Cars settings realism in PC2 and PC1 compared to GT6/GTS

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Hi,

I was wondering how Project Cars 2 and Project Cars 1 implemented car settings.

Specifically, I'm currently enjoying Gran Turismo 6 and after a while I realized that the game lets me set up apparently any car the way I want it to the point of sheer absurdity, or unrealism if you will.

For example, KTM X-Bow can bet set up to have ABS system, which in reality it does not have. Same for the Traction Control System and so on. This was discussed in many topics on this forum including this one https://www.gtplanet.net/forum/threads/realistic-driving-settings.132894/.

It got me wondering if Project Cars 1/2 is any different? Does the game give you a car with settings that actually correspond to real-life equivalent of the same car and that you can then modify within certain sensible, realistic limits or is it pretty much like Gran Turismo in this respect?

Personally, not being a petrol head I do not really know much about all the cars that are featured in these games but I would love to experience the most realistic virtual driving experience that attempts to convey real-world driving experience.

In Gran Turismo, I basically have to apply common sense or actually look up car information in order to make sure its settings are realistic.

How is this in Project Cars?
 
In PC you can set up the assists to be limited to 'realistic' which will then only allow you to use ones that the cars actually have.

As far as set-up goes, again only those areas you can change on the real cars or within the actual series regulations can be changed.

Assetto Corsa is very similar in that way.
 
Thank you Scaff. That sounds fantastic. I was surprised to realize Gran Turismo isn't doing this.

I assume it shouldn't be all that different on Playstation?
 
Thank you Scaff. That sounds fantastic. I was surprised to realize Gran Turismo isn't doing this.

I assume it shouldn't be all that different on Playstation?
I'm on the PS4, so yep its the same.
 
As for the car tuning aspects, in most cases, you can only tune what can actually be tuned on the real car per the specific series' regulations.

There are a few exceptions to that, but for the most part it is the case. You'll find that some tuning items are grayed out on various cars, for example the Weight Jacker options are only tuneable on the Oval cars.
 
The thing that Ac does really well is when you select the realistic option. On top of that you can set it up that if the car has a manual gearbox you then need to use the stick and clutch. I love it. To my knowledge pc2 is just like GT in that aspect, that you can have abs/tc and use the paddles if the car actually is "purely analog". But I love how the cars behave in pc2. So easy to overdrive the slow road cars and wonder why they cant take the turn without spinning out. You really need to be gentle in pc2, something that even AC in my mind is more forgiving(arcade-ish ;P )

Dont forget to change the brake bias in pc2, ;P
And anyway, I honestly think GTS will be a good game, I have always liked how the cars drive giving you good amount of weight transfer, something I cant really say for AC pre 1.7patch and even to a some degree even today.

The thing is, if you can drive in pc2 you will rock in AC and GTS that is for sure :P
 
I'm now wondering if anyone here happens to know if in GTS car settings system changed at all? I suspect they did not change it.
 
I'm now wondering if anyone here happens to know if in GTS car settings system changed at all? I suspect they did not change it.
Its all pretty much as its always been, still can't change tyre pressures either!
 
Interesting. Games like PC and AC are clearly offering a higher level of realism and GT has always positioned itself as a the Real Driving Simulator. Yet they refuse to engage competition? Has anyone heard/read anywhere what Polyphony Digital rationale is for not doing what seems to have become a new standard for sim racing these days?
 
Interesting. Games like PC and AC are clearly offering a higher level of realism and GT has always positioned itself as a the Real Driving Simulator. Yet they refuse to engage competition? Has anyone heard/read anywhere what Polyphony Digital rationale is for not doing what seems to have become a new standard for sim racing these days?

I think it has to do with Japanese culture, it is very feudal. If a person in high place have something in mind, everyone else in the company have to make it so and it is very hard to convince him that there probably is another more logical/suitable way of doing things.
 
Well, I think it doesn't really matter all that much who makes a decision. Whether it is one person (KAZ) or collective decision in a meeting. The point is Polyphony Digital/KAZ decided not to implement certain things and I wonder why. What their reasons really are.
 
Well, I think it doesn't really matter all that much who makes a decision. Whether it is one person (KAZ) or collective decision in a meeting. The point is Polyphony Digital/KAZ decided not to implement certain things and I wonder why. What their reasons really are.

In Japan it matters. What Pillo-san said is probably very accurate, the person at the top decides what he thinks is right and everyone below him becomes a "yes man" and does what he wants, not daring to question or dishonor him.
 
As for the car tuning aspects, in most cases, you can only tune what can actually be tuned on the real car per the specific series' regulations.

