Cape Ring - Should it advance?

Should Cape Ring advance to future GT games?

  • Yes.

    Votes: 105 64.4%
  • No.

    Votes: 58 35.6%

  • Total voters
    163
What in the world; how is this poll so even? It's my favorite custom track in the game, so I figured the majority at least liked it.

I feel so alone right now...:(
 
I thought it was just me,but i cant warm to this track at all.I would take almost any other over it.
My heart sinks every time i see it in a championship.Bin it.
 
I really like it. For splitscreen play the jump can be make or break, its fine.
I would love to have more real tracks (Silverstone, Circuit de Gilles Villneuve, Zolder, Hockenheim) and if I had to trade it for them I would, but I am all for an ever expanding library of tracks.

And Midfield is horribly over-rated...
 
I'd much rather have High Speed Ring Gone and Clubman Stage 5. Replace those two with Complex String and Special Stage Route 11 and I'd be a very happy man.

I actually really like the Cape Ring and Periphery version's but can't stand the short section's. Also as many people have pointed out the two jump's are horrible. Why would a street have a dangerous hill directly before two corner's in real life?

Then again if GT6 has realistic suspension and tire damage/physic's they can leave the jump's as you'll be forced to slow down or risk damaging your car or blowing a tire.
 
I'd much rather have High Speed Ring Gone and Clubman Stage 5. Replace those two with Complex String and Special Stage Route 11 and I'd be a very happy man.

I actually really like the Cape Ring and Periphery version's but can't stand the short section's. Also as many people have pointed out the two jump's are horrible. Why would a street have a dangerous hill directly before two corner's in real life?

Then again if GT6 has realistic suspension and tire damage/physic's they can leave the jump's as you'll be forced to slow down or risk damaging your car or blowing a tire.

I agree with this. High speed ring is my least favorite track by far. I don't know about route 5, except that I dont race it too often. Would definitely like to see these old tracks everyone talks about. I never played any other GT games enough to remember most of the tracks.
 
I'd much rather have High Speed Ring Gone and Clubman Stage 5. Replace those two with Complex String and Special Stage Route 11 and I'd be a very happy man.

I've played on HSR since GT2, so kinda want it to stay. It serves its purpose as a beginner track quite well. Clubman Stage 5 is the only good original night circuit. But they have to add more lights like in GT4 so it's not too dull. They could just add Complex String and SS11. I mean, why not? I like a big choice of tracks. More variety=more challenges=more fun.
 
Keep Cape Ring. Especially the outside faster part (Whitout the hairpins).
Or
Bring back Seattle !!!

+Against the Unrealistic JUMPS...
Add majour suspention damage for somesort of penalty if you go to fast and jump.
This would keep everyone on the limit of not jumping and jumping . Fun and realistic...
Should be an easy update right ...

Kaz read this above please :) .
 
I like Cape Ring because of the corkscrew and the jumps. It's a nice change from the "normal" tracks. So yes, it should advance, as should every other track ever to be in GT. Red Rock Valley, Smokey Mountain, Midfield, all of them! :D
 
I also like this track and agree it should advance. I would also put in a YES vote to every track that has ever been in Gran Turismo (all of them) should be in the next installment. The best of all worlds in one game!

Have a good one
 
I've played on HSR since GT2, so kinda want it to stay. It serves its purpose as a beginner track quite well. Clubman Stage 5 is the only good original night circuit. But they have to add more lights like in GT4 so it's not too dull. They could just add Complex String and SS11. I mean, why not? I like a big choice of tracks. More variety=more challenges=more fun.

I've not liked HSR since the 1st GT it's not that it's simple it just doesn't feel good to me. It is a minimal track but yet refuses to flow. SSR 5 includes most of CS 5, CS 5 is very memorable to me as it was the track I was introduced to GT with in a demo for the original GT but I just don't enjoy it, never have.

The reason I brought up removal is the OP was asking if Cape Ring should get the boot. My post simply stated track's which I'd be less upset to lose. Like you though I'd love to just have more out of the 20+ track's that are missing from GT5.
 
fiji
Great track i like it

Agreed, loved it when I did it in the GT academy.. It was the only one of the 3 I busted into the top 100 in my region.

Worst part about the entire track is the hairpin about half way through a lap, after the 4 consecutive right hand turns... & only because people cut the daylights out it. Easily fixable if PD would build up barricades around and against the track, ala Monza.

Personally I like the doughnut and the jump. Sure they are over the top and unrealistic, but it's the only place you can take your 800hp car and try and ramp over a slower car in a-spec mode. The doughnut had traditionally given me fits, but once you figure out how to tune for it and remain steady, it's cake.

A better poll would be which configuration is your favorite, in that case I'd have to vote for C.R. Periphery(it takes out the above mentioned "cut" chicane)... But I suppose if it were to be taken out of GT in swaps for an older track, I'd trade Cape Ring for Midfield Raceway or Special Stage Route 11, probably in a heartbeat.. But then I'm sure I'd miss it.
 
