Cars - Are they detailed enough already?

  • Thread starter Strittan
  • 120 comments
  • 11,607 views

Do you think the cars in GT5 are next-gen proof?

  • Yes

    Votes: 114 75.0%
  • No

    Votes: 38 25.0%

  • Total voters
    152

Strittan

Premium
4,085
Sweden
Sweden
Strittan
Considering PS4 will be announced in 10 days I think it's safe to say GT6 will be a next-gen title. So should PD keep putting time into making more detail into the cars or are the cars in GT5 detailed enough? If you ask me, yes they are.

No matter how powerful the PS4 may be, I think making the cars more detailed is a waste of time. They should instead use the unit's performance to optimize frame rate, put more cars on track (32 or even more perhaps?), making the tracks look as good as possible, lighting, shadows etc etc.

This is just my opinion, but the GT5 photo travel level of detail and quality is well enough, even for Plyastation 4.

ferrari330p467jaguarxj1.jpg
 
Last edited:
Most of them are fine. Some of them need to be cleaned up a bit, like the R32 and the C5 Corvette; and a lot of them would do well to have better attention to detail on the interior (gauges, mostly).
 
Last edited:
Most of them are fine. Some of them need to be cleaned up a bit, like the R32 and the C5 Corvette; and a lot of them would do well to have better attention to detail on the interior (gauges, mostly).

This. There's some small areas that need some touching up for consistency, like the Gallardo's surprisingly jagged rear wheel-wells, but overall, I don't have any major qualms with the Premiums.
 
Yes, what they said. Some need a bit of work on the exterior and most of them could do with modelling under the body (To allow a better damage model) but generally the LOD currently seen in photomode will be fine for next gen.
 
I think the cars will be fine, just higher res in some places. Cleaned up like Toronado wrote.

If GT6 looks like GT5's photomode when racing, It'll be good enough for me.
 
Yes, I believe the premium are very well detailed and next-gen ready. Although, they may need a tiny bit of work, such as the wheels for one, the tyres are covered.
 
I recall from some discussion & articles around the time the game was released that when they made the reference models for the premium cars they made them at a super high level of detail. So high that to be used efficiently on the PS3 they had to lower the detail for use in the game, basically making super high detailed models that could be used at full detail in a later game on higher spec hardware. I don't know if this is true or not, because it was at least a year ago or more that I remember reading about it.
 
I recall from some discussion & articles around the time the game was released that when they made the reference models for the premium cars they made them at a super high level of detail. So high that to be used efficiently on the PS3 they had to lower the detail for use in the game, basically making super high detailed models that could be used at full detail in a later game on higher spec hardware. I don't know if this is true or not, because it was at least a year ago or more that I remember reading about it.

Yeah it's true ...

I believe they don't really need to "update" the premium models, apart from what SlipZ already said.
 
The only thing I think they need to "upgrade" is the tyre modelling and some details in the less important but still being part of the car...the springs and the part under the car which in most cases are low resolution images (and wrong ones) or just a plain and simple black layer.

If you car rolls it looks bad, the inner part of the tyres is plain and black too like tyres were not finished at all. And the absence of springs in most of the Premium cars is bad too.

The rest is future proof with no doubt.
 
In terms of details I think they are good enough for next generation.

Some functionality aspects may need to be upgraded though, like working gauges and customization options (both interior and exterior).
 
cars look very good, some tiny details could be changed, but overall its ok for next gen.. meanwhile dead tracks and environments should be remade... or upgraded with new details and tiny bits... new tracks like spa or something like that can stay, they look good enough.. just add new trees, people, trash, destruction....
 
The key issue here is consistent high quality model/textures for every car. The best looking premium cars on GT5 look great, I would be happy if that same standard applied to every single car available in GT6. 24-32 cars on-track with premium detail @ 1080p/60fps.
 
