would be suitabe for smaller series, because of limited pit space as it uses the backstraight pit complex. The drivers would drive the straight opposite way than on the GP layout, only to go straight when exiting GP layout's turn 12, joining the track between two right curves. Then after turn nine, instead of swirling left, they would keep driving in pretty much straight line, until it starts bending to the left as they arrive to the chicane (turns 15-14) and find their way back to the straight

NOTE: i drew s/f line marker at the wrong side of the backstraight, as i wanted to have it running clockwise, however lack of runoff before the hairpin would be a bit too dangerous i think.


so yeah, that's it, sorry for being so long, what do you think of it?
 
Northern Minnesota Chippewa Forest
A large rally stage constructed mostly of abandoned logging roads all over the forest. Another great place in MN for rally stages is the Kabekona Stomping Grounds, (I know for a fact that Rally America used a few of those trails)

http://www.gmap-pedometer.com/?r=5396385

And this particular route I have driven over along with a few others near my house. :)
 
Here's a track I've been developing for a couple of days. I've figured out most of how each turn is like but for now here's a hand-drawn map of it:

trackdrawinga001.jpg


The track is actually longer than what the drawing illustrates.
 
How long to you envision this circuit to be? Following the sections marked "F1", I count thirty-six corners. If this is going to be the standard 5.5km lap, then I'm afraid what you have created is a very long go-kart circuit.
 
How long to you envision this circuit to be? Following the sections marked "F1", I count thirty-six corners. If this is going to be the standard 5.5km lap, then I'm afraid what you have created is a very long go-kart circuit.

Initially, I'd thought of the length of Dubai or Spa, just a tad longer. Additionally, this course was to be used in multi-class racing, like LMP and GT, and a Touring course using the double-hairpin off at the top-right. At this config, the track would've have been as long as Le Mans.
 
I still think you've tried to pack too much into one circuit. Like I said, you've crammed thirty-six corners into the shortest version of the track, and forty-five into the longest. You've also got some very fast corners with absolutely no run-off before a part of the circuit where the cars come back the other way - so if a car were to go off, it could end up on another part of the circuit and have a head-on collision with another car.
 
I'm wondering with the majority of the tracks whether its actually better to have a start-finish line that leads to a fast corner or a kink first and then a few corners later, have a sharp one? Rather than the Tilke tracks which always, always, always has a sharp corner first.

That gets a bit boring sometimes. Would be ideal to see something like Spa's GT class race, which starts just before the Eau Rouge corner. That's a kink and fast corner in one. Its all about precision at that point, rather than the massive, stupid, ridiculous braking traffic jams that most circuits have with that first sharp corner.

Although there are some interesting circuits being drawn up in the thread recently
 


So what kind of track do you envisage this being? Y'know, like the setting, the topography, the series that would race there, national/international etc?

I'm asking because I'm keen to do a 3D track in Sketch-up, I practiced on a track I posted ages ago but I never got round to finishing it because I lacked "direction", I'd find it much easier to take an existing idea and layout, and develop it into a 3D model (even easier if you sent me the .skp file ;) )

edit: found the old track:

newtrack2.jpg


Like I said, I only really rushed the layout, and never finished it or put any detail in because it was a bit half-assed!
 
The more I look at it, the more I envisage it as being a simplified Costa di Amalfi. The start/finish straight is likely to have a lot of elevation change going on there. The first few turns are more or less the same severity, so I could imagine the bottom half being more urban, like a waterfront. The top half, being more free-form, enters a park area (like Albert Park), which ascends as you drive. The final two corners are the exit of the park, as the angles are more uniform.

So yeah, the bottom section is a lowland, almost urban setting, top part a park. It's not likely to exist in real life, but a man can dream.

As for a race series, I can't see F1 on it, but something like V8 Supercars could. Although don't quote me on that.

Also, I added the track as an attachment, there.
 

Attachments

  • 190412.zip
    54.1 KB · Views: 17
Potential Hill Climb on a nearly abandoned road.
Or rally stage. If ever the WRC went to America - and it should - then the area around northern Wyoming and Montana would be a good choice of location (up there with Los Angeles, Denver and Rapid City). The trick is finding a town big enough to base the rally out of; Billings, Montana, is probably the best choice. But it's still two hundred kilometres away.
 
The more I look at it, the more I envisage it as being a simplified Costa di Amalfi. The start/finish straight is likely to have a lot of elevation change going on there. The first few turns are more or less the same severity, so I could imagine the bottom half being more urban, like a waterfront. The top half, being more free-form, enters a park area (like Albert Park), which ascends as you drive. The final two corners are the exit of the park, as the angles are more uniform.

So yeah, the bottom section is a lowland, almost urban setting, top part a park. It's not likely to exist in real life, but a man can dream.

As for a race series, I can't see F1 on it, but something like V8 Supercars could. Although don't quote me on that.

So a cross between Costa di Amalfi and Albert park, suitable for F1. That'll be quite challenging in 3D! :D
 
Back