Cities: Skylines (the Sim City we deserve)

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I didn't buy the game on Steam and the game doesn't appear to be connected to Steam in any way.

But Steam doesn't appear to do anything either. There's nothing showing in Downloads and no 'Common' or download folder in the 'Steamapp' folder on my PC.
 
I didn't buy the game on Steam and the game doesn't appear to be connected to Steam in any way.

But Steam doesn't appear to do anything either. There's nothing showing in Downloads and no 'Common' or download folder in the 'Steamapp' folder on my PC.
Hmmm, can't offer help from personal experience, but between this video...



and this article


It seems pretty doable.
 
Thanks 👍 I've ditched Steam and manually installed 'Move It' to start with. Nexus mods seems like the way forward.
 
Started a final iteration of the map I'll never finish before CS2 lands and there's no mods or assets!

Cooper county is going 81 tiles....

20230905015853_1.jpg



Figuring out the Strategic and arterial roads before I start anything else. I'm marking out districts, and for each district I'm writing a back story in a Google Doc. This has already ballooned into a massive task. Fairly happy so far, the only thing left to do before actually starting is laying the internal freight rail network.
 
One thing that irritates me is my parking lots are almost always empty. :(
AM6RoCk.png


That's from my newest city, Wannani. Made entirely of vanilla assets (excluding traffic and map theme)
 
One thing that irritates me is my parking lots are almost always empty. :(
AM6RoCk.png


That's from my newest city, Wannani. Made entirely of vanilla assets (excluding traffic and map theme)
If you have Traffic Manager you can enable more realistic parking, that way your citizens will have to look for a parking space instead of just putting the car in their pocket.
 
If you have Traffic Manager you can enable more realistic parking, that way your citizens will have to look for a parking space instead of just putting the car in their pocket.
Not sure I've used that mod before, might have to give it a look. The pocket thing is kind of odd in my opinion. I mean i understand it was done to save RAM, but surely it can't use that much extra RAM, I hope... I only got 16GB DDR4 on my new laptop that I play the game on... already pushing it to 14 1/2 GBs according to load screen mod. Hopefully I'll still have enough leeway. :cheers:

Just subscribed to Repaint though, so I can get rid of those ugly color variations on vanilla buildings. That green building in that screenshot in particular has me annoyed, I tried placing the building down 5 different times via RICO, but it always placed down in green. :lol:

Edit: Subscribed to the Traffic Manager: President Edition. I'll be giving it a test. :)
 
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I resurrected my city on the PS4 after going bust; fortunately I created multiple game saves and so I went back to a point before things started to go downhill and fix a few things...

Firstly, the good news... population and budget are both now growing at their fastest rate ever, with both reaching new highs since I refurbed "a few things" - so I think, anyway, that I may have saved my city :D

Secondly, the bad bit - oh boy, what a goddamn mess my city was/still is :lol: I haven't really played the game a whole lot, but instead of scrapping my city and starting from scratch, I pressed on with a 'whatever works'/'I'll fix it later' approach, that clearly didn't end very well.

A key point for me is the overwhelming desire to expand the city before addressing the (many) flaws of existing areas - that, and a 'play-it-by-ear' approach instead of having a well-formed plan (or indeed any plan whatsoever :lol:)
 
One thing that irritates me is my parking lots are almost always empty. :(
AM6RoCk.png


That's from my newest city, Wannani. Made entirely of vanilla assets (excluding traffic and map theme)
If this is the vanilla game you're using, are you using one of the DLC asset packs? None of my commercial buildings spawn parking lots like these. Customers usually enter and exist building in the style of casual ram-raiders. They driver straight across the pavements and right through the side of the buildings. The only assets i have i know have parking lots, off the top of my head, are some of the transport hubs.
 
If this is the vanilla game you're using, are you using one of the DLC asset packs? None of my commercial buildings spawn parking lots like these. Customers usually enter and exist building in the style of casual ram-raiders. They driver straight across the pavements and right through the side of the buildings. The only assets i have i know have parking lots, off the top of my head, are some of the transport hubs.
They're parking lots I made in the asset editor. While yeah, they could be considered a custom asset, I don't like to think of them as that since they use only use vanilla assets. More specifically they use the base game parking lot texture, base game pavement texture, a light post from I think it was After Dark and the invisible parking spawner thingy from base game... :D They act as parks but put out zero entertainment values or citizen happiness, so they don't raise the land value. The citizens will still visit them though which is odd to see, but take the good with the bad, I guess.

