Calling all track designers, show off your work!

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Oni91
Right, here's another one. Quite a lot going on here.

Four tracks going on here: GP, club, 24hr GT and oval.

GP (21 turns, 5140m, 3.21mi): A mixed track, containing both long, fast straights as well as a tight complex. The entry into 6 and the exit out of 7 is interesting, as it goes underneath the oval course. The key to winning on this track is driving the complex from 8-17 to set yourself up for the 860m straightaway.

Club (6 turns, 2195m, 1.37mi): The short circuit, skipping out turn 5-20 with a wide 168-degree right hander.

24hr GT (24 turns, 6300m, 3.94mi): The circuit used for the prestigious 24hr GT race every year. Instead of taking turn 6, the track ascends onto the oval, round one turn of the superspeedway, and back down onto the main course through two sweepers.

Superspeedway (2 turns, 1600m, 1mi): A mile oval with low banking, the only track variation to go anti-clockwise. The pit lane has an interesting feature: to allow the 24hr course to access the oval, part of the pit lane is temporary, allowing the pit lane to be split into two sections with the track running through the middle. Of course, this is never used when oval races take place.

Link 1 across toward 6B and also 8 to 17.
 
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Another attempt at a "balanced" endurance track.

> The path marked by pen is the main & "official" layout - the most common layout.
> Path A is the 24 hour layout. It usually accompanies Path E.
> Path B is usually used for Amateur drivers due to the turn being a "handicap" from the turn above it (could be slightly off in "matching" the exit paths).
> Path C is the South layout. Uses the main layout's starting line.
> Path D is the North layout. Uses a unique starting line & paddock (unmarked)
> Path E is usually used for the 24 hour layout, but it can be attached to any other layouts.

Comments?
 
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My go at a paint design.
The national track peels off after turn 1, and rejoins at turn 9.

Is Turn 11 supposed to be a chicane? Otherwise, it looks okay, but, needs more turns. People get bored on the straights at Le Mans and Fuji...


I really prefer Technicolor's design. While I'm a huge fan of the 24h layout, in specific, they all look pretty awesome!
 
I disagree with you there. I think the fact it has very few turns benefits it. I see it as a slighty more twisty monza.

This could be true, but, I'd certainly like to see elevation change, and such, to add more depth. Otherwise, it'd be like Kuala Lumpur. prisonermonkeys will have my head on a stake for saying that, because he's a Formula One fan, but, it's not as interesting.
 
@MrMelancholy15m, Turn 11 is just a kink, although could be modified to make a chicane, and it would have an altitude increase around 3,4 and 5, before descending for 6,7, and 8, and climbing back up again for 9 and 10.

@rendallio, cheers, I was going for a more high-speed track:)
 
well, I've moved up in the world and I now have sketchup, so here's a work in progress track, I've spent today doing.
WIP1.png

WIP2.png

WIP3.png

WIP4.png
 
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