Cerbera LM

  • Thread starter Sharky.
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Stingray Man returns...haven't seen you in awhile.

Yeah, I know. I hadn't been playing GT until the last month or two. It has reeled me back in. I am playing Gt 2, 3, and 4 all at the same time along with Forza. That is about all I am playing now. I had a long time stint playing the FPS games. Back to good stuff again. Racing sims are my main stay.
 
WRT difficult-to-get cars.

One guy (actually it was Fogelhund) couldn't win the Stratos at the Apricot Hill Enduro. I'd give him suggestions, he'd try, and he'd still get a Viper.

Eventually I found out he was always replaying from the same memory card save. I.e., when he didn't win the Stratos, he didn't save the game.

So it seems like games can get "stuck" on a particular prize car for a particular day, and it's a good idea to try and move on with the game, so your day counter, money, and garage contents (and who knows what else might matter) change. (OTOH, in other experiments people, including myself, have verified that a particular game in a particular state can be capable of winning different prize cars in a particular event).
 
I've noticed this too, but not with prize cars. With me it's racing grids. Like I'd want a certain grid to show up with certain cars, and it would keep not showing up. This was back when I was obsessed with win percentages, and I kept resetting my game, waiting for the PS to re-start, and enter the race again.

Eventually I'd get frustrated. To hell with the win percentage, I'll just keep restarting the race till the Ventruri (or whatever) shows up, and eventually it would. So it seems that different days include different possibilities for prize cars, used cars, and racing grids.

In GT4, racing grids are crucial for me. I try & get certain grids to show up (faster cars downfield with slower cars near pole position) and each time the grid doesn't include the line-up I want, I'll restart.

The problem in GT4 is that restarting races doesn't make days pass (unless you actually start the race and quickly cancel it), so instead I'll go and do some license tests for gold or something if I want days to pass.
 
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Go do some reading on [size=+1]GT4[/size] grids in that forum. They are purely deterministic. Resetting does not help at all. Just enter and exit the event until you get a grid you like. It costs no days. But the grids change.

Sorry if I misunderstood what you were saying . . .
 
I've noticed this too, but not with prize cars. With me it's racing grids. Like i'd want a certain grid to show up with certain cars, and it would keep not showing up. This was back when i was obsessed with win percentages, and i kept resetting my game, waiting for the PS to re-start, and enter the race again.

Eventually id get frustrated. To hell with the win percentage, i'll just keep restarting the race till the Ventruri (or whatever) shows up, and eventually it would. So it seems that different days include different possibilities for prize cars, used cars, and racing grids.

In GT4, racing grids are crucial for me. I try & get certain grids to show up (faster cars downfield with slower cars near pole position) and each time the grid doesn't include the line-up i want, i'll restart.

The problem in GT4 is that restarting races doesn't make days pass (unless you actually start the race and quickly cancel it), so instead i'll go and do some license tests for gold or something if i want days to pass.

Parnelli Bone, C'mon "Mr. Realism", you have got to be kidding me. You will never break any realistic driving rules for the racing itself, but you restart to stack the grid?:D I am laughing... just giving you a hard time. :sly: I think it is great that there are so many ways to play this game and have fun. I always appreciate your comments, PB as you know, but this one cracked me up. You are definitely a true lover of the game. :cheers:
 
Go do some reading on [size=+1]GT4[/size] grids in that forum. They are purely deterministic. Resetting does not help at all. Just enter and exit the event until you get a grid you like. It costs no days. But the grids change.

Sorry if I misunderstood what you were saying . . .

No apology necessary. 👍 All I'm saying is there are times when I've sat there resetting and resetting and not seeing the cars I want to compete against. And so I'll go do some license tests (or something that will make some days pass) and all a sudden--there's the grid I want.

Good example: the 1000 Miles race with

1. Lotus Elan
2. Nissan Fairlady
3. '65 Alfa GTA

This is a great line up because the Lotus is slow (118 mph) but only takes one pitstop and therefore can win some races with strategy. The Nissan is faster (140-ish mph), but needs more pits. And sometimes, the GTA can throw a curve and place between these 2 cars.

...then again, I'm not sure if resetting days in GT2 makes much difference.