I do have all the asset packs bought and installed though, which is where all my buildings and trees come from. I use RICO to plop the buildings down, for a small fee of course. ;)

Edit: Forgot to add I tried the Traffic Manager President Edition mod but it throws an exception about something related to path nodes. I mean I did use network anarchy for a few intersections, but surely that can't be the cause of this. :confused:
 
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Been experimenting with making decent looking residential neighborhoods. made this for my new town of Sachawaskita (Sash-a-wash-skit-ah). It honestly reminds me of a neighborhood I saw near LA when I was a kid.

saschawaskita.png
 
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Although I've asked about mods and DLC before, I wanted to check whether or not the paid DLC on the PS4 version of the game is worth the entry fee?

For example, Industries is £9.99, which is more than I paid for the game. I don't play C:S very much, but I do go through phases and play it for far longer than I plan to when I do play it.

Right now, my once-crippled little town is on a hot streak, and I hit 100,000 for the first time (without cheating, anyway!) last night. It's still a bit of an unholy mess in places though, and needs ALOT of work, so I don't need any new content, but it would be good to know.

I'm also aware that C:S2 is just round the corner, but I likely won't be playing that for some time yet, not least as I don't have a PS5 :lol:
 
As somone that owns the complete game on both PC and PS4, I'd say it really depends on what you're looking for in terms of content. Personally I never found Industries to be worth it since I find myself never using the new industries and just defaulting to the vanilla ones.

Parklife on the other hand was one I use a lot since it comes with a lot of good ways to decorate your city and make unique custom parks which is something I think the base game sorely lacks. I found the university one to be really good too but not because of the actual university gameplay, but because it came with a lot (and I do mean a lot) of new and good-looking homes and businesses.

I'd say that in terms of ranking the DLCs After Dark, Parklife, the University one (I can't remember the name of it), and Airports are probably the ones I find the most use with. The other ones I didn't list are just kind of extra fluff in my opinion, though many of the Asset creator DLC packs are good to have if you want more content to personalize your city with.
 
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Although I've asked about mods and DLC before, I wanted to check whether or not the paid DLC on the PS4 version of the game is worth the entry fee?

For example, Industries is £9.99, which is more than I paid for the game. I don't play C:S very much, but I do go through phases and play it for far longer than I plan to when I do play it.

Right now, my once-crippled little town is on a hot streak, and I hit 100,000 for the first time (without cheating, anyway!) last night. It's still a bit of an unholy mess in places though, and needs ALOT of work, so I don't need any new content, but it would be good to know.

I'm also aware that C:S2 is just round the corner, but I likely won't be playing that for some time yet, not least as I don't have a PS5 :lol:
I've posted before about this further down on the thread, when i was trying to get the remastered version for the PS5, i've tracked the price of the base game before and found it has been discounted on the PS Store (often by 50%) every two months on average. The DLC seems to be a bit more random, but every so often and not unfrequently, the DLC packs get heavily discounted too. I've got a lot of the non-radio station packs and i've not paid full price for any of them. I am a Yorkshireman at the end of the day. As a Scotsman, i'm sure this will be of interest to you too ;)

There's a wishlist feature on the PS5's PS Store portal that allows you to quickly check the current prices and usually gives you notifications when prices for content on your wishlist drops. I'm not sure if its now the same on the PS4 or not. Actually finding all the DLC through the PS Store can be a pain.

There are still several packs i want, some of which are not yet available on the Remastered PS5 version, but have not yet become discounted. Perhaps because C:S II is in the pipeline and they are waiting for that to come out before they drop the prices for all the current game's content? They won't want to sabotage sales of C:S II by getting everyone too engaged with C:S.

As somone that owns the complete game on both PC and PS4, I'd say it really depends on what you're looking for in terms of content. Personally I never found Industries to be worth it since I find myself never using the new industries and just defaulting to the vanilla ones.
I'd say Industries is worth getting just to avoid the vanilla industry buildings and the massive levels of congestion you get on the roads around it. The factories you can build that require different combinations of materials from the various industry types is almost a game in itself. 👍
 
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The warehouses from the Industry DLC is a great addition, it allows you to build up a local supply of materials so that your industry and commercial won’t have to import from an outside connection whenever they need more stuff.

The farm assets are also great for creating rural areas around your city.
 
I guess the reason why I never used Industries much is because it takes a bit of micromanaging. I prefer to just streamline it. :D

No denying that Industries can be fun if you're into micromanaging things, and the pack does come with some cool assets like the aforementioned farms. Like said earlier, it just depends on what you're looking for.
 
