Changes to GT Auto or New Features.

RM all the cars and a livery editor. Also incorporate the tune shops here as well as someone said. I'm fine with the oil change but I would like to do that in the pits too. I would also like an indicator in my garage of cars that need oil, or rebuilds.
 
On the Oil change I think this needs to be available in the Pits and in the online lobby assuming that was not already added in a patch that I am unaware of. It really sucks to have to leave a race then wait for GT auto to load and then wait on the oil change animation just to refresh the HP and get back into the race.

Tires showing wear after a race and needing to be replaced at some point would be interesting but would require a revamped prize money system to account for all the extra tires you would have to buy. 24hr Nurburgring on med or even hard race tires would get rather expensive. Would make it much harder to buy the cars you want/need for other events.

A simple livery editor would be fine, just need a way to add some stripes, number and a few decals. no need for a full blown graphic designer. I remember back in Porsche Unleashed you had the option to change the color of the exterior and the interior and there were a few stripe packages and a few number plate designs and that was about it. That is all that is really needed though I would not be upset if there were more options. I do think it would be nice to keep it simple though.

Engine swaps would be great if keep within reason. Race mods would be awesome the more the merrier. Would be great to be able to have a few more muffer options that effect the sound of the car.

Rust and such I think is a bit overboard and whatever time it would take to code such a thing should definitely be spent elsewhere. To make it anywhere near realistic it would require a lot of code and different rust models based on the type of car and the way it has been treated. For example I have saw some older Chevy trucks that were only a few years old and falling apart from rust and I have an F150 that is 25 years old and not a spot on it.
 
Good thinking guys. :)

And yes a simple livery editor is fine, but a logo designer is a must, imagine racing a couple of clubs, you would want to show off the logo to the club you belong to.

Yeah! More stuff like that would be great.
 
RM all the cars and a livery editor. Also incorporate the tune shops here as well as someone said. I'm fine with the oil change but I would like to do that in the pits too. I would also like an indicator in my garage of cars that need oil, or rebuilds.

Nice:tup:
 

I'm a participant in a handful of forums, and members of GT Planet are BY FAR the most particular about attempting to dictate not only what threads people should use, but also whether or not they should make them in the first place.

Is it really necessary to try and force people to use one thread that nearly covers all bases? I understand duplicate thread topics, but just because this topic is more or less applicable under another thread does it really mean this one is unacceptable? The thread you linked can cover such a broad range of topics it can be difficult to discuss a specific one in-depth.

...just looks like a personal need to "herd the sheep" in my opinion. I was enjoying this thread.
 
syntex123
Ok guys. I have another topic to discuss.

The GT Auto lacks a few things. Alongside my statements are some examples.

- We can all agree there is no point in getting a car wash since the car never gets dirty (except rally tracks but the car doesn't stay dirty). So why not let the car stay dirty, and get dirty from all tracks? And maybe have burnt rubber on the car, since we all gotta burn some rubber at some point, right?
- The oil change. Why not give us an opportunity to change more than just oil? Cooling fluid etc.
- The more you drive the more worn will the tires get. (Even from race to race) So you'd have to buy new tires eventually because the tires will get worn out. And also get the chance to puncture or maybe blow the tire as well.
- Rust. As you drive with your favorite car on almost every event, or a lot online, the car starts to rust. So it would be great to have the chance to replace rusty parts with new ones. Wouldn't it look cool cruising online with a VW Corrado VR6 with different colored fenders because you had to replace the rusty ones with new ones?
- As for the paint. Why not give us more matte paint, and maybe some sparkling metallic? The metallic in GT5 looks a bit dull.

Anything else you'd like to see as a new feature in the GT Auto?

I don't want any of this. In fact, I would be more than happy to get rid of oil changes and washes altogether. Of the ten million people who bought GT5, there can't be more than maybe a hundred, worldwide, that enjoyed oil changes.

You don't even actually get involved with the oil changes any way. It's just extra busy work. You periodically go through a series of menus, tell the game "Hey, give me my horsepower," and back out of those menus. It's just tedious bullcrap that adds absolutely nothing positive to our experience.

The absolute last thing that I would want is even more boring chores; more trips through menus just to click "Fix this" and leave. We know cars need gas, oil, brake fluid, transmission fluid, coolant, windshield washer fluid, light bulbs, spark plugs, new wires and whatnot from time to time, brake pads, tire rotations, the carpets to be vacuumed, the windows washed, ash tray emptied, and so forth, but we don't need to meander through a series of screens just to click "Empty ash tray" or any other such busy work just for the sake of having it.
 
