Circuit Superstars Hits Steam Early Access, Coming to Consoles Later

Stuttering on pit entry too, not a big issue that though. I cant get over how good the handling is on this game, they've really put effort into it. I was playing this last night and suddenly remembered a game that was very similar when I was a kid, most people would think of skid Mark's being similar but the one I'm thinking of had a Cizeta C-16 and Alfa Sz on the cover ( or main screen, cant remember) , loved that game. I'm sure someone will remember the name. Was it supercar something?
I have the same issue with time trial and pit entry.

But the game is so fun to play. Handling is really nice, we can feel the weight of the car and the handling is unique to each car.

Had some good race online, but like every other racing game, there is some dirty drive out there. This clip is the best race I had so far.



Pit strategy is also well done. It's really hard to compute your fuel vs laps remaining while racing. Unlike GTS, you don't have 30 sec before car stop in box and no marker on fuel required to finish.

I won this race by not pitting, half the field stop.

 
Yes it's a great game but very hard on Master difficulty!! Im struggling to win..

Are you thinking of Supercars 1/2 on the Amiga ?


That's it, supercars 1 on Atari ST.
The stuttering/lag is something I've also been experiencing in both time trials and online races. In the latter, it mostly happens to me on occasions where I make a pitstop, at which point the car starts getting twitchy and loses several seconds to the others. There have been a couple of races where the twitching got so bad that I had to quit because it was making the car impossible to control properly. Kind of like the lag attacks that I sometimes get while playing Wreckfest lobbies, actually.

Other than those issues, though, the game runs absolutely fine. For future updates, I'd like to see Original Fire add a proper BTCC or TCR-style touring car to the vehicle roster, so that I don't have to improvise with the Piccino (Fiat 500-type thing) or Vost (rallycross) all the time. If there aren't any that I'm not aware of, in-game tutorials would also be helpful to bring newcomers up to speed on the basics of driving, strategies and techniques (especially refuelling which even caught me out once!).

I also find it curious that there doesn't seem to be any active online leaderboards in the optional Top Gear Time Attack expansion. That being said, this is where I stood on the 'official' leaderboard after a handful of attempts:

View attachment 1111184
I played online for the first time and experienced that exact same thing on my first race.
 
I loaded it onto the Series X today and ran 3 or 4 races just to see if there was any difference from the One X. I noticed that it looked like rubber was being laid down on the track as the race went on. I don't remember that from when I had the One X.
 
I loaded it onto the Series X today and ran 3 or 4 races just to see if there was any difference from the One X. I noticed that it looked like rubber was being laid down on the track as the race went on. I don't remember that from when I had the One X.
It was patched in on an update. It's quite a nice touch, providing more grip the more it gets laid down.
 
Did any one play Bang Bang Racing on PS3/X360 or android its very similar but the physics engine in this game is somthing else I did not expect that you have to put work into it. its not an arcade racer or maybe im just plain ___ at the game
 
This is non existent on the PS4 version so it begs the question : why not? And does this mean PC players have more grip in online crossplay?
Indeed. And the difference is huge, it feels like you have to tippie toe around certain corners for a couple of laps then you can go without even lifting. Interesting question I guess the comparison could be seen on the time trial leaderboards.
 
Update coming on the 24th of March. New contact physics, private lobbies, 2 new tracks and one touring car. The choice of touring car is a bit disappointing, could have gone with something instantly recognisable and iconic.
It's very clearly an Audi TCR car though. Like instantly recognizable.
 
It's very clearly an Audi TCR car though. Like instantly recognizable.
Agreed - bonnet scoop is a complete give-away. They can't completely replicate a real life car without manufacturer agreement, which means money... I've had access to a preview build and the new car on the new RA alike course is amazing fun!
 
Agreed - bonnet scoop is a complete give-away. They can't completely replicate a real life car without manufacturer agreement, which means money... I've had access to a preview build and the new car on the new RA alike course is amazing fun!
Roofline, window shape, taillights, shape of the fenders, exhaust location, etc, etc.
 
Roofline, window shape, taillights, shape of the fenders, exhaust location, etc, etc.
Yep. I did do an exhaustive check of cars over last 30yrs in Europe, Americas, etc. using the 3D model from the game files as reference. Some things are shared between the audi and other touring cars but didn't find a single touring car, other than the audi, with that style of bonnet scoop.
 
