- 1,689
- NY
- SavageEvil
Well it's no surprise we have issues PD have simplified suspension tuning it's a crime, lol. Well anyway, many of these cars their stock set ups are wild and crazy anyway, many cars sport different camber and toe settings per tire per side. PD made this simplified and tied right and left together since this makes sense in track racing but not all racing requires equal left and right settings and some like NASCAR have different settings per tire all around the car. Here are actual settings taken from an actual 2010 Grand Sport
Front Camber Left = -1.17 Initial was -1.16
Front Camber Right = -1.22 -1.27
Front Toe Left = -0.01 Initial was 0.16
Front Toe Right = -0.01 0.21
Rear Camber Left = -0.90 Initial was -0.87
Rear Camber Right = -0.76 -0.81
Rear Toe Left = .00 Initial was -0.15
Rear Toe Right = .00 -0.14
Notice the left and right have different settings, which are meant to reflect contact patch remaining relatively flat in relation to suspension geometry movement, for street tires and numbers on the right are stock. The front tires are set to track settings but the rears are at street settings for camber but the toe settings are all street settings. Spirited driving I suppose this car was set up from the factory for. Sharp steering response and lots of forward grip for the rears.
PD needs to let us set the suspension the same way like real cars. I was tooling around with my '04 Z06 with a full custom suspension and gave it stock Performance Street setting tune from this http://www.pfadtracing.com/blog/wp-...09/Corvette-Alignment-Guide-Rev-9.12.2011.pdf track use with street tires as I kept the car on the stock rubber and results are these settings I used are much better than the understeering numb stuff PD defaulted every car to. Leads me to another question, just why did they give us such odd default settings? Anyway I tried out 0 camber and 17º toe at the rear and the car is easy to drive and amazingly has no problem going around the track. I find it strange that a zero camber setting which means low negatives under normal load, but when turning the outside wheel will have a bit of negative camber under load and the inner wheel will have positive camber even higher at the rear inner wheel which should translate into issues on a track as you aren't using all of your contact patch. GT6 somehow does not seem to factor this as I was able to corner as if I had full contact with zero camber(which is nonsense). I drove around at Laguna Seca, lots of flat track with mildly banked curves and a corkscrew but zero camber cars can drive around as if they have negative camber dialed in. In fact when you add camber you tend to slip more and your braking distances go up.
More testing to be done as I feel there is something definitely wrong as zero camber on a race course will give good straight line performance but carving corners and holding speed you will need a bit of camber and that amount increases as the type of compound changes. This zero camber setting is weird I think we need tire wear to see more in depth if this is actually stressing the tires more and causing wear on the tires that are not lined up to correctly take advantage it's contact patch and the course. Back to the proving grounds, but I'll leave this here there is something off about 0.0 camber set up, the grip you get in corners makes no sense and is almost comical on sport hard tires. Is positive camber even modeled correctly in GT at all, aside from seeing it when your car is on the lift it's not known whether positive camber is actually represented actively when driving. I mean that's my theory to why zero camber has no actual disadvantages in the game. I'm bored so I needed something to do.
Front Camber Left = -1.17 Initial was -1.16
Front Camber Right = -1.22 -1.27
Front Toe Left = -0.01 Initial was 0.16
Front Toe Right = -0.01 0.21
Rear Camber Left = -0.90 Initial was -0.87
Rear Camber Right = -0.76 -0.81
Rear Toe Left = .00 Initial was -0.15
Rear Toe Right = .00 -0.14
Notice the left and right have different settings, which are meant to reflect contact patch remaining relatively flat in relation to suspension geometry movement, for street tires and numbers on the right are stock. The front tires are set to track settings but the rears are at street settings for camber but the toe settings are all street settings. Spirited driving I suppose this car was set up from the factory for. Sharp steering response and lots of forward grip for the rears.
PD needs to let us set the suspension the same way like real cars. I was tooling around with my '04 Z06 with a full custom suspension and gave it stock Performance Street setting tune from this http://www.pfadtracing.com/blog/wp-...09/Corvette-Alignment-Guide-Rev-9.12.2011.pdf track use with street tires as I kept the car on the stock rubber and results are these settings I used are much better than the understeering numb stuff PD defaulted every car to. Leads me to another question, just why did they give us such odd default settings? Anyway I tried out 0 camber and 17º toe at the rear and the car is easy to drive and amazingly has no problem going around the track. I find it strange that a zero camber setting which means low negatives under normal load, but when turning the outside wheel will have a bit of negative camber under load and the inner wheel will have positive camber even higher at the rear inner wheel which should translate into issues on a track as you aren't using all of your contact patch. GT6 somehow does not seem to factor this as I was able to corner as if I had full contact with zero camber(which is nonsense). I drove around at Laguna Seca, lots of flat track with mildly banked curves and a corkscrew but zero camber cars can drive around as if they have negative camber dialed in. In fact when you add camber you tend to slip more and your braking distances go up.
More testing to be done as I feel there is something definitely wrong as zero camber on a race course will give good straight line performance but carving corners and holding speed you will need a bit of camber and that amount increases as the type of compound changes. This zero camber setting is weird I think we need tire wear to see more in depth if this is actually stressing the tires more and causing wear on the tires that are not lined up to correctly take advantage it's contact patch and the course. Back to the proving grounds, but I'll leave this here there is something off about 0.0 camber set up, the grip you get in corners makes no sense and is almost comical on sport hard tires. Is positive camber even modeled correctly in GT at all, aside from seeing it when your car is on the lift it's not known whether positive camber is actually represented actively when driving. I mean that's my theory to why zero camber has no actual disadvantages in the game. I'm bored so I needed something to do.