Parnelli Bone, C'mon "Mr. Realism", you have got to be kidding me. You will never break any realistic driving rules for the racing itself, but you restart to stack the grid?:D I am laughing... just giving you a hard time. :sly: I think it is great that there are so many ways to play this game and have fun. I always appreciate your comments, PB as you know, but this one cracked me up. You are definitely a true lover of the game. :cheers:

:lol: :dunce: Hey, when I'm resetting the grid, what's actually happening is the race-marshalls are "weeding out" cars & drivers who overqualify! so nyah nyah! :yuck:
 
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No apology necessary. 👍 All i'm saying is there are times when i've sat there resetting and resetting and not seeing the cars i want to compete against. And so i'll go do some license tests (or somethign that will make some days pass) and all a sudden--there's the grid i want.

Good example: the 1000 Miles race with

1. Lotus Elan
2. Nissan Fairlady
3. '65 Alfa GTA

This is a great line up because the Lotus is slow (118 mph) but only takes one pitstop and therefore can win some races with strategy. The Nissan is faster (140-ish mph), but needs more pits. And sometimes, the GTA can throw a curve and place between these 2 cars.

...then again, i'm not sure if resetting days in GT2 makes much difference.



:lol: :dunce: Hey, when i'm resetting the grid, what's actually happening is the race-marshalls are "weeding out" cars & drivers who overqualify! so nyah nyah! :yuck:

race-marshalls are checking the specs on the cars and disqualifying the ones that break the official PBW Circuit rules (Parnelli Bone Website).:sly: You have probably gotten more replay value out of this game than anyone I know. I like your website and plan to try your set of rules as soon as I get my endurance races completed.
 
race-marshalls are checking the specs on the cars and disqualifying the ones that break the official PBW Circuit rules (Parnelli Bone Website).:sly: You have probably gotten more replay value out of this game than anyone I know. I like your website and plan to try your set of rules as soon as I get my endurance races completed.

Dude you're killin me!' :lol: Well gimme some feedback, too. :cheers: anyways, cheers :cheers:
 
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No apology necessary. 👍 All i'm saying is there are times when i've sat there resetting and resetting and not seeing the cars i want to compete against. And so i'll go do some license tests (or somethign that will make some days pass) and all a sudden--there's the grid i want.
Strictly-speaking, I don't think you need to make days pass. I'd guess (but haven't verified) that every license-test attempt, which doesn't count an extra day, does bump the counter which cycles the grids. And it's probably a lot easier and faster to repeat some license tests than do the equivalent number of race exits and re-enters. (And probably more fun, too).

But we should both be checking the [size=+1]GT4[/size] forum for this...
 
Strictly-speaking, I don't think you need to make days pass. I'd guess (but haven't verified) that every license-test attempt, which doesn't count an extra day, does bump the counter which cycles the grids. And it's probably a lot easier and faster to repeat some license tests than do the equivalent number of race exits and re-enters. (And probably more fun, too).

Yup, that's what I like to do. It's also a good idea sometimes to attack license tests when I wasn't planning to do so. In other words, I'll want some days to pass, so I'll do some licenses, and since I am being offhand about it, I'll sometimes get gold without even trying. :lol:

But we should both be checking the [size=+1]GT4[/size] forum for this...

might as well call me Mister Off-topic. bad habit of mine.
 
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Yup, that's what i like to do. It's also a good idea somtimes to attack license tests when i wasn't planning to do so. In other words, i'll want some days to pass, so i'll do some licenses, and since i am being offhand about it, i'll sometimes get gold without even trying. :lol:



might as well call me Mister Off-topic. bad habit of mine.

Mine too. I always relate others' experiences to mine, similar to the time I... Just joking! Or do you mean in terms of the game rather than posts? If that case, I always do that too.
 
Mine too. I always relate others' experiences to mine, similar to the time I... Just joking! Or do you mean in terms of the game rather than posts? If that case, I always do that too.

I think I was talking about the game. I don't know..I'm confused now..
 
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Haha...anyway geting back ontopic...anyone know how this beast handles? Im told in real life (by one Messer J Clarkson) that it was like a hurricane with wheels on it...
 
