Codemasters - Grid 2 - 2013

  • Thread starter tribolik
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Here are the patch notes:

  • Fixed an issue where players were locked into a previous season, preventing them from progressing in Single Player.
  • Fixed an issue with regards to the balancing of the reflections / reverb system that caused players to hear multiple vehicles on track.
  • Fixed a multiplayer issue that would cause players to crash on Miami LiveRoutes.
  • The Ariel Atom is now spelled correctly.
  • Fixed an issue with Time Attack mode that caused players to get an unfair DNF.
  • Fixed an issue that occurred with Touge that meant players would become under AI control when their opponent disconnected during load.
  • Dodge Charger now has the correct name.
  • During a Global Challenge the lap cap counter no longer flickers on circuit events.
  • Fixed a career exploit.
  • Miscellaneous: many various tracks / car geometry, stability, string, UI, bugs and difficulty balancing fixes.
 
[*]Fixed an issue where players were locked into a previous season, preventing them from progressing in Single Player.
Really? I never had this problem myself.

[*] Fixed an issue with Time Attack mode that caused players to get an unfair DNF.
I have an idea; try upping that window to a minute in the next patch. Everyone in the lobby might be able to finish within that. I have a feeling that the 30-second time frame might be too strict.
 
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Really? I never had this problem myself.


I have an idea; try upping that window to a minute in the next patch. Everyone in the lobby might be able to finish within that. I have a feeling that the 30-second time frame might be too strict.

Great story on that one, I was playing on line and was fastest by a margin. On my final lap I messed up near the start of the lap so I paused to finish a text on my phone. When paused the car drives at its slow pace back to the pits. After sending the text I then remember the 30 second finish time, and doubted my time would count if I didn't complete the last lap! Unpause, cue a mad dash to the finish line. I crossed with only around 1 second left to go! Tense finish to an event I had already won!
 
May have been a freaky one-off occurrance, but I had a big incident with the cliff face during a touge battle earlier today whilst my opponent was ahead by a good distance. Thinking that all was lost, I left the car to do whatever it wanted in order to run out the 5 second timer. To my surprise, the timer didn't boot me out as an eliminated player, so I decided to carry on the run. After crossing the next timing point it said I was 17 seconds behind.
Perhaps an unintentional new flaw, created by the "unfair DNF" patching?
 
More likely to do with the issue below:
"Fixed an issue that occurred with Touge that meant players would become under AI control when their opponent disconnected during load."
 
Last I looked, he still does drive one. Don't know if you mean real life though.

I believe what he means is the car in the game (and real life) is an S13, but it's labelled as S14 in-game. He's asking if this has been corrected in-game.

On a less fortunate note, my game is now freezing whenever I sign into racenet after the latest patch. Tried deleting and reinstalling game data and it still doesn't work. Way to go CM 👎 Since offline has absolutely no replay value whatsoever, my disc will be collecting dust till the next patch (hopefully) fixes it :grumpy:
 
What wheel settings do you run? Note if you are on PC or console. I run on PC and I must say I am impressed by the peripheral support. 4 usb controllers at the same time no problem. No profile for the F1 integral wheel just the stock T500RS though but you can map the most vital functions at least.

I have experimented a lot as I am a terrible drifter. I am getting gold on hard but it takes several attempts and just couldn´t find consistancy.

Reducing steering lock from 900 to 400-270 was the main thing. Then I would generally get a top three without to much effort and much easier loose traction on the rear tires.

Currently I run 380 degrees and 5 on sensitivity and no deadzones. Responsive but not to twitchy though to be honest it feels better at 900 but may not afford that now with the faster cars as it´s so hard to drift properly.
 
Not on this track it wont, am holding down three top spots at T3 this week and all different cars. The vette is boss at the YAS checkpoint for sure.
 
Guys, I need your opinion. I'm saving up for GT6 and GTAV Collectors Edition, but this looked good. I'm thinking about waiting for it to be in a collectors edition like I did with Dirt 3. Would it be worth it to do that?
 
Always cheaper to wait. I would never care for DLC or anything though in term of extra cars. Just feels pointless for arcade titles in particular :)
 
I did that with Dirt 3 too, but needed a new game so got special edition with the first 4 dlcs couple weeks ago
 


"Peak Performance" DLC pack is now available.

The Peak Performance Pack includes maxed out versions of the following cars;

• Dodge Charger RT -- Stiffer suspension, wider wheels and aggressive camber improve traction whilst additional power under the bonnet, an extra gear and stripped out weight improve top speed and acceleration

• Ford Mustang Mach 1 Twister Special -- Improved aerodynamics reduce drag, bigger brakes reducing braking distances and engine improvements increase acceleration and top speed

• Chevrolet Camaro Z28 RS SS 1970 -- A re-mapped engine adds more horsepower and torque, reduced mass and inertias give the car more responsive steering and a lower centre of mass and stiffer suspension improves traction and reduces body roll

• VW Golf R -- An engine upgrade boosts acceleration and top speed, a lower roll centre and lower centre of gravity improves traction and its revised differential setup minimises understeer

• BMW E30 M3 -- Comes equipped with a racing clutch to reduce shift times whilst it's re-mapped engine and stripped out weight improves top speed and acceleration

• BMW 1 Series M Coupe -- With a huge 150kg stripped out, this BMW's stiffer suspension and increased camber improves traction and longer gear ratios increase top speed
 
I'm looking foward to NOT be able to use the free DLC car online because nobody who buys the DLC or not downloads the free car which is a requirement to join people who own the DLC.
 
So it's basically just fully tuned versions of the cars already in the game? It doesn't even have the visual modifications (e.g. Superbird wings for the Charger). The only new thing is probably liveries. Not impressed...

Anyone know if this is the last DLC?
 
So it's basically just fully tuned versions of the cars already in the game? It doesn't even have the visual modifications (e.g. Superbird wings for the Charger). The only new thing is probably liveries. Not impressed...

Anyone know if this is the last DLC?

Nope.

Expect new content until October.
 
I have some good news about the corrupt save file issue.
Loore wrote:
Hi all,

Just an update regarding the saved file corrupt issue, we've made some progress on this today and believe to have identified an issue that is effecting all three platforms.

We're hoping that further investigation and testing will lead to a fix being made available.
 
Nope.

Expect new content until October.

I've read that post. I get the impression that the DLCs we got so far are intentionally witheld from launch though, and those 3 are all they've got. New content until October is likely to just be marketing speak. Didn't CM backout on their promise for the last Grid 1 DLC as well? I'd be glad to be proven wrong though. F1 2013 is releasing September so the timing makes sense.

Now if only they would fix the freezing issues with this game. I just posted in the official CM forums but looking at the official responses I'm not holding my breath for any fixes.
 
I have yet to play GRID 1/2. Ive only played SHIFT 1/2. the game looks like Driver/NFS. are the physics any good?
 
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