It's very clearly an Audi TCR car though. Like instantly recognizable.
I do agree, to a point. I wasnt sure if it was an Audi or meant to be a Subaru. I dont believe the touring car itself is that recognisable amongst non harcore racing fans like those 90s car. A lot of people who follow only F1 recognise those cars. I could show my mate this Audi and he wouldn't know it was a touring . Long story short I wish they had chose something more iconic lol. lm sure its gonna be great anyway.
 
Last edited:
I do agree, to a point. I wasnt sure if it was an Audi or meant to be a Subaru. I dont believe the touring car itself is that recognisable amongst non harcore racing fans like those 90s car. A lot of people who follow only F1 recognise those cars. I could show my mate this Audi and he wouldn't know it was a touring . Long story short I wish they had chose something more iconic lol. lm sure its gonna be great anyway.
Subaru was one of the other closest matches I found too but I'm sure, over time, more variants / eras will be covered. I'm looking forward to maybe an 80s M3 or Sierra Cosworth!
 
Subaru was one of the other closest matches I found too but I'm sure, over time, more variants / eras will be covered. I'm looking forward to maybe an 80s M3 or Sierra Cosworth!
1950s F1 would awesome.

I had a go online after the update and the pitting issue is stil there rendering at least 50% of race completely useless. I'm too scared to pit when online now which means its pointless playing online.
 
I had a go online after the update and the pitting issue is stil there rendering at least 50% of race completely useless. I'm too scared to pit when online now which means its pointless playing online.
I haven't tied online but it still stutters when I enter the pits in offline races. Annoying that issue is still there but I've been really enjoying this new update. It's been a few weeks since I last played this and it's just been nice to go back to it.
 
Last edited:
I spent about an hour tonight playing post update. I can't really tell any difference in the handling. I do like the touring car. Thunder Point is a great track. I love that 180 degree sweeping right hand turn. I did notice that right before the finish line is a little hill. I don't think there is any elevation change on any other GP type track. Maybe that is something they will start doing in future tracks.

Speedopolis is a cool tribute to Indianapolis Motor Speedway. Even down to the golf course fairways in the infield and outside the track.

Circuit Superstars.png


^This was a tribute to my childhood. One of my favorite tv shows was Emergency. "Engine 51, Squad 51"

3adb2887a1d06d7f4c96b9b71b679813.jpg
 
Last edited:
I haven't tied online but it still stutters when I enter the pits in offline races. Annoying that issue is still there but I've been really enjoying this new update. It's been a few weeks since I last played this and it's just been nice to go back to it.
I haven't pitted offline yet but I did try the touring cars and I like it.
I spent about an hour tonight playing post update. I can't really tell any difference in the handling. I do like the touring car. Thunder Point is a great track. I love that 180 degree sweeping right hand turn. I did notice that right before the finish line is a little hill. I don't think there is any elevation change on any other GP type track. Maybe that is something they will start doing in future tracks.

Speedopolis is a cool tribute to Indianapolis Motor Speedway. Even down to the golf course fairways in the infield and outside the track.

View attachment 1129599

^This was a tribute to my childhood. One of my favorite tv shows was Emergency. "Engine 51, Squad 51"

3adb2887a1d06d7f4c96b9b71b679813.jpg
The are 2 tracks at least with some slight elevation changes, more like dips rather thana elevation changes. I feel like the physics have definitely changed cant explain how but they immediately felt different, not worse not better. That could maybe be something to do with the grip levels with the rubbering in perhaps. I have found the racing offline to have improved a lot with the new contact physics , put a big smile on my face seeing 6 cars door to door bunched up.
 
I haven't pitted offline yet but I did try the touring cars and I like it.

The are 2 tracks at least with some slight elevation changes, more like dips rather thana elevation changes. I feel like the physics have definitely changed cant explain how but they immediately felt different, not worse not better. That could maybe be something to do with the grip levels with the rubbering in perhaps. I have found the racing offline to have improved a lot with the new contact physics , put a big smile on my face seeing 6 cars door to door bunched up.
I did a race offline with a pit stop and didn't notice any stuttering.

Is the change in the contact physics where cars maybe don't bounce off each other as much as they did before? I did the Superlights Trophy last night and got myself into trouble a couple of times and had to fight back through the field and it seemed I could go into a corner and rub with the other car instead of bouncing off of it.
 
I did a race offline with a pit stop and didn't notice any stuttering.

