Cars - Are they detailed enough already?

  • Thread starter Strittan
  • 120 comments
  • 11,596 views

Do you think the cars in GT5 are next-gen proof?

  • Yes

    Votes: 114 75.0%
  • No

    Votes: 38 25.0%

  • Total voters
    152
Better Lighting > higher detailed cars IMO. That PC pic is insanely detailed but the mediocre lighting gives it away too easily that its a computer game. The most realistic GT5 pics have overcast conditions because the lighting is most realistic at that time.

I originally voted yes, but I take it back. I'm under the impression that the cars are just a nice shell, but no individual parts are modeled. It's like we have so many polygons, but they aren't spread across multiple areas of the car. We never see bumpers falling off, doors hanging off, etc. unless it's a modern, premium rally car. All the cars need to reach that standard if the licenses allow it. Here's an example:

A GT5 photomode/garage car has around 500k polygons.

A Forza 4 Auto Vista car has almost 1m polygons

The difference is, as you posted, the Forza 4 Auto Vista cars have engine and suspension components modeled. 500k polygons is good enough - for the shell of a car. Over 1m are needed to model engine and suspension components as well.

GT6/PS4 can no doubt handle 1m polygon cars in real time. It will be interesting to see if PD went back and modeled more engine and suspension components, or if they keep the 500k poly cars, maybe as a way reduce hardware strain so they can have 32 or so cars on track with all effects etc.

I think GT5's car models will be fine for this (PS4) gen and the next (PS5). They just need updating and higher realtime LOD as hardware gets more powerful. I just cant see PD throwing 500k poly car models away and starting over. This isnt PS1/PS2 era car models that took a few days to design. We're talking months of manpower now for a single car.
 
I think that like interior views for this gen, the level of detail on that p.CARS pic is going to become standard for the next gen. If the PS4 is so much powerful, having an upscaled PS3 game for GT6 would be disapointing for me. And if we put GT5 cars with cars with the level of detail like that Zonda, then we'll have another standard/premium situation and we don't want that, do we?
Not that GT5 cars are bad. Like Texas said, they are a very good looking shell but that's it. Even premium rally cars have a very poorly detailed engine.
 
That model is from ProjectCARS and it has nowhere near 1m polys.

I don't think that everyone posting in this thread realizes that the premium cars in GT5, at least the exterior models seen in the dealership, are of a higher quality than anything on the PC. Of course we do not know if they modeled the interiors at that quality level or not.

Another thing that many people are taking for granted is that the in game model for PS4 can easily be 500K polygons. That all depends on number of cars, quality of lighting, quality of tracks, changes to Physics and AI etc etc. It may happen but don't exactly count on it until we see it in game.
 
I think the models are fine. I'm anxious to see improved lighting (more light bounces, hopefully, so the headlights actually work at night!) improved particle effects, improved texture resolution, improved environmental effects (better rain, wet-cars, wet-looking tracks besides SSR7, better snow) and most importantly, improved sound fidelity and accuracy. They were starting to get the hang of it, imo, with the latest sounds for the Honda HSV. Let's hope they keep going down that road!
 
Well, PD must work inside very car.

The internal views of NFS Shift is better than GT5.

GT-R from NFS Shift, inside, I Love just see all those little things inside, work as well.

Yes, I have been asking this for PD, I cant stand see a clock stoped at the same time during my 30 minuts racing.

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If you're seeing the bottom of your car you're doing something very wrong.

Well, actually you can say I am doing something wrong yes...:dopey:

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Some things are more important than others yes...but you can´t say that there are not missing things in the car´s detail.

And what if GT6 will have a more complex damage model? (for example remember the first Race Driver Grid game?)...you need those "inner" details like suspension...for what? Well if you loose a wheel you should see what is inside of it, right? If it is not modelled you´ll see black plain place.

Now hope you get what I was talking about before making an easy joke about it.

P.S: Oh and of course Jenkins needs more polygons and better textures.:dopey:

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Regarding the bottom of the car thing, of course we would want to see it modeled, even if you are doing something wrong. Since this is supposed to have great physics, suppose I'm driving and I lose control and hit a barrier and my car flips. I would feel so much better to see the bottom of my M3 GTS actually modeled(well), rather than seeing a dark abyss leading into nothingness at the bottom of my car reminding me this is the unsightly image you get for you mistakes.

In terms of the polygons, some guys have already shown light (no puns initially intended) to a great factor.
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Better Lighting > higher detailed cars IMO. That PC pic is insanely detailed but the mediocre lighting gives it away too easily that its a computer game. The most realistic GT5 pics have overcast conditions because the lighting is most realistic at that time.