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but because it came with a lot (and I do mean a lot) of new and good-looking homes and businesses
Did it, I can't remember now, but I thought the University pack with all the homes and business was separete to the Campus DLC which had the actually universities in it.
 
Did it, I can't remember now, but I thought the University pack with all the homes and business was separete to the Campus DLC which had the actually universities in it.
Was it? I thought those came with the universities. So much DLC for this game, it's kind of hard to keep track of what's what especially if you have everything like me. :lol:
 
Was it? I thought those came with the universities. So much DLC for this game, it's kind of hard to keep track of what's what especially if you have everything like me. :lol:
Just looked it up, they were bundled together as Campus Plus Edition, but they were released as Campus DLC and University Cities Content Creator Pack. I'd hazard a guess that Campus is one of the DLC's that comes with the most building looking buildings - as in, Parklife comes with a lot, but they're only suitable within the confines of a Park, the Industries DLC comes with some way, way better looking assets than vanilla, but not that many. The Varsity sports and museums on offer with Campus DLC also can add quite a bit.

The one drawback I find with Campus, is the 'too many overeducated workers' issue. I guess with standard game progression this might not be a massive issue, but if you build a Uni before you've got a lot of establised I/C/O I think it's a problem.

___

As for Industries, early on it's definitely frustrating balancing things (though you can just somewhat do it mathematically) you'll get a lot of 'not enough buyers for products' problems, and the first time you build rail cargo, you'll probably get the biggest traffic jam you've ever had... but the key is to make sure you've got really good export links for it before you really start to go nuts with it. After that it can become a really good money spinner.
 
Too bad the console doesn't have access to mods. I'd otherwise suggest using building control to allow better control over your workforce and combat having too much of one workforce... (through the use of level blocking and/or forced building leveling up). :D

And speaking of levels, is there a mod that allows you to control what vehicles will spawn in what levels? SimCity 4 had this thing where higher levels spawned fancier cars and low levels spawned crappier cars, but this is something CS has lacked since day 1. In CS it seems even in level 1 neighborhoods the vanilla sports car will spawn, making it hard to create trashy ghettos and such.
 
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I'd otherwise suggest using building control to allow better control over your workforce and combat having too much of one workforce...
You can do it through policies for districts, 'Schools out' will mean they skip higher education, 'Education Boost' means they'll choose it.. but I've no idea which DLC provides what additional policies.
 
Thanks for all the info and discussion above re DLC, it's very helpful and interesting!

I reckon I'll start with Parklife, as Campus and Industries are probably a bit too involved for me at the moment. No doubt it will come down in price at some point, but I reckon I'll buy it shortly anyway. Train Stations looks pretty cool too, and it's only £3.99, so I'll probably get that too.

I need to focus on fixing my city first before developing more detailed gameplay though, my transport system is a mess, so I need to set aside an evening just to get that back to something like respectable.

@TheCracker Yeh, the PS Store is a pain. It's weird how the in-game link to the DLC Store only has a handful of content compared to what is actually on the store. I see some combo packs but they don't seem to be much in the way of a saving, and are very pricey (£32.99).
 
So, I downloaded the mods Render It! and Eyecandy X. Messing with both together landed me this. Even though it's a bit blinding its got me thinking I might of just found a new "art style" for this game. It's got a very futuristic CGI feel to it.


neoncityq.png
 
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Looks perfect for a dystopian city build!
I'm actually in the process of preparing and setting up a dystopian futuristic "cyberpunk" city. My plan is to create a city full of crime and supernationalist propaganda. I am torn on the name though. I've bounced the names of Neon City, Graph City and Twilight City. I'm still undecided on which one to choose.

I had subscribed to over 1GB of cyberpunk style assets, unfortunately a lot of the buildings I had subscribed to are just the buildings and lack props, so I've been spending more time in the asset editor adding props than actually designing the city.

I also have been making a radio station called Futurism FM specifically to be used with this city and the CSL Music Mod. It plays mostly covers of '80s songs at the moment, but I've been looking into expanding into LoFi territory, though I might just save that for another radio station playlist.
 
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I'm actually in the process of preparing and setting up a dystopian futuristic "cyberpunk" city. My plan is to create a city full of crime and supernationalist propaganda. I am torn on the name though. I've bounced the names of Neon City, Graph City and Twilight City. I'm still undecided on which one to choose.
Or you could go the other way and pick a name that’s very idyllic, like Harmony or Serendipity and contrast that utopian vision/branding with the grim dystopian reality.
 
