we should twitter kaz's page with the name of the track
Test tracks exist in real life too.^ It was a virtual track. And as I mention on other threads, Real Life circuits bore me.
Ford has a cool one in Lommel, Belgium
8km oval, over 80km of track.
www.fordlpg.com
Nissan has one in Hokkaido, Japan. 7km oval, over 15km of track.
And of course Volkswagen's track in Ehra-Lessien, Germany.
96km track. 9km straights. Location of the Bugatti speed records.
Man that volkswagon track is a beauty! Love it. Hope it's an add on for GT5.
i would quite happily pay £10 for 5 or 6 test tracks as dlc.
^ It was a virtual track. And as I mention on other threads, Real Life circuits bore me.
^ I was replying to BlacqueJacques that the Complex String was a virtual track.Test tracks exist in real life too.
^ There are very few Real Life race tracks I adore. But unfortunately, they were not featured in GT yet.Really? So you just haven't found any real life circuit (even ones that haven't and or still not been featured on GT) that you Like? Just seems hard to believe.
-> ...But as a guy who race more for fun than slicing times by the milisecond, I'd say that real tracks (so far, mostly) are boring in a way.
-> Compared to the masterpieces that PD provided throughout the series, only Nurb-North and Suzuka stands out. Although by far, most of the real track offered by GT are quite on the medium to large-size category. For these real tracks to be more fun, we need a little more variety in conjunction with fictional tracks.
-> Here are my points:
1. Real World Tracks has that nostalgic aura that gives many race fans goosebumps and all. But Many of these real world circuits lack that certain unique enviroments that fictional tracks delivers. Sure some of these tracks are almost quite impossible to engineer (ie. Trial Mountain & Grand Valley Speedway), but the sense of racing thru these tracks are mostly regarded as one of the best simulated race tracks ever made. Even to the point that these tracks deserves to be built in real life.
2. Fictional Tracks are generally more fun to flog around compared to real tracks in my opinion. As what I've observed in GT2 up to GT5P; many of these real tracks have somewhat a sensation of feeling "bland". Allow me to explain; compared to many fictional tracks, real tracks lacks some exagerrated embankments, off-camber corners, and apexes. One good comparison is Infenion Raceway (Sports Car Vers.) and GT's own Autumn Ring; these tracks have a similar embankment angles (little more on Autumn Ring). But the overall variety of corners in Autumn Ring makes it much more interesting to drive for prolong periods of time.
3. Plus on fictional tracks, we will never see them in real life, while we have a very slight chance on racing our own cars on various real race tracks around the world (like NurbRing-North). That along adds to the suspense of the phrase "what if", that makes fictional tracks more interesting.
4. On a comparison of Fictional vs. Fictional tracks from GT and other games; PD did a stellar job on creating these tracks as a true representation of the game that is unrivaled compared to most games. The only game I would consider that rivals GT's tracks are from the Battle Gear series. Sure Battle Gear features mostly real life street tracks from Japan, but their fictional tracks is almost on par with its "Touge" tracks in the game. 👍
The Vanishing Boy
-> ...
FDM73 View Post
The weirdest track of GT3, glad it wasn't in GT4. And hopefully it's not in GT5, just like the autumn ring.
^ Before hating on the track, have you tried it first hand?
The newer tracks PD designed are more flowing with the landscape, much more realistic and with more complex corners (with more than one apex). PD has learned a lot about real life racing (seeing all the new gameplay videos), the arcade style tracks are history for the newer GT-games.
So what Happens In GT3 Stays In GT3!
Eiger Nordwand is a fictional track, same catagorie as El Capitan. So we have seen a new 'orginal track', is it?
The High speed ring is a original track a believe (GT1?). But it lost the arcade-feel it had in Gt4, it's feels more like a real racetrack in GT5p.
Amar212 i hope you understand my point (i'am ofcourse not a GT-guru like you).
Wouldn't it be great if the Volkswagen test track came "bundled" in GT5 with the new Bugatti Veyron SS? Just thinking.
^ So you've played GT3, good, you didn't mentioned it before so I thought you're just blabbing away.Gt3 has been one of my favorite games, my first full experience of the GT serie, impressive! So i think i have the right to give my likes and dislikes.
What i hold against Complex string and Autumn ring is that the design of these tracks are pure mathematical in a simple way. The newer tracks PD designed are more flowing with the landscape, much more realistic and with more complex corners (with more than one apex). PD has learned a lot about real life racing (seeing all the new gameplay videos), the arcade style tracks are history for the newer GT-games.
So what Happens In GT3 Stays In GT3!
^ I wouldn't call them 'pure-original'. These tracks are fictional based on real locations, so pretty much some sort of a hybrid.Eiger Nordwand is a fictional track, same catagorie as El Capitan. So we have seen a new 'orginal track', is it?
^ HSR '90s (GT1/2) was more of a competitive fun track compared to HSR '00s (GT4/5P). I will never consider HSR '90s an 'Arcade Track', its the perfect place to do online battles, etc.The High speed ring is a original track a believe (GT1?). But it lost the arcade-feel it had in Gt4, it's feels more like a real racetrack in GT5p..
^ I never liked the wider-spec of HSR '00s, it feels like I'm not moving at all. While HSR '90s was tight exhillerating and most of all fun. 👍HSR is indeed an original rack, but it looked more like propper race circuit in GT1.. New HSR (GT4 and now Prolog) actually was tonned-down in order to look more "beautiful" and less racing.
👍