These are all tedious things we try and avoid in real life, why the hell do you want that in game?!

Then having to go through various menus and hit a button to fix for every car? no thanks!
GT has a lot of tedious things that should be eliminated....
 
Yes, I want even greater emphasis on "Ownership/Maintenance" segment of the game, which is tackled by GT Auto workshop.

First, I would love introduction of more progressive (scaled) curve of damaging the vehicle (engine and chassis). The current (GT5) is very linear (car is either damaged or not). I would love to see some progression (phases) that would be repercussions of driver's style of driving. Which leads to..

Detecting the damage - introduction of Vehicle Diagnostics/Dyno:
In order to determine the level of damage on your vehicle, you have to submit it to Vehicle Diagnostics. There (with some currency to be paid, 4000 Cr let's say) you can observe the current status of particular vehicle. Depending of results, you can submit your vehicle to either Engine Rebuild or Chassis Repair processes. In the same proces, the Dyno provides you with up-to-date data of the current engine power, etc. (also, without going to Dyno you do not have real-time specs of the car, only one provided when you visited the Dyno last time).

How does damage occurs?
Same as it does now, but with more progressive scale. Game tracks the way you handle the car (crashing, bumping, off-track riding, etc.) and applies some level of progressive mechanical damage to the vehicle. More you take care of the car, less damage it takes. Of course, mileage itslef adds its own damage (as it does in GT5) which at some point results with "unrefreshable" vehicle. For engine damage game tracks the way you use revs, shifting, etc. and acts accordingly. Of course, if you drive with "old oil" the damage is faster. Which leads to..

Days of Delivery:
So, I basically give more importance to Delivery Truck. Instead of everything being finished within "1-click" I would also gave back more "meaning" to in-game days (which still exist in GT5, but they are not visible except on game-save data). When you submit your car to particular procedure, that procedure takes some in-game days to occur. So, for example:

same-day procedures (owner stays in car he brought to GT Auto): Car Wash, Oil Change, Dyno, Rim Change
1-day procedures (owner must take another car from Garage when submitting car to procedure, car is back in Delivery Truck in the next game-day): Vehicle Diagnostics, Spoiler attachments, Rim Paint
3-day procedure: Car Paint, Engine Rebuild
5-day procedure: Chassis Refresh

You can also multi-select the procedures in which case it takes the maximum days of "longest" procedure as overall time, it not adds up.

Of course, it would be more then great that actual parts of the car are experiencing wear due to ways you're using the vehicle (especially suspension and gearbox parts) so you have to re-purchase them and install them during the life-cycle of particular vehicle.

So yes, every improvement and advancement in GT Auto - which means further development of "Ownership/Maintenance" philosophy, is highly welcomed by me.
 
CCXRacer
I'm a participant in a handful of forums, and members of GT Planet are BY FAR the most particular about attempting to dictate not only what threads people should use, but also whether or not they should make them in the first place.

Is it really necessary to try and force people to use one thread that nearly covers all bases? I understand duplicate thread topics, but just because this topic is more or less applicable under another thread does it really mean this one is unacceptable? The thread you linked can cover such a broad range of topics it can be difficult to discuss a specific one in-depth.

...just looks like a personal need to "herd the sheep" in my opinion. I was enjoying this thread.

"Is it really necessary to try and force people to use one thread" !?!?
Also the thread is still open so you can enjoy on
 
You want to change wipers and bleed brakes (Read: press a button) in a videogame? Why?

Exactly. All of those kinds of things are, in my eyes, gimmicks for kids. If you want to bleed brakes and change wipers, buy a crap car. This is a racing sim, not a car ownership and maintenance sim.
 
Au contrary, it is - in fact - the car ownership and maintenance simulation since the first game as well.

CARPG, to be more precise.

Has Kaz ever said anything to that tune in the past? Genuine question, not a dig. I'd like to hear Kaz's input on how he sees it.
 
Au contrary, it is - in fact - the car ownership and maintenance simulation since the first game as well.

CARPG, to be more precise.

But in all seriousness, brake bleeding and windscreen wiper changing, this doesn't appeal to 99% of the people that will buy this game. If Polyphony Digital was ten times the size that it is with ten times the staff then sure, but it would be ridiculous to have those kind of details, with the amount of moaning about deadlines that there already is.