There are a few exceptions to that, but for the most part it is the case. You'll find that some tuning items are grayed out on various cars, for example the Weight Jacker options are only tuneable on the Oval cars.
Sorry you may have seen me posting this somewhere else in PC2 forum, but have you tried 911 GT1-98, CLK-LM or F1 GTR LH? I wonder why they have ABS (CLK has TC too). I think ABS and TC were not allowed in GT1 right?
 
Sorry you may have seen me posting this somewhere else in PC2 forum, but have you tried 911 GT1-98, CLK-LM or F1 GTR LH? I wonder why they have ABS (CLK has TC too). I think ABS and TC were not allowed in GT1 right?

The Porsche 911 GT1-98 definitely had ABS (as did the Mercedes CLK LM), although not all cars at the time did. The McLaren F1 GTR LT for example did not.

http://www.ultimatecarpage.com/spec/651/Porsche-911-GT1--98.html
http://www.ultimatecarpage.com/spec/3173/McLaren-F1-GTR-Longtail.html

EDIT: It turns out the CLK-LM also had Traction Control, so it's probable that most of it's competitors did as well.

https://www.motorsport.com/bss/news/homestead-mercedes-preview/

"In Le Mans trim, with ABS brakes and traction control, the LM was undeniably fast. It ran among the quickest cars during the pre-qualifying weekend for the famous French endurance race and powered Schneider to the pole position during final qualifying."

EDIT 2: The 911 GT1-98 had ABS, but NO TCS

http://www.speedhunters.com/2010/04/retrospective_porsche_911_gt1_98/

"A new six speed sequential transmission designed by Porsche themselves controlled the 600+ bhp, there was ABS but no traction control."
 
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The Porsche 911 GT1-98 definitely had ABS (as did the Mercedes CLK LM), although not all cars at the time did. The McLaren F1 GTR LT for example did not.

http://www.ultimatecarpage.com/spec/651/Porsche-911-GT1--98.html
http://www.ultimatecarpage.com/spec/3173/McLaren-F1-GTR-Longtail.html

EDIT: It turns out the CLK-LM also had Traction Control, so it's probable that most of it's competitors did as well.

https://www.motorsport.com/bss/news/homestead-mercedes-preview/

"In Le Mans trim, with ABS brakes and traction control, the LM was undeniably fast. It ran among the quickest cars during the pre-qualifying weekend for the famous French endurance race and powered Schneider to the pole position during final qualifying."
Thanks for your reply!

So CLK had ABS and TC equipped only at Le Mans? The site you posted says CLK has neither:
http://www.ultimatecarpage.com/spec/1082/Mercedes-Benz-CLK-LM.html

Also, if you check in PC2 F1 GTR LH DOES have ABS, is it special regulation related to electronic equipment at Le Mans that is different from BPR/FIA GT1 Championship?

EDIT: It looks like there are different rules indeed. This is also from the motorsport.com page you posted:

"With its ABS and traction control systems removed and a ride height-limiting skid block installed underneath it, the LM complied with FIA GT regulations."
 
Thanks for your reply!

So CLK had ABS and TC equipped only at Le Mans? The site you posted says CLK has neither:
http://www.ultimatecarpage.com/spec/1082/Mercedes-Benz-CLK-LM.html

Also, if you check in PC2 F1 GTR LH DOES have ABS, is it special regulation related to electronic equipment at Le Mans that is different from BPR/FIA GT1 Championship?

That I am not sure about. I am also not sure how accurate the details on the www.ultimatecarpage.com database is, as it appears to be a wiki style site. I'm still looking for additional sources to verify against. All the info is out there. It's just a matter of finding it and then also verifying it against other sites.

As for whether the rules are Le Mans specific or not, I assume that even if that were the case, SMS would probably have based the cars off of the Le Mans Spec as that is what these cars are most famous for, hence why they would have these aids in the game even with the REAL (or Authentic) settings.
 
Interesting. Games like PC and AC are clearly offering a higher level of realism and GT has always positioned itself as a the Real Driving Simulator. Yet they refuse to engage competition? Has anyone heard/read anywhere what Polyphony Digital rationale is for not doing what seems to have become a new standard for sim racing these days?

Kaz has said in older interviews that he does not play the competition's games.

This struck me as really arrogant as it screws the fans of the series by ensuring certain features don't make it into the game unless Kaz thinks of them on his own and decides to implement them.
 
Kaz has said in older interviews that he does not play the competition's games.

This struck me as really arrogant as it screws the fans of the series by ensuring certain features don't make it into the game unless Kaz thinks of them on his own and decides to implement them.
To me he is the person high up in his ivory tower thinking the entire world loves his Vision GT program.
 
Kaz has said in older interviews that he does not play the competition's games.

This struck me as really arrogant as it screws the fans of the series by ensuring certain features don't make it into the game unless Kaz thinks of them on his own and decides to implement them.

I have no source or proof but would think very strongly he's had a go with AC, Project Cars, and FM7.
 
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