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Especially after six months.
Almost 8 months now...but who's counting?
EDIT: uuuuuuh derrrp!!!
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Especially after six months.
Almost 8 months now...but who's counting?
Wait... I thought the release was December 6th?
June 6th would be six months after that date. Did GT6 come out October 6th?
The game was released on December 6, yes. It's almost 6 months old.Wait... I thought the release was December 6th?
June 6th would be six months after that date. Did GT6 come out October 6th?
Wait... I thought the release was December 6th?
June 6th would be six months after that date. Did GT6 come out October 6th?
Yeah you are correct, 6 months. I'm not exactly sure why I was thinking it was released in early October. My apologies.
I have a feeling that this is a matter that some things worked better on dev kits, and then issues began to crop up when things were squeezed into the PS3. Then they had to deal with the actual Cell architecture and not an emulation. This would also explain why the scope of Course Maker II kept shrinking over the months. Streaming well on dev kits. On PS3, not so much.Still it's now a year since they revealed the course maker in promotion for GT6. Why would you reveal something as part of a game that is still over a year away from being ready?
Sorry but that makes zero sense. Game development does not work like that, if it did nobody would ever get anything working. Dev kits are certainly not emulators for a start, they obviously contain a CELL processor along with all the same hardware as PS3, it'd be madness if they didn't.I have a feeling that this is a matter that some things worked better on dev kits, and then issues began to crop up when things were squeezed into the PS3. Then they had to deal with the actual Cell architecture and not an emulation. This would also explain why the scope of Course Maker II kept shrinking over the months. Streaming well on dev kits. On PS3, not so much.
No, it does work like that. I've watched a few interviews of people stating that things worked well on their dev kits, and then things would occasionally crash on the console, and they'd have to carefully map out the processes going on until they found a line of code that was causing an SPU collision. I don't have a specific video to share because this was back in 2007-08 when devs were getting more adventurous in their demands on the Cell architecture. The dev kit itself is one thing I'm not all that familiar with, though from remarks made in early days, it did sound more like an emulation rather than a PS3 expanded into a PC kit. Though that would be fascinating to google up...Sorry but that makes zero sense. Game development does not work like that, if it did nobody would ever get anything working.
Yes in order to run dev stuff alongside the game. They still develop games with the actual PS3 spec in mind. They don't develop for double the RAM then try to squash it into half.PS3 tool "kits"/units for the PlayStation 3 have double the RAM, actually.
Yes in order to run dev stuff alongside the game. They still develop games with the actual PS3 spec in mind. They don't develop for double the RAM then try to squash it into half.
And now ITwiSparkle has me on the hunt, darn you.
Ideas for what? All i'm saying is your understanding of PS3 dev kit is wrong, at least today. To think it doesn't have a CELL is madness.Therefore it certainly isn't a valid answer to my original question.
http://www.edge-online.com/news/ps3-dev-kits-arrive/
Even if your understanding was correct it's still only a guess, just as much thinking they were simply miles away from being finished.
Yes in order to run dev stuff alongside the game. They still develop games with the actual PS3 spec in mind. They don't develop for double the RAM then try to squash it into half.
Somebody mentioned somewhere that the coursemaker-app will only be available for iOS and Android. Why not for Windows Phone?
Yeah, I hope they might use an already available app for GPS-Tracking. Otherwise I have to get one of the Androids or iPhones lying around here reactivatedSomebody mentioned somewhere that the coursemaker-app will only be available for iOS and Android. Why not for Windows Phone?
The website says that's for the community app.
I'd suspect it'd be a daft move anyway since "Windows" has gained a bit of traction recently; this is all assuming they actually decide to make an "app" specifically for the course maker, of course.
The only related app hinted at so far is a GPS data capture one (for import to the course maker...), but it's not clear if it means one specifically made by PD, or just any old capture device. It shouldn't matter too much either way, once you factor in community-made tools.
I really hope this "Course Maker" has far more features than the one in GT5. If we get another "track generator" with numbers as values to make corners more difficult (or should I say weird) then I might as well sell GT5.5 on eBay.
And having the option to add trees, stands, track markers and guard rails does not qualify as a course maker. We want to be able to fully create any generic track we want, not given some locked features that we can't change!
By "really well," we mean that it's not hard at all to make a nice, curvy, fun to throw a car around track. I wish we had more than 50 save slots on GT5 for them, because I hit the limit in two days.I'm not sure what you mean when you say that it worked really well.
Kaz must know we need the Course Maker, he must! Keep bringing in those 'likes' people!700 likes!
I think we're a shoe-in for Kaz to notice us. Thanks for the support, guys and gals.