All very interesting, thanks. So it's the lateral vortices that cause the unique drag on wings etc. and (mainly) longitudinal vortices due to separation that cause "pressure" drag on
all solid bodies in a flowing fluid.
It seems, then, that "induced" drag is merely a definition of drag caused by some object that is optional but potentially useful, as opposed to necessary (car body, valve in a pipe.) The analogue to induced drag for pipe-flow (any fluid) is then something like an orifice plate, where the drag / pressure drop is deliberately induced in order to gauge, for example, the flow velocity in the pipe.
That is probably the best pic I've seen of that type of vortex from an aircraft; it's huuuge! I love it when you can see the F1 cars' wings punch the water vapour out of the air; plenty of this at the wet race in Malaysia earlier this year.
Sadly, I doubt somewhat that the aero implementation in GT5 will mirror any of this in reality; somebody in another thread was wishing for a wind tunnel in the game!!

The PS3 is good, but I don't see it coping too well with that!
I suppose you could use an orifice plate as an analogy to induced drag, but I wouldn't because of the fact the drag on an orifice plate IS actually pressure drag (as in, that's what it actually is, not simply an analogy

). Another word for pressure drag is "form drag", and that's probably a more convenient term, because its drag caused by the shape of an object (after all, if you wanna get technical, all drag is "pressure", so it gets confusing).
Induced drag is called induced drag because it's induced by the lift. If you want lift, you get drag because of vorticies. Form drag is because of shape, and skin friction drag is, well, coz of skin friction

I guess its just terminology, the induced is SPECIFICALLY the drag created by lift/downforce on wings, and form is specifically the drag created by flow separating off an object due to its shape. But its useful to separate the two, because their behaviour is quite different and you can predict what will happen when you do certain things (such as adding endplates reduces induced drag, so you only do it to vehicles that have high induced drag, and making the surface rough reduces form drag, so you dont do it on aircraft which have very little form drag, but on a race car or a golf ball, go for it!).
You seem to know a bit about pipe flows though

I didn't know what an orifice plate was until I started studying fluid dynamics.
I've had the opportunity to use a large wind tunnel, capable of being used for a family car (you could fit a small truck in the test section, but the results wouldn't be accurate, a regular car would be fine though). Its pretty cool, but also pretty boring when sitting in there for 3 days solid doing testing, just pressing buttons to speed the tunnel up, slow it down, and save the date

Its fun standing in the wind tunnel when its running at 80kmh though
It'd be pretty cool to be able to modify your car in GT5 with "tunnel testing". Pop a certain wing on, see what it does, pop some fins on in certain places, see how it reacts. It'd be too much of an investment of time for PD though, it'd take ages to actually sort of what does what in reality. We can dream though
EDIT: Oh, and if you think that vortex is big, the ones produced by passenger planes taking off and landing are massive and can extend several miles behind the plane, thats one reason why they can't land 2 large planes on 1 runway without a couple of minutes gap between them, the vortex from the first plane is still floating around and would disturb the 2nd one.