Hi guys. New here so please don’t be rude
. And please excuse me for my poor English.
After going through this post I’ve realized about some statements showing the idea that more contact patch from the tyre in touch with the road means more grip, but as far as I know this is not true at all. In fact, the grip should be exactly the same, being the benefits of a wider contact patch others such as better tyre cooling or slower tyre wear.
I’m not that physics genius, so I’m going to quote “Friction” from Wikipedia:
“
The static friction force must be overcome by an applied force before an object can move. The maximum possible friction force between two surfaces before sliding begins is the product of the coefficient of static friction and the normal force: Fmax = m· F. When there is no sliding occurring, the friction force can have any value from zero up to Fmax. Any force smaller than Fmax attempting to slide one surface over the other is opposed by a frictional force of equal magnitude and opposite direction. Any force larger than Fmax overcomes the force of static friction and causes sliding to occur. The instant sliding occurs, static friction is no longer applicable—the friction between the two surfaces is then called kinetic friction.
An example of static friction is the force that prevents a car wheel from slipping as it rolls on the ground. Even though the wheel is in motion, the patch of the tire in contact with the ground is stationary relative to the ground, so it is static rather than kinetic friction.”
This means that how big the contact patch is doesn’t affect when it comes to prevent the tyre from sliding. It makes sense, as the only involved parameters are “m” -mu, the tyre grip, softer tyres have more while harders have less- and “F” -the weight the car loads into the wheel in each moment-. A bigger contact patch means that the weight is divided between, lets say, more squared millimeters, so every one of this squared millimeters is less effective. If the contact patch were just 1 squared millimeter, all the weight would press in that point, making it really sticky. Summarizing: as the formula shows, the area in contact is not a variable when it comes to find out how much lateral force is needed to make a turning tyre slide out in a curve.
I know what comes next: Then why almost every racing car is set up with negative camber on it’s wheels?
I think that there are 3 main reasons, all related to curves:
1) More stability when getting into a curve, as the outer tyre stays perpendicular to the road thus it’s shape is maintained.
2) Letting the contact patch of the outer tyres roll parallel to the road in curves makes it wear uniformly, causing it to last longer. Otherwise only the outer band of the contact patch would wear, making it’s rubber go away earlier and thus the tyre become unuseful earlier. When the rubber has gone away, the grip falls down.
3) Negatively-cambered wheels heat uniformly when stressed through curves, so the temperature increase is uniform in the whole contact surface. In a non-cambered wheel, the inner band would stay cool as it’s not in contact with the road but the outer band would be overheated, causing the rubber of the band to cook and thus to deformate, ruining the tyre earlier than expected. When the rubber is deformated, the grip falls down.
On the other hand, all that said becomes an against when talking about straight line driving. The balance is the key, so I think that finding this balance should be the starting point when looking for the fines camber value.
That was the way I think real life is. Now back to Gran Turismo. As far as I know, only stability is implemented in the game. I might be wrong, but I reckon that
non-uniform tyre wear and
deformation caused by overcooked local tyre areas are not implemented so far.
In conclusion, I think that in GT, in certain situations some negative camber in the front wheels should cause more stability then turning in, what is good, but never more grip and thus never higher speed through curves before sliding out.
Now please let me say that my previous statement doesn’t mean that I don’t think the programming of the camber in the game is a complete mess…