- 8,016
- GTP_Royalton
Better Lighting > higher detailed cars IMO. That PC pic is insanely detailed but the mediocre lighting gives it away too easily that its a computer game. The most realistic GT5 pics have overcast conditions because the lighting is most realistic at that time.
A GT5 photomode/garage car has around 500k polygons.
A Forza 4 Auto Vista car has almost 1m polygons
The difference is, as you posted, the Forza 4 Auto Vista cars have engine and suspension components modeled. 500k polygons is good enough - for the shell of a car. Over 1m are needed to model engine and suspension components as well.
GT6/PS4 can no doubt handle 1m polygon cars in real time. It will be interesting to see if PD went back and modeled more engine and suspension components, or if they keep the 500k poly cars, maybe as a way reduce hardware strain so they can have 32 or so cars on track with all effects etc.
I think GT5's car models will be fine for this (PS4) gen and the next (PS5). They just need updating and higher realtime LOD as hardware gets more powerful. I just cant see PD throwing 500k poly car models away and starting over. This isnt PS1/PS2 era car models that took a few days to design. We're talking months of manpower now for a single car.
I originally voted yes, but I take it back. I'm under the impression that the cars are just a nice shell, but no individual parts are modeled. It's like we have so many polygons, but they aren't spread across multiple areas of the car. We never see bumpers falling off, doors hanging off, etc. unless it's a modern, premium rally car. All the cars need to reach that standard if the licenses allow it. Here's an example:
A GT5 photomode/garage car has around 500k polygons.
A Forza 4 Auto Vista car has almost 1m polygons
The difference is, as you posted, the Forza 4 Auto Vista cars have engine and suspension components modeled. 500k polygons is good enough - for the shell of a car. Over 1m are needed to model engine and suspension components as well.
GT6/PS4 can no doubt handle 1m polygon cars in real time. It will be interesting to see if PD went back and modeled more engine and suspension components, or if they keep the 500k poly cars, maybe as a way reduce hardware strain so they can have 32 or so cars on track with all effects etc.
I think GT5's car models will be fine for this (PS4) gen and the next (PS5). They just need updating and higher realtime LOD as hardware gets more powerful. I just cant see PD throwing 500k poly car models away and starting over. This isnt PS1/PS2 era car models that took a few days to design. We're talking months of manpower now for a single car.