Is the Cerbera LM even a real car? Most LM's aren't real, ya know; they are poly"phony" digital creations of what could be possible. but my guess is the reason it handles so well in the game & in real-life is the Cerbera simply has all the right dimensions & specs to make it raceable. It might even be a horror to drive on the street, but on tracks it's amazing. I'm just speculating, tho.
 
Nice pics for this car.
The Cerbera's curves have always attracted people, but at Rockingham my 4.5 drew more attention than normal - At least I think it was my car they were looking at! Special thanks to the Catchpole Girls.
gallery_wk1904.htm
 
*Update* (big surprise) The Cerbera LM does not exist! Or, at least, it flies (quite literally, sometimes) just below the Google Images radar...

Two questions: Is it pronounced Cerbera with the C producing an S sound, or is it Cerbera, with the C producing a hard K sound? I am taking up Latin, and this is the rule with any Cs in a word (C=K). Seeing that the name Cerbera derives mostly from 'Cerberus', a Latin name common for dogs and the tri-headed dog of legend, this has piqued my curiosity.

Second: Had the Cerbera LM been based off a real car, how do you think it would have fared in the late 90s-early 21st century in FIA GT?

P.S: Never mind...
 
All the 'LM's' are made up. Polyphony simply experiments with popular models and they subsequently remain as 'dream' models (as they were evidently called in GT: Concept). I think the main contention here is of what 'real-life' cars the LM dream cars are based upon. A thread dedicated to this very subject has been posted before, but it can pass as this is certainly interesting nonetheless.

Yeah, about LM cars - some of them must be made-up. Look at the CR-X del sol LM - it has naturally-aspirated 1.6 liter straight-four engine producing 617 hp at 9500 rpm (not like F1 or touring cars, at 14000+, but at 9500!). I'm sure this is unreal. I've heard about one 4-cylinder superpowered engine: a WRX Impreza, built into a dragster (actually that was the fastest scooby ever), had 2.6 liter Boxer 4 engine producing more than 1200 hp, but it ran two enormous turbos and was a dragster... Comparing to this Honda - that WRX's engine had 1 liter more capacity and was strongly turbocharged... What can I say about this poor CR-X :ill:

As I said, some of the 'LM' models in the GT series take many of their styling cues from real-life racers, but they are never intended to be the actual cars.

I think the easiest way to determine whether this or that LM car is based on a real one, or it's just totally made up, is to look at the stickers on it... Like on the CR-X, or on that Cerbera - there are only logos of the manufacturer and the model name, seems strange... Maybe some of them (like TT) are just made by the manufacturer's racing development, but definetely not all :)
 
I think the easiest way to determine whether this or that LM car is based on a real one, or it's just totally made up, is to look at the stickers on it... Like on the CR-X, or on that Cerbera - there are only logos of the manufacturer and the model name, seems strange... Maybe some of them (like TT) are just made by the manufacturer's racing development, but definetely not all :)

True. And yes, some of them (the Nissan and Toyota LMs) seem to exist, but with actual sponsorship decals. The Nismo GT-R LM actually raced at Le Mans, running as high as 5th before gearbox failure. The car ran in the magenta colour scheme under Calsonic sponsorship. So, maybe PD did not have permission from that company at the time?

EDIT: Ack! Never mind; I just realized this was the GT2 forum, with their Calsonic R32s and JGTC Skylines!!
 
Update (big surprise) The Cerbera LM does not exist! Or, at least, it flies (quite literally, sometimes) just below the Google Images radar...

Two questions: Is it pronounced Cerbera with the C producing an S sound, or is it Cerbera, with the C producing a hard K sound? I am taking up Latin, and this is the rule with any Cs in a word (C=K). Seeing that the name Cerbera derives mostly from 'Cerberus', a Latin name common for dogs and the tri-headed dog of legend, this has piqued my curiosity.

I always pronounced it "serbera". But then i'm not really sure. Skidmark is from England, maybe he might know.

Second: Had the Cerbera LM been based off a real car, how do you think it would have fared in the late 90s-early 21st century in FIA GT?

P.S: Never mind...

Man, that's a good question. Assuming no mechanical errors, I think it would do quite well in FIA/GT2-class. It's just got all the right proportions and is well-balanced in the game. Good, even tire wear, light & nimble. Speculation of course.
 
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