I'm not saying it teaches you how to do these things, but it teaches you that these things are necessary in life & come at a cost in order to maintain & care for your car. I was one of the lucky ones that had a father to teach me proper car care at an early age. It's terrible that most students in schools don't get to learn this stuff due to lack of shop classes in schools (at least where I'm from). & most people can't afford to go to a trade school. But GT at least teaches you the values of regular maintenance.

Or you could google 'car maintenance', which would be far more productive than anything Gran Turismo could offer. I'm sure that your dad teaching you all about car maintenance was very helpful, but you just can't recreate those kinds of things in what is, essentially a racing game.
 
But in all seriousness, brake bleeding and windscreen wiper changing, this doesn't appeal to 99% of the people that will buy this game. If Polyphony Digital was ten times the size that it is with ten times the staff then sure, but it would be ridiculous to have those kind of details, with the amount of moaning about deadlines that there already is.

It's certainly a long, long way below damage, sounds and standard cars that other people claim isn't that important.
 
Yes, I want even greater emphasis on "Ownership/Maintenance" segment of the game, which is tackled by GT Auto workshop.

[...]

So yes, every improvement and advancement in GT Auto - which means further development of "Ownership/Maintenance" philosophy, is highly welcomed by me.


This. I really like these ideas, it gives GT Auto a real purpose. I would love this, because it would make me think more about what I am applying to the car. Of course, a preview would then be a must. I would not like to lose a car for 5 days only to have it returned and I do not like it.

Another idea I was thinking about was the credits and how GT Auto would tie into it. I think car washes should be much cheaper. And dirt should accumulate quicker. Of course it would all be cosmetic, so in that sense it is an option.

Also, tyres. Perhaps when you buy tyres it should be from GT Auto, not a tuning shop. Then we could get specific rims for certain types (I know that in GT5 rally and snow tyres have their own rims automatically). Also, the tyres should be cheaper in my opinion, and have a few sets. So say for 10000 credits you buy 4 sets of soft slick tyres. They would then last you maybe four races, depending on how you use them. And of course, if you get 50000 credits for winning each race, spending another 10000 credits for another four sets wouldn't be a problem at all. It would add immersiveness to the game.

To streamline this for the players who dislike moving between menus so much, perhaps when you are down to your last set of certain tyres (say after a race you're on your last set) it would ask you in the post race menu if you wish to purchase another 4 sets. Say yes and they are delivered to you ready for the next race. Job done?

Just my small contribution to the thread 💡
 
I'm all for realism, but not if its accompanied by animations I can't turn off. The thought of having to go endless repetitive animations to change oil, wash the car, change the wipers, shne the tires and on and on would drive me up the wall.
 
To be honest there needs to be a menu option to refresh all aspects of your cars at once, for people who can't be bothered with checking which of their ~1,200 cars have engines and chassis that need rebuilding.

And yes, personally I think the animations have to go.
 
I agree on the animations. not that they should remove them but would be nice to have an option to turn them off if you want. Every great once in a while I actually like to watch one of the animations but most of the time I am just waiting for them to complete so I can get on with the game.

The car delivery animation bugs me a bit too especially so when you have 10 or more cars in the truck.
 
@CCXRacer, thank you for understanding, people are too pushy here, go here go there, search this search that. So annoying.

@amar212, great ideas! Love it.
 
A save feature to duplicate a custom build. If I can buy X- number of Z06's and RM them, I hope I can buy multple of the same car and just apply the parts in one shot. Say I want to build a car for a friend to race in a series or use duplicates in my personal championship(that's if PD allow us to race against cars in our personal garage).
 
A save feature to duplicate a custom build. If I can buy X- number of Z06's and RM them, I hope I can buy multple of the same car and just apply the parts in one shot. Say I want to build a car for a friend to race in a series or use duplicates in my personal championship(that's if PD allow us to race against cars in our personal garage).

That was one big improvement in Forza 3 where you can build a car, tune it and save the tune giving it a filename of your choice and then you can load that tune on another of that car and it will automatically buy and install the required parts as needed and apply the tune. You can also gift a copy of the tune to a friend then they can load it on the car and have the parts installed and tuned to match.

It would be nice to see this in GT especially being able to save the tunes to disk under your chosen filenames. the A B C options are somewhat ok, better than only one for sure but it is to hard to remember what A B and C are on every car and in some case you may need more than 3 tunes for a given car. granted you can have more than 1 of the car and have 3 different tunes on each but it is much better to be able to name the tune according to the track is was meant to be used on.
 
Back