The only thing I think they need to "upgrade" is the tyre modelling and some details in the less important but still being part of the car...the springs and the part under the car which in most cases are low resolution images (and wrong ones) or just a plain and simple black layer.

If you car rolls it looks bad, the inner part of the tyres is plain and black too like tyres were not finished at all. And the absence of springs in most of the Premium cars is bad too.

The rest is future proof with no doubt.
If you're seeing the bottom of your car you're doing something very wrong.
 
You don't need your car to be upside down to see that the inside of wheels aren't modelled at all. Also whilst crashing is technically "doing something wrong" it does happen so they need to bear it in mind. Same goes for under the hood stuff, i'm pretty sure the only engine modelled underneath the hoods and therefore not visible until the bonnet is removed are the WRC cars. You're not therefore going to see extensive damage until those are all modelled.
 
The meshes are probably fine, they can always be adaptively subdivided / "tessellated" from where they are since it's not like cars have bumpy surfaces at the polygon scale anyway, they're usually smooth and flowing with the odd sudden transition, both of which are easy to do with tessellation. Assuming the GPU in the PS4 can do it efficiently.

What does need improving is the texture detail, which hopefully they anticipated to save excess work (this hope also applies to the extra detail in the geometry, e.g. springs, wheels etc, noted in other posts above). In fact, using extra texture detail could drive the tessellation to produce bumpy car skin if they wanted - imagine replacing the bump- /normal-mapping on the current headlamps with displacement mapping. :P
 
Yes.

While a couple of the premium cars could have a touch up on making them look better, the majority of the cars are pretty suitable for the next generation fo consoles.

The cars are, but the tracks are not. Nothing more to say :)
This. The tracks do look great, but not good enough considering the expectations of the next gen consoles.
 
The overwhelming majority of premium models, in Photo Travel guise, are sufficiently detailed for PlayStation Orbis. The Lamborghini Gallardo LP560-4 and Audi R8 V8/V10 do require some work on the jagged wheelarches. The Lotus Elise also needs work on its radio dials.

I must reiterate what has been said which is the circuits need huge work. In fact, I have felt for a long time now that we got upscaled versions in GT5 as PD had planned a virtual febuild for GT6 on Orbis.
 
Considering PS4 will be announced in 10 days I think it's safe to say GT6 will be a next-gen title. So should PD keep putting time into making more detail into the cars or are the cars in GT5 detailed enough? If you ask me, yes they are.

No matter how powerful the PS4 may be, I think making the cars more detailed is a waste of time. They should instead use the unit's performance to optimize frame rate, put more cars on track (32 or even more perhaps?), making the tracks look as good as possible, lighting, shadows etc etc.

This is just my opinion, but the GT5 photo travel level of detail and quality is well enough, even for Plyastation 4.

ferrari330p467jaguarxj1.jpg

The lighting on those cars looks better then what we see in GT5.

So photomode or near photomode GT5 car models combined with better lighting and perhaps improved track models and you have great next gen graphics
 
I agree with most of you... the dealership models for premium cars are still the standard for graphics quality in a racing game. I am not sure if the interiors were modeled at the same level of detail... but hopefully they were. If you compare GT5 to pCARS on the pc, even though pCARS looks amazing in game, the exterior car models are still not quite as good looking as the dealership models in GT5. They certainly surpass the in game models from GT5 though.

It will be interesting to see if the PS4 can handle that level of detail (premium dealership models) in game. There is a decent chance it won't and the dealership models will still have to be scaled back a bit-- although they should be more detailed than what GT5 uses in game.
 
I agree with most of you... the dealership models for premium cars are still the standard for graphics quality in a racing game. I am not sure if the interiors were modeled at the same level of detail... but hopefully they were. If you compare GT5 to pCARS on the pc, even though pCARS looks amazing in game, the exterior car models are still not quite as good looking as the dealership models in GT5. They certainly surpass the in game models from GT5 though.