I have nothing against cape ring, but I would gladly trade it for El Capitan or Complex String. El Capitan is my all time favorite, it had such awesome rhythm and flow to it! Complex String was my personal Nurburg, I used it to clock all my fav. cars, if the was any flaw in my setup it exposed it. my only beef was that dang sunset blinding me half the time!

bring them back PD! in Kaz we trust.
 
As long as they remove that damn jump, I don't see any reason why it shouldn't be kept.

That jump is one of the best on that track for me :dopey:



And I think it should advance on just like Deep Forest & many others. It has some very unique features like the corkscrew and the scenery.
 
Keep in my opinion.

Love it all.. North, South, Inside and Periphery.

Hate Autumn Ring. Would trade it for anything else.
 
Loose the jump but add small bumps and dips in the track. It's too flat, even the cambered corners have no little bumps and such. And I love the loop, I always try to find out how fast I can run around it. Great fun for unstable MRs as well.
 
I vehemently despise the jump and the loop-de-loop but other than that the track is fine, and not too long at all. I'd much rather see Clubman Rt 5 go away, I've been waiting to see the worst of the Secial Stages disappear since GT1. Replace it with the original Rt 11. The full Rt 5 is fine for a short simpler variation.
 
I like this track in general because it has bits of other circuits from the game and from around the world e.g. The closer barriers on some sections remind me of cote d'azur and the long turn with 4 apexes reminds me of the turkush grand prix circuit. I think it should continue in the gt series and maybe they could have 2 versions. 1 version with the jump and one without therefore almost everyone will be happy.
 
I (stupidly) skipped GT4 after playing the :expletive: out of GT2 and GT3, so when GT5 came around it had been years since i had burned some hot laps. I had forgotten all of the great tracks from older versions. I agree with those who would keep Cape Ring, (at least Periphery), but also bring back classic tracks. Especially Seattle and Midfield. Especially Seattle. Or maybe Seattle. Did someone say Seattle?
 
I (stupidly) skipped GT4 after playing the :expletive: out of GT2 and GT3, so when GT5 came around it had been years since i had burned some hot laps. I had forgotten all of the great tracks from older versions. I agree with those who would keep Cape Ring, (at least Periphery), but also bring back classic tracks. Especially Seattle and Midfield. Especially Seattle. Or maybe Seattle. Did someone say Seattle?


Yeah Seattle! everybody complains about cape ring's
jump, but I don't hear anyone complian about seattle's double jumps!
I used to love jumping my cars at Seattle, cape rings jump would be better if there was more room after it to land. A lot of people complain about it not being
realistic, I say, fine slow down before it like you would in real life. I drive GT5 because it's the best car sim out there in IMO, but face it, we're all playing this cause we can't drive like this in real life; you have to balance fun and reality.
Otherwise I'd I'll have to turn the furnace up to 130 degrees, put on my heaviest
clothes to simulate a fire suit and wear a Hans device and helmet; to be as realistic as possible.
 
I hate Cape Ring. In my opinion, it's a horrible track with no flow or overtaking room. If it wasn't so heavily overused in A-Spec mode, then I could have just ignored it. It's not particularly good looking either, it has little scenery and it's very dull and bland. I would not be sad if PD removed it from GT6. PD, replace it with Grindewald, Red Rock Valley, Midfield or a completely new track please. 👍

(This post is entirely my own opinion, if you like Cape Ring, then that's perfectly fine.)
 
I think the Cape Ring isn't necessary to be featured in future GT series since it's just an original track with circuitous layout for nothing, I feel it's primarily designed as a part of oval track for open-wheel racing machines like Indy cars(Especially the loop-de-loop section).

I've been confused where to turn in at a corner because the signs on the ground are obscure at certain sections of the track, another reason why I'm dissatisfied with this track is because daytime condition disabled me to have fun driving the car with an evening glow in the sky kept at the corner of the view from the cockpit.

And as for the jumping spot on the track, specifically I have no complaint about that but I would rather hope the Seattle to be restored from the next volume, and along with some of the city tracks such as Hong Kong or older traditional tracks once present in GT1, 2 or 3.
 
p78
look at cape ring, and look at ssr11 from gt1 n gt3

what do you notice?

Enlighten us. I cant remember ssr11 in any detail.

I quite like Cape Ring and the variants. Whether it should carry on depends on what would replace it! I'd take El Capitan and Midfield I reckon.
 
Yeah Seattle! everybody complains about cape ring's
jump, but I don't hear anyone complian about seattle's double jumps!
I used to love jumping my cars at Seattle
That's because Seattle is only comparable when doing the rarely-used reverse direction (whereas Cape Ring is designed so you get equal air in both directions), and Seattle had the benefit of at least being a street circuit so it was understandable that it would have intersections to traverse rather than purposely designed sections to launch you into space. Suspension of disbelief plays a big role here.

And even in the reverse section, Seattle goes down to its jumps after a relatively sharp turn, so only the fastest cars would get that much air off of it. Cape Ring has either a left hand sweeper or a 540 degree banked loop in the run to the jump.


A lot of people complain about it not being
realistic, I say, fine slow down before it like you would in real life.

In real life it wouldn't exist.
 
Enlighten us. I cant remember ssr11 in any detail.

ssr11

ssr11.jpg


Cape_Ring.png
 

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