Blah.
Which, given the thread title, is the entire point.
Ah, you edited.
Blah.
Ah, you edited.
After seeing that Drive Club video yesterday, I still think GT5 models need more detail. Drive Club is a launch title so I doubt that's all the PS4 has to offer. Like I said before, GT5 cars are OK for a first PS4 GT title with some tweaking but they wouldn't be on par with those made specifically for next-gen. I don't care much if they are in GT6 but I don't think they are fit for future games.
Drive Club is certainly smoother, just look at the badge outline. Looks pretty much round in that, doesn't in GT5. Same on the kidney grille, Photomode version isn't far off but the Drive Club is still better.
Well it applies to this thread, that's a PS4 game and the OP is asking if the GT5 cars are good enough for PS4.
Would you mind elaborating? How do you think a 3D car model "made specifically for next-gen" should look and how does it differ from the current GT5 models?
Basically what I meant is that in this gen, the cars were modelled with the PS3 limitations in mind. With the PS4's much higher limitations the car are able to achieve a greater level of detail. The level of detail in Drive Club is truly amazing and I don't think PD have thought that far ahead when they started working on GT5.
Though GT5 car do look very nice, there's still plenty of room for improvement.
Basically what I meant is that in this gen, the cars were modelled with the PS3 limitations in mind. With the PS4's much higher limitations the car are able to achieve a greater level of detail. The level of detail in Drive Club is truly amazing and I don't think PD have thought that far ahead when they started working on GT5.
Though GT5 car do look very nice, there's still plenty of room for improvement.
I feel that if PD wanted to better their damage modelling they would have to do more with the car models. So in that regard, no.
Graphics: In general, vehicle models across platforms looked incredible and photo realistic. However, the major differences between the two versions was how each platform handled vehicle damage. It’s was clear that Gran Turismo 5 had implemented a rarely used feature called Decal Tessellation. Without going into too much detail, the idea behind this technique is to take a displacement map texture, project it onto geometry - just like a decal – and tessellate the geometry in real time so that the displaced geometry looks like physical damage to the vehicle. Plain and simple, mimicking realistic damage on the fly. On the flip side, Forza 3 simply swapped out decals and models which made collision between vehicles look rather dull compared to Gran Turismo 5. Although we’re not comparing graphical differences in this article, a little information about the vehicles damage systems felt appropriate.
https://www.gtplanet.net/gt5s-premium-cars-go-beyond-ps3s-capabilities/
but
True
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http://www.lensoftruth.com/head2head-gran-turismo-5-vs-forza-3-analysis/
Seriously, don't anyone dare say that car manufacturers have no say in the "level" of damage their products receive. Give us some logical and sound opinion as to why what I said is wrong, if you want to try. I'm ready. I only say this because it's YOU that I'm replying to, ShiftingGears.
And, it seems like you're assuming crap. The Premium cars are fit for the next-gen of consoles, Kaz said over three years ago. You think they didn't prepare for the future of their games after the debacle GT5 was and had to go through (in the eyes of the underwhelmed).
What gets me is that this thread is about the visual quality of the Premium cars. So in that regard, no? Really? Really?
ShiftingGears.
And, it seems like you're assuming crap. The Premium cars are fit for the next-gen of consoles, Kaz said over three years ago. You think they didn't prepare for the future of their games after the debacle GT5 was and had to go through (in the eyes of the underwhelmed).
Well thanks for the irrelevant link, but my point is that they would have to model engine bays for severe impacts, and such. Rather than simply copy-pasting GT5 premium cars over.
Those who want PD to "scrap" GT5 models need to keep one thing in mind. Many "every day" cars that were modeled on GT5 will probably never be seen again if they started over.
The Dodge Neon, PT Cruiser and other cars from GT's past will likely never ever make an appearance in the GT universe again because they arent as important today as they were back then. The beauty about keeping car models from previous generations is that said cars will always be around.
I'd prefer PD to hold onto the GT5 car models as long as they can, only updating them as time goes on.
Wrong. The cars in GT5 are more than the PS3 can handle. The in-game models are downgraded versions of the actual models. If you take a car to Photo Travel and compare it to the in-game version you'll see that the Photo Travel model is far more detailed.Basically what I meant is that in this gen, the cars were modelled with the PS3 limitations in mind. With the PS4's much higher limitations the car are able to achieve a greater level of detail. The level of detail in Drive Club is truly amazing and I don't think PD have thought that far ahead when they started working on GT5.
Though GT5 car do look very nice, there's still plenty of room for improvement.
By this logic they should still have cars from GT1 and 2 as well. At what point do you say that the out of date models detract more from the game than they add to it?
Are the GT5 cars ready for this?
Seriously, don't anyone dare say that car manufacturers have no say in the "level" of damage their products receive. Give us some logical and sound opinion as to why what I said is wrong, if you want to try. I'm ready. I only say this because it's YOU that I'm replying to, ShiftingGears.
Are the GT5 cars ready for this?
I also don't think Turn 10 will do it either, they have, what, 600 cars or something? It wouldn't make sense. And SMS does model everything, but as a result they have far less cars. I would assume for most people more cars with good exteriors are more important than the cars having detailed parts underneath which will be rarely seen anyway.
I agree with you, but it doesn't even matter what Kaz said in this case. It should be obvious to anyone that the cars are future proof just by looking at them.
They can easily add the engine bays on existing models, so they can copy-paste the cars and still model the engine or whatever. But I think that modelling all engines for all cars would not be worth the time and effort just for damage. But, that's just my opinion of course.
👍Wrong. The cars in GT5 are more than the PS3 can handle. The in-game models are downgraded versions of the actual models. If you take a car to Photo Travel and compare it to the in-game version you'll see that the Photo Travel model is far more detailed.
Besides, Kaz himself have said that the cars in GT5 are better suited for next gen.
👍👍👍👍👍👍👍1. GT5 cars don't have anything under the hood modeled, but it can be added to the existing cars. They don't have to build the cars from scratch.
2. I don't think they should be modelling engines. They are complicated to model, take a lot of time to do and the only real reason to make them is to make the damage look better. It's not worth it IMO, especially in a game that needs as much cars as possible. They should just concentrate on making the exteriors perfect, they are pretty close to that already.
👍👍👍👍👍 👍👍👍👍👍👍👍^Simon, I agree on the wheels part. They are by far the ugliest part of the premium cars and should be fixed. But I'm still against them wasting time on engines, unless, as you said they outsource.
I also don't think Turn 10 will do it either, they have, what, 600 cars or something? It wouldn't make sense. And SMS does model everything, but as a result they have far less cars. I would assume for most people more cars with good exteriors are more important than the cars having detailed parts underneath which will be rarely seen anyway.
Preferences. That's the issue. I would love for this to happen as well, but we have to be realistic.For me, the ultimate dream of Gran Turismo is for Le Mans to have a full 55 car grid, and for the Nurburgring 24 hr to have a full 150 car grid. If PD constantly upgrades their cars to the point they drain every bit of power out of the new system without any left over for larger grids my dream will probably never happen.
Me to man me to
It doesn't work that way around. You're the one claiming that manufacturers have a say, you show us evidence that they do, not the other way around.