CS wasn't all that great with GT3's and the typical GT physics. But should be great with GT5's all new shiny better physics engine.
You always had this problem in GT physics, where low grip tyres and low speed turns always felt unnatural and you could only get around them at a snail's pace. ie crappy low speed physics.
I also very much enjoy this track but my oh my is it repetitive.
Complex strings puts me to sleep.Can you explain repetitive? Every curve is different. If anything is repetitive it's city tracks with all 90 degree turns.
Can you explain repetitive? Every curve is different. If anything is repetitive it's city tracks with all 90 degree turns.
Not sure if anyone thought of this already but, wouldn't it be relatively easy for PD to have this track generated (as a "preset") in the track generator? I know it's just speculation but.. Thoughts?
This test track will be perfect for cars and setups compareI´d love to have it back. In GT3 I drove endless laps on it to compare lap times between different setups and cars. It´s a very technical track and every aspect of the cars matter (grip, handling, top-speed, acceleration etc.). So I thought of this track as a kind of measurement for the cars performance
love that Track in gt3 ....... so yea i would love to see it back...... and hopefully ........ The RED ROCK VALLEY from gt2 will be back as well ...
Bland, mechanical, tedious.
I'm not looking forward to see this track in GT5, personally.
I think it was more like a test for PD to see if longer tracks technically worked (an early test for Nurburgring - which would appear in GT4 - also have you noticed that "Nurburgring" and "Complex String" sound about the same?), and in the end they let users driving on it. It wasn't used in any race as far as I remember, it really seemed like a last minute bonus addition.