Hmm, I do like the sound of the name Harmony, it oddly fits with this style of sound I just found that will be the "soundtrack" of sorts.

Example of that sound:
The Black Dog - Hype Knot 7

They have an entire album "Liber Dogma" with that sound.

And now that I've found the visual style, assets, and sound. One thing left to do before play - Create a unique map theme. I am thinking since this is a style and city that I'll be spending a lot of time with, why not go all-in? :lol:
 
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Hmm, I do like the sound of the name Harmony, it oddly fits with this style of sound I just found that will be the "soundtrack" of sorts.

Example of that sound:
The Black Dog - Hype Knot 7

They have an entire album "Liber Dogma" with that sound.

And now that I've found the visual style, assets, and sound. One thing left to do before play - Create a unique map theme. I am thinking since this is a style and city that I'll be spending a lot of time with, why not go all-in? :lol:
I used to love The Black Dog, and I even have one of their tracks ("Chesh") as my morning alarm on my phone.

Like the idea of a dystopian city, and also like @eran0004's ideas for names!

-

97D11FA2-1BC5-48FE-A18F-279CFF9F3EED.jpeg


Here's my city so far: It's still a complete mess, and it's really a bunch of separate zones that are barely connected.

Bottom left is Furness, and above the lake is Knoxville, both named after the film 'Local Hero'.

The rest is named after my stay in Irvine, CA. The city is called Enivri (I know, it sucks...), and districts include Potma Park (after Eric Potma, who I worked with at UCI), Orevine (industrial zone mining ore...), Stanford (the Uni district, named after the street where I stayed in Irvine), and the currently unpopulated 'Ghod's Country', named after my good friend and housemate, Navid Ghods.

Top right is "Shigeng's ****works" - named after an ***hole that I worked with in 2021, and fully deserving of having a gigantic sewage outlet named in his honour. Ironically, it has saved my city and hence he's become something of an accidental hero to my Sims.

The pollution in the lake is clearing up and I plan to develop the coastline once the water is clear.

My train network is an absolute SHAMBLES but I made a few big changes today, including a double station "hub" in the centre of town, and removing a whole bunch of redundant line - I was trying to make too many connections, and have had to simplify the circuits considerably. There's still a huge amount of work to be done, but it is getting there.

Population currently 110,000 and economy is still looking pretty healthy.
 
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Settled on the name "Ephemera" for my futuristic city. Let me tell you a little back story of what the city's concept and idea is about and why that name was chosen.

"Log 44, Dr. Carter speaking. Time? October 23rd, 4:06 AM. I have just finished the Dreamweb. The project has taken 29 years to complete, but it has materialized. Tomorrow I, and the government agents that contracted me shall launch the project. End log.
...
Log 45, Dr. Carter speaking again. Time? There is no time anymore. It's been what had used to be roughly 17 months since the last log. The Dreamweb was a mistake. In our quest to pacify rogue agents into a dream-like state, we incidentally stopped the rotation of Earth and thus the flow of time itself. There will never be another year after 2112. I have decided to hold up in my office since the crime rate has dramatically increased. What was once our police department have turned into what they call "The Timekeepers", an authoritative group overseeing all things in the city. I am told it is led by a man named Mr. Whisper, but that is a mere rumor.

Our society has changed in those 17 months. What we knew to be daylight is gone. We're stuck in perpetual night. The citizens don't know this has even happened, as the effect of the Dreamweb has given them the illusion that daylight still exists. But their perception of daylight is synthetic. They perceive sunlight, but in reality, there is no sunlight. Always nighttime. It can be hard to survive when finding sources of food is scarce since farming is no longer viable. Most foods now are synthetic and made by a corporation called "Cid Labbs" and these synthetic foods look real to the citizens but to us outside of the effects of the Dreamweb, we can tell the difference. We can see the difference. We know the difference. End log."


@Touring Mars I like the lake idea. Might use that in my own city :)
 
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Known as The Black District, after its black concrete used to construct the buildings with, this is a wealthy neighborhood full of skyscrapers and is currently in development. Serving as the financial hub of Ephemera, this district was constructed by Mr. Whisper in 2111. Some of the buildings reach upwards of 600 floors and there have been talks of constructing a "Skyway" to wrap around the buildings to allow residents on higher levels to traverse easier.


blackdistrict.png
 
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