- 17,337
- United Kingdom
I finally brought my city to financial balance. First I checked how well my city was actually doing, which is pretty hard given that it only displays the income and expenses over the past 7 days. So I made a note of the result every 7th day and after 15 weeks I calculated the average result. Turned out to be -22,500 ₡ / week, not great. The first big expense was pretty easy to identify, it was the campus area and the universal education policy.
The second one was harder to find, I noticed the budget panel saying that my policies cost me 18 000, but it didn't specify which policies were the expensive ones. I tried turning a few of them off but nothing much happened. Eventually I found the culprit though: the free smoke detector policy. It looks pretty innocent, just costing 5 per building. But when you've got two thousand buildings in your city it can dig a deep hole in your budget. Turned that off and instantly made a profit.
It seems pretty unrealistic for a smoke detector to be that expensive, it's not like they need to be replaced on a weekly basis. Sure, with that policy you can get away with fewer fire stations, but for 10 000 ₡ per week you can get 7 fire stations for a total of 175 fire engines so I can't really imagine any scenario where you'd be better off with the smoke detector policy.
I switched unlimited money off, found Cooper county was 4 million in debt! It turns a profit, but building out the infrastructure before the people moved in obviously built a deep hole! So, I turned unlimited money back on
Public transport has always been a massive money waster, I don't think I've every built a city where the public transport made money.
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