It doesn't get more straight-forward than that. You can get a great example by simply taking a look at some of the photos people capture, edit, and post here on the site. Some pictures look like it came straight from a computer game, which is what we don't want. But at times you can make minor lighting adjustments from a 3rd party software and you could see great improvement in realism.
 
Some of the premium cars need more detail but the best ones should be more than acceptable on next gen hardware. After all, they stand out on the PS3 as concentrations of superior textures.
 
I was looking at the rumored specs of PS4 again and I have to say it 100% reinforced my answer that the cars should look better.

In fact they should look much better.

The PS3 specs are pretty much a joke at this point. Even the laptop I'm typing this on outclasses it almost in every respect-- and this laptop is a few years old. If I compare it to my friends desk top it's literally embarrassing.

That said, they did a good job with what they were working with on the PS3. But I now expect a much higher visual fidelity for GT6 on the PS4. I would be severely disappointed if they re-used GT5 car models as they are.

All standards must go and all premiums need extensive makeovers. HD texture resolution should be at the least 1920x1080 everywhere and I believe the PS4 can deliver on this as well as higher poly counts, better shading, lighting and other effects.

If it means a longer wait for the game, I'm ok with that.
 
Like Nielsen said, some of the premiums could use some more details, but all in all they're good. The tracks on the other hand needs tons of work.
 
I was looking at the rumored specs of PS4 again and I have to say it 100% reinforced my answer that the cars should look better.

In fact they should look much better.

The PS3 specs are pretty much a joke at this point. Even the laptop I'm typing this on outclasses it almost in every respect-- and this laptop is a few years old. If I compare it to my friends desk top it's literally embarrassing.

That said, they did a good job with what they were working with on the PS3. But I now expect a much higher visual fidelity for GT6 on the PS4. I would be severely disappointed if they re-used GT5 car models as they are.

All standards must go and all premiums need extensive makeovers. HD texture resolution should be at the least 1920x1080 everywhere and I believe the PS4 can deliver on this as well as higher poly counts, better shading, lighting and other effects.

If it means a longer wait for the game, I'm ok with that.

I'd much rather they spend the cream on larger grids to be honest with only minor improvements to details of the cars. The tracks need a lot of love as well.
 
I'd much rather they spend the cream on larger grids to be honest with only minor improvements to details of the cars. The tracks need a lot of love as well.

I agree that that tracks should look much better as well. PS4 should be powerful enough to do this.
 
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Just gonna leave this here.

When they showed the close up shots of the cars, the actual modelling of the cars themselves didn't look any more detailed than GT5's. The reason DriveClub looks better than GT5 appears to be completely down to the lighting and shadows, reinforcing my opinion that we don't need new models in GT6 (though a bit of tweaking here and there would be nice), we just need better lighting/ shadows (and better smoke/ dust).
 
Damn right the cars are detailed enough. Not only For GT6, but also for any future GT game (with some improvements, of course).

And yeah, those DriveClub cars look no better than GT5 cars. The modelling is on about the same level. This is why I'm glad PD decided on future-proofing. Well, car modelling is pretty much "maxed out" anyways, not to mention that since PD can simply reuse the cars on PS4 it leaves a lot of extra resources for other aspects of the game.
 
If I remember right, Kaz said the premium models in GT5 were "Future Proof". They may just be toned down slightly due to the limitations of the PS3. Take the same model and put it on the PS4 with better lighting and I bet they look spectacular with little or no additional work needed.
 
Just gonna leave this here.

Even with the terrible quality stream I was watching that on, I could tell that the models weren't spectacular. They might be worse than GT5's in some ways. It's the lighting. GT on Nurburgring at sunset/rise looks as good as that.
 
^^Awesome comparison, thanks. So yeah, they are pretty much the same. Great work on PD's part, the future proofing was worth it IMO.
 
Drive Club is certainly smoother, just look at the badge outline. Looks pretty much round in that, doesn't in GT5. Same on the kidney grille, Photomode version isn't far off but the Drive Club is still better.

Why are we comparing these two games again? I just don't see the logic.

Well it applies to this thread, that's a PS4 game and the OP is asking if the GT5 cars are good enough for PS4.
 
Drive Club is certainly smoother, just look at the badge outline. Looks pretty much round in that, doesn't in GT5. Same on the kidney grille, Photomode version isn't far off but the Drive Club is still better.

Well, except for the badge outline it's pretty much identical (comparing it with the photo travel model, of course). You have to admit that difference is barely noticeable. Put the GT model in that environment and it would look even closer.
 
It's not far off at all, no, hence my original reply in this thread. For the most part, they're good enough. Just need a little smoothing here and there, then the other issues already covered in the thread.
 
Photo Travel looks spot on to me. Even if there might be a slightly higher poly count in Drive Club I think it's safe to say that the cars in GT5 are well future proof. This comparison just proved it.

Way to go PD, GT6 will be your revenge!
 

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