It will be interesting to see if the PS4 can handle that level of detail (premium dealership models) in game. There is a decent chance it won't and the dealership models will still have to be scaled back a bit-- although they should be more detailed than what GT5 uses in game.

Not sure how accurate it is, but I've heard GT5 photomode/dealership car models are 500,000 polygons, while ingame cars are 100,000 polygons.

Thats 5x more polygons, so you would assume you need at least 5x more power to display all 16 cars at full detail in game.

The PS3 had a RSX GPU, which was based on the 7800GT. A 7800GT passed the G3D mark at 235 fps. The rumored PS4 GPU, a Radeon 7850, passed hte G3D mark at 3,502 fps. Thats nearly 15x better then the 7800GT.

PS3 had 512mbs of total memory, the PS4 is rumored to have 3500 mbs of usable memory. Thats nearly 7x the PS3.

The PS3 has around 300 Gflops, the PS4 is rumored to be near 1.8 Tflops, 6x more then the PS3

If the rumored specs are true, the PS4 should have no problem at all displaying 16 GT5 car models in full photomode/garage detail, with power to spare.
 
Last edited:
I can't believe the amount of people who are fine with the cars as they are. Color me Shocked.

I would personally be very disappointed if the cars in GT6 (+ interior views) didn't look better.

PD should strive to make the models even more realistic. Until they reach photorealism there is no point to stop improving the car details and I don't think they are there yet.

This would come off as lazy to me if the car models remained the same.

Even under photo-mode conditions I think things can improve.

edit: The interiors need tons of love. I play in using that view and I think Forza 4 interiors look better. GT6 interiors need a big upgrade. I want to see texture on the leather and other fine details on dashes and steering wheels. I don't feel like it's there all the way in either GT5 or Forza4.
 
I can't believe the amount of people who are fine with the cars as they are. Color me Shocked.

I would personally be very disappointed if the cars in GT6 (+ interior views) didn't look better.

PD should strive to make the models even more realistic. Until they reach photorealism there is no point to stop improving the car details and I don't think they are there yet.

This would come off as lazy to me if the car models remained the same.

Even under photo-mode conditions I think things can improve.

edit: The interiors need tons of love. I play in using that view and I think Forza 4 interiors look better. GT6 interiors need a big upgrade. I want to see texture on the leather and other fine details on dashes and steering wheels. I don't feel like it's there all the way in either GT5 or Forza4.
They could use some polish and a few more details here and there, sure, but what I'm saying is that the cars in GT5 does not have to be scratch made for GT6. Do you disagree?
 
I can't believe the amount of people who are fine with the cars as they are. Color me Shocked.

I would personally be very disappointed if the cars in GT6 (+ interior views) didn't look better.

PD should strive to make the models even more realistic. Until they reach photorealism there is no point to stop improving the car details and I don't think they are there yet.

This would come off as lazy to me if the car models remained the same.

Even under photo-mode conditions I think things can improve.

edit: The interiors need tons of love. I play in using that view and I think Forza 4 interiors look better. GT6 interiors need a big upgrade. I want to see texture on the leather and other fine details on dashes and steering wheels. I don't feel like it's there all the way in either GT5 or Forza4.

I think that the pure car models are not the problem in GT5. Despite the fact that not all premium models are on an equal quality level. Some cars like the R34 GTR need some serious work.

But it is more about the shortcuts and tricks they needed in GT5 to display everything on that weak hardware. Many dashboards are blurred in the cockpit view and some textures are not as hd as they could be. All problems because of the hardware limitations i think.

A good example how good the cars could look on a PS4 is the Project Cars game. Still in development, but you can see what a difference it is to GT5.

Games like Forza Motorsport 5 and GT6 could become real graphical gems on the new hardware.

So the question of the thread can be mostly answered with a short "yes". We are currently in a position where the inrace-carmodels are only towned down by limited hardware power. Just look at the cars in the dealership or the autovista mode in FM4. Just car porn, but we have to wait till we see such graphics on the track.
 
Back