- 125
- Home Paddock
- tympache
Hi,
I was wondering how Project Cars 2 and Project Cars 1 implemented car settings.
Specifically, I'm currently enjoying Gran Turismo 6 and after a while I realized that the game lets me set up apparently any car the way I want it to the point of sheer absurdity, or unrealism if you will.
For example, KTM X-Bow can bet set up to have ABS system, which in reality it does not have. Same for the Traction Control System and so on. This was discussed in many topics on this forum including this one https://www.gtplanet.net/forum/threads/realistic-driving-settings.132894/.
It got me wondering if Project Cars 1/2 is any different? Does the game give you a car with settings that actually correspond to real-life equivalent of the same car and that you can then modify within certain sensible, realistic limits or is it pretty much like Gran Turismo in this respect?
Personally, not being a petrol head I do not really know much about all the cars that are featured in these games but I would love to experience the most realistic virtual driving experience that attempts to convey real-world driving experience.
In Gran Turismo, I basically have to apply common sense or actually look up car information in order to make sure its settings are realistic.
How is this in Project Cars?
I was wondering how Project Cars 2 and Project Cars 1 implemented car settings.
Specifically, I'm currently enjoying Gran Turismo 6 and after a while I realized that the game lets me set up apparently any car the way I want it to the point of sheer absurdity, or unrealism if you will.
For example, KTM X-Bow can bet set up to have ABS system, which in reality it does not have. Same for the Traction Control System and so on. This was discussed in many topics on this forum including this one https://www.gtplanet.net/forum/threads/realistic-driving-settings.132894/.
It got me wondering if Project Cars 1/2 is any different? Does the game give you a car with settings that actually correspond to real-life equivalent of the same car and that you can then modify within certain sensible, realistic limits or is it pretty much like Gran Turismo in this respect?
Personally, not being a petrol head I do not really know much about all the cars that are featured in these games but I would love to experience the most realistic virtual driving experience that attempts to convey real-world driving experience.
In Gran Turismo, I basically have to apply common sense or actually look up car information in order to make sure its settings are realistic.
How is this in Project Cars?