Calling all track designers, show off your work!

  • Thread starter glassjaw
  • 1,273 comments
  • 157,010 views
Here is my first circuit.

Amasso.jpg


An amalgam of Seoul Central and incorporating Top Gear's Hummerhead.
 
There is some good tracks in the course maker section in gran turismo 5. Some have videos as well.
 
I think I made a good city course set in greece.

http://www.gmap-pedometer.com/?r=4184338

The track starts with a tight left hander into a sweeping right bend. This is closely followed by a another left hander that leads into a wide sweeping left. In this part, it is vital to get the correct angle through the four corners. From here, the track changes in speed, a tight left hander, followed by hairpin up against the harbour, slows this bit down. The next two bends are very similar, but even sharper and tighter. The track then widens before turning left, followed by 2 90 degree right handers. There is then a tight, very sharp left hander, leading to a straight, broken up by a chicane. There is then a 2 right handers in close proximity leading to a double apex. This is followed by a large straight and a 90 degree left hander. The course then changes personality leading you through the greek suburbs. Several 90 degree bends await here. After a wide right hand kink, comes another four 90 degree bends. There is then a short straight with a sweeping right hand bend next to the water. Then comes a unique sweeping right hander that can be taken flat out by the daring. You then come back to a wide open segment, before arriving to a tight left handed bend. After a little kink right, opening up the track, you arrive back at the start/finish line.

What do you guys think? Any improvements?
 
Just created a second track, this time in the morrocan town/city of rabat. It actually boasts some pretty nice turns.

http://www.gmap-pedometer.com/?r=4184338

The track begins with an unforgiving left hander across a roundabout. After a small straight with a few slight curves comes yet another tough bend; a sharp right hander that causes concern as it is difficult to find the correct line and braking point. Two very long sweeping left handers take you past the 1 mile mark and to the sharpest bend on the course. After an unevenful left hander comes the first real overtaking chance through the quick right left sections. The next left hander and right handers both produce overtaking chances too. After a long straight with a slight rand handed kink, comes the hardest section of the course. The difficult 'roundabout bend' is hard to find the correct line on and even worse has an obstructed approach due to the slight left hander before it. After the uneventful right hander comes another good overtaking chance on the left hand bend. Two more curves lead you to a wide left hander with the forest on your right. After the straight comes the second roundabout. This one easier to find your line and has a clear view approaching it. After the long straight (with optional chicane) comes two fast right and left handers, difficult to take at speed. This is followed by three deceptive left hand corners that are extremely difficult to find the correct line. This leads to the back straight.
 
Has nobody tried to implement 3D elevation changes in their track in google sketchup yet?

I downloaded the sandbox extension for Sketchup, so it's easy to create a realistic terrain.. but it's then difficult to draw a track onto it.. so a different approach was to draw the track first in very small sections. 'Pull' them all up/down to create the elevation changes then fill in the surrounding land later, both methods were very time consuming and didn't give the results I was hoping for.
 
This one is set on the florida coast, near miami:

http://www.gmap-pedometer.com/?r=4185689

The start leads into a left handed bend (a roundabout yet again), before a good overtaking chance on the next right-hander. This is followed by, what's supposed to be a little kink, but it went wrong, and then a quick chicane. Two 90 degree left-handers are next, before a 90 degree right hander. As racers move onto Stewart Avenue, and have two small bends to negotiate, an unusual bend awaits forcing them to kick left before a tight right-hander. A sweeping left hander leads to the 2 mile mark which turns left to take you onto the straight. A sharp left hander awaits, followed by a right hander. A couple of uneventful bends are followed by two good overtaking oppurtinties (sp?). Three quick bends are followed by the same roundabout as the first bend, only the otherside. The straight runs parralel to the back straight, and to get to the back straight, racers must go round a roundabout.
 
I'm not sure if you realise this, rendallio, but a lot of your circuits are measured in miles and when you convert them to kilometres, they're actully very long. That one on the Florida coast is seven and a half kilometres, which is longer than the FIA generally allows its circuits to be - and that'd for Formula 1. Most touring car circuits are half as ong as their Formula 1 counterparts.

Also, you have waaaay too many turns in some of those.

EDIT - And some more. This time, I've settled on Nairobi, Kenya, as the location:

http://www.gmap-pedometer.com/?r=4187026

http://www.gmap-pedometer.com/?r=4187029

http://www.gmap-pedometer.com/?r=4187035

Some of them are a little long, but we're going for the general shape rather than the actual length.
 
Last edited:
SInce you guys ar eputting so much effort into these track designs, why not create them using Bob's Track Builder and then you can actually race on them with rFactor or GTR or Richard Burns Rally etc?

http://www.bobstrackbuilder.net/

Ok, just downloaded that. Just messing around with it and it is freaking awesome. While I KNOW something like this could never be done for GT5 something similar could have been just without the ability to adjust the terrain. Just the simple ability to place certain markers and have the course cross those points then the random complexity thing would have been mucho better.

I am even thinking about buying that Bob program 👍
 
Ok, this is where I currently live. It is one of several routes I have worked out. For being a South Texas coastal city this little path I chose through the downtown area has quite a few elevation changes. It starts at the south point and runs counter clockwise. The long gentle curve to the right breaks down and to the right to a short straight that has a quick chicane to the left. A small straight on a wide road leads to a double ninety right left. Following is a gentle left hand sweeper that ends in the left U turn to head back the other way. A neat little curve thingy (lol) then a small straight with a slight jog. Then is up a steep little hill with a 90 left at the top (BE CAREFUL THERE). Then its just some quick in city 90's and do it all again. I will post some pics later of the areas.