Is the change in the contact physics where cars maybe don't bounce off each other as much as they did before? I did the Superlights Trophy last night and got myself into trouble a couple of times and had to fight back through the field and it seemed I could go into a corner and rub with the other car instead of bouncing off of it.

If they've changed that, toned it down Id pick it up again. I found that I could only get so far on the difficulty scale before it became really frustrating as one or two taps from the AI and your gone, no chance to catch up due to the severity of the impact.
 
Jump back to game this week end to try the new contact physic update and it's a game changer really. The bounce back to the other side of the track is gone, offline and online.

Online, the car behind you seems to more affected by the contact and you can keep going almost unaffected. works really well when the car behind touches the quarter back of your car.

If it's a big divebomb, your car will be affected more but no bounce to the other side of the track and the divebomber will keep his pace and successfully overtake you.

It's still a huge step in the right direction in my opinion and it's enough to bring me back in the online mayhem.
 
I did a race offline with a pit stop and didn't notice any stuttering.

Is the change in the contact physics where cars maybe don't bounce off each other as much as they did before? I did the Superlights Trophy last night and got myself into trouble a couple of times and had to fight back through the field and it seemed I could go into a corner and rub with the other car instead of bouncing off of it.
Yes there is a change. You donot bounce off uncontrollably and end up facing the wrong way and race over. It was annoying.
If they've changed that, toned it down Id pick it up again. I found that I could only get so far on the difficulty scale before it became really frustrating as one or two taps from the AI and your gone, no chance to catch up due to the severity of the impact.
I stopped playing the game because of that ( mates haven't been online for a while) waiting for the update because it was way too hard to win superstar. Its completely sorted now thankfully and I'm working my way through superstar, still not easy but not getting my races totally ruined by contact.
 
Last edited:
Last edited:
I'm doing something with this game I usually never do and that's trying for trophies except for muscle cars and the rally stuff. I've got Pro Am golds in everything except Modern GP where I've came in 2nd each of the 4 or 5 times I've tried it. There's two things that keep sinking me. First is that last couple of turns on Whistle Valley. I keep pushing to try to keep the speed up for the front stretch and end up crashing. So now I'm behind on points after the first race.

Second is pit stop strategy. With all of the races being 10 laps I've tried pitting at the end of lap 4, end of lap 5, or even trying to go long when the low fuel light comes on and pitting on lap 6. It's rare that I get it right. I've also noticed that if I'm 1st or 2nd and we do pit together, the AI pit crew is faster than mine by just enough to let 2nd pull out ahead of me from the pits or leave their stall quicker than I do. Maybe the crew speed goes up with the difficulty level? Or either they're short filling.

Certain classes I think I might can get Pro gold but that's about as good as I can get.
 
I'm doing something with this game I usually never do and that's trying for trophies except for muscle cars and the rally stuff. I've got Pro Am golds in everything except Modern GP where I've came in 2nd each of the 4 or 5 times I've tried it. There's two things that keep sinking me. First is that last couple of turns on Whistle Valley. I keep pushing to try to keep the speed up for the front stretch and end up crashing. So now I'm behind on points after the first race.

Second is pit stop strategy. With all of the races being 10 laps I've tried pitting at the end of lap 4, end of lap 5, or even trying to go long when the low fuel light comes on and pitting on lap 6. It's rare that I get it right. I've also noticed that if I'm 1st or 2nd and we do pit together, the AI pit crew is faster than mine by just enough to let 2nd pull out ahead of me from the pits or leave their stall quicker than I do. Maybe the crew speed goes up with the difficulty level? Or either they're short filling.

Certain classes I think I might can get Pro gold but that's about as good as I can get.
I noticed I was getting majorly screwed by pitting. Also noticed a few races where they're not pittimg at all but I have to.
 
I noticed I was getting majorly screwed by pitting. Also noticed a few races where they're not pittimg at all but I have to.
I think they're all pitting but it's at different times. A little icon pops up next to the name when they pit but trying to notice that AND look at my own fuel level AND try to concentrate on driving gets to be a little too much to keep straight.
 
I think they're all pitting but it's at different times. A little icon pops up next to the name when they pit but trying to notice that AND look at my own fuel level AND try to concentrate on driving gets to be a little too much to keep straight.
I usually forget about the fuel symbol but check map of the track instead. When I put and come out they're all way ahead of me, which means they didnt pit as I was way ahead when pitting. I've been meaning to check replays.
 
Back