- 302
- West Virginia
What in the world; how is this poll so even? It's my favorite custom track in the game, so I figured the majority at least liked it.
I feel so alone right now...
I feel so alone right now...
I'd much rather have High Speed Ring Gone and Clubman Stage 5. Replace those two with Complex String and Special Stage Route 11 and I'd be a very happy man.
I actually really like the Cape Ring and Periphery version's but can't stand the short section's. Also as many people have pointed out the two jump's are horrible. Why would a street have a dangerous hill directly before two corner's in real life?
Then again if GT6 has realistic suspension and tire damage/physic's they can leave the jump's as you'll be forced to slow down or risk damaging your car or blowing a tire.
I'd much rather have High Speed Ring Gone and Clubman Stage 5. Replace those two with Complex String and Special Stage Route 11 and I'd be a very happy man.
I've played on HSR since GT2, so kinda want it to stay. It serves its purpose as a beginner track quite well. Clubman Stage 5 is the only good original night circuit. But they have to add more lights like in GT4 so it's not too dull. They could just add Complex String and SS11. I mean, why not? I like a big choice of tracks. More variety=more challenges=more fun.
fijiGreat track i like it
As long as they remove that damn jump, I don't see any reason why it shouldn't be kept.
Keep in my opinion.
Love it all.. North, South, Inside and Periphery.
Hate Autumn Ring. Would trade it for anything else.
I (stupidly) skipped GT4 after playing the :expletive: out of GT2 and GT3, so when GT5 came around it had been years since i had burned some hot laps. I had forgotten all of the great tracks from older versions. I agree with those who would keep Cape Ring, (at least Periphery), but also bring back classic tracks. Especially Seattle and Midfield. Especially Seattle. Or maybe Seattle. Did someone say Seattle?
p78look at cape ring, and look at ssr11 from gt1 n gt3
what do you notice?
That's because Seattle is only comparable when doing the rarely-used reverse direction (whereas Cape Ring is designed so you get equal air in both directions), and Seattle had the benefit of at least being a street circuit so it was understandable that it would have intersections to traverse rather than purposely designed sections to launch you into space. Suspension of disbelief plays a big role here.Yeah Seattle! everybody complains about cape ring's
jump, but I don't hear anyone complian about seattle's double jumps!
I used to love jumping my cars at Seattle
A lot of people complain about it not being
realistic, I say, fine slow down before it like you would in real life.