/sigh I left out the link. Already shut the laptop down. Will redo it later...
 
Last edited:
Thanks. I just started using it several months ago. It's not very difficult to use for these purposes, but it can be quite glitchy and hesitant to work from time to time. Outside of that, it's a great tool for track design in my opinion (at least better than drawing, which I used to do exclusively haha).

Some people do really amazing work in SketchUp that I wouldn't even dare attempt...like this:

download
 
Double post.

I made a street course set in downtown Houston. It's actually a very nice track in my opinion. But some of the sections are only one lane wide, so that could present a problem. If anyone wants to improve it, go ahead. The trouble spots in the section that goes under interstate 45 before turning north towards Memorial drive.

http://www.gmap-pedometer.com/?r=4270719

In the 90's, the Champ Car series actually had a race that took place on the streets of downtown. But I have no idea what the route was. I'm sure it would make a good basis for a downtown F1 track.
 
Here's another one, designed using a SketchUp. This has been posted in a thread somewhere here I think that needs us to design a race track using this software. I have no idea what to call this circuit but I would love to show it to you guys once again.

1.jpg


3.jpg

I haven't used SketchUp in years, so I'm relearning it just to make tracks. I've got a sketch of one on paper, but I want it rendered in 3D. It wouldn't be such a big deal if the track was flat, but I hate flat courses, so I'm trying to get elevation change on my map. I'm sure I can do it, once I relearn my way around this program.
 
Some local tracks I've come up with using GMaps Pedometer (yes, I went completely overboard with a couple of these):

http://www.gmap-pedometer.com/?r=4274245

52km(!) along the Summit Road and Governors Bay/Lyttelton Harbour coastal road. Summit Road really is as twisty as it looks - I've followed a bus in a car on it during a Geography trip once, and when I say that was the most terrifying experience I've had in a motor vehicle I'm not joking. Seeing the bus lean over towards the side of the road in the turns (which basically has a giant hill on one side, and a 50m drop on the other) was rather interesting, to say the least.

Very scenic route, very demanding, very long, very hard. Shortcuts via Bush Rd and Dyers Pass Rd for shorter versions. Darn it, when I get my own car I want to drive that :lol:


http://www.gmap-pedometer.com/?r=4274259

7.4km route through the heart of Mount Pleasant. Lots of twisty bits, and pretty substantial elevation changes.


http://www.gmap-pedometer.com/?r=4274264

A more practical 3.9km circuit. A nice hairpin mid-lap and plenty of fast bits. http://www.gmap-pedometer.com/?r=4274269 is a 3.3km variant.

I also came up with a 3.6km 19-turn track that goes right past my house, but I'm not going to post it - even though the layout is quite cool. Has an egg-shaped roundabout in the middle of the longest straight section, which is two-laned and around 850m long. Can also be a 3.0km 11-turn short course :)
 
This track is one of my favourite ones that I've designed, it is called New Bards raceway



Turn 1

Turn 2

Turn 3

Turn 4

Turn 5

Turn 6

Turns 7 and 8

Final turns


The track is rather undetailed right now, because I'm on a new project
 
I've been hard at work making a bunch of possible F1 street circuits all around the world. Some of them are quite good in mu opinion.:) Tell me what ya think.

First off, Vancouver:
http://www.gmap-pedometer.com/?r=4275911

Waikiki Beach in Hawaii:
http://www.gmap-pedometer.com/?r=4276043

Paris:
http://www.gmap-pedometer.com/?r=4278304

Sydney:
http://www.gmap-pedometer.com/?r=4278392

San Diego:
http://www.gmap-pedometer.com/?r=4282124

San Francisco:
http://www.gmap-pedometer.com/?r=4291739

Washington D.C.:
http://www.gmap-pedometer.com/?r=4295531

Philadelphia:
http://www.gmap-pedometer.com/?r=4297430

Auckland (My personal favorite out of the bunch):
http://www.gmap-pedometer.com/?r=4301892

Miami. It actually incorporates bits of tarmac that is left over from the old Indy Grand Prix of Miami:
http://www.gmap-pedometer.com/?r=4305841

City Park, Denver. A stateside version of Albert Park in Melbourne:
http://www.gmap-pedometer.com/?r=4306052

I'll probably make a whole bunch more.
 
Challenge accepted and completed. Although it will need some purpose-built roads.

Nice work! I've been thinking of a way to incorporate Allen Parkway and Memorial Drive, since they have some great curves. But I never thought of a semi-permanent circuit. But the circuit crosses Main Street, which the Metro Rail runs down.

houstonmetro1.jpg


I'm not sure if an F1 car could run over the Metro Rail track. Those white bumps stop at the intersection, so that shouldn't be a problem.

But several of my circuits cross these Metro Rail type lines. It's all make-believe, so I guess it really doesn't matter.
 
Last edited:
The greatest circuit I have ever made. If it could be condensed down to about six or seven kilometres - Spa is the maximum acceptable length, I think - without getting fiddly, I think it could be epic. Alternatively, this version comes in at 7.5km, and [/B]]this one is only amrginally shorter (the big roundabout is afiddly chicane that I don't like; if only it were bigger, because then it would be a more-defined curve), but I think the back section of the longest version really makes it epic. It would be nice and fast, hell on tyres, would have a few decent overtaking points
 
Last edited:

Latest Posts

Back