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We could have had a detailed editor in GT5 most likely. The graphics don't even matter, the hypothetical GT editor doesn't have to run at the same detail as replays or mid race. The track could be a wireframe while being edited.
What we got in GT5 wasn't very good. I can't even "create" a track without some turn somewhere having a random and completely stupid cliff that causes the road to drop out from under your car mid corner.
Why couldn't you edit in sectors then? Even a low-poly representation would considerably chop down on the resources required as you are editing; let alone a wireframe.
Now, yes, when you went to finalize the track, it would take a good amount of time to render everything and you wouldn't be able to do anything in the meantime; but I have no doubts that the people who would get the most out of it would have no problem with that.
The problem isn't editing itself, but rendering times. You can try editing with something even more simpler than wire frames, but that doesn't change the time it requires for the whole thing to render. In fact, even Modnation has wire frames for preview, so that's a common technique and something I'm aware of already.
In terms of processing time that it takes to render a full 3D track, with only 256MB of RAM on the PS3, we're talking possibilities of weeks, or days if it's a "small" track. That's with post processing (can't imagine real time), so I think it would be almost unusable.
However, that's time if the track was built from scratch, like from wire-frames and whatnot. I'm not sure how much pre-loaded textures would help in terms of shedding off the time it takes to fully render, but it should help a lot, which is why we have specific themes in the first place.
Anyway, there are some basic, free 3D modeler you can download if you want to try first-hand on rendering times and what not. I recommend you have a decent computer btw. If not that, then ask any 3D modeler if you know of one. I'm not one, apparently from my non-detailed explanations, but I do blender and After Effects stuff for video editing, so I have an idea. Put it simply, majority of render times depend on resolution, detail, and size; three things that outdoes Modnation considerably. If I have a side by side data comparing both games, I'd love to show it to you guys, but I don't.
I'd like a full editor as much as anyone, but I just don't see it being a possibility on this console (PS3). I don't know about the PS4, obviously, so I can't comment on that.
There is nothing at all to prevent this sort of editor working on the PS3.
As I've already posted, you design the track, the system fills in the details, complete with your restrictions, then you edit to finish. Save and use.
All it takes is a little imagination to see the possibilities rather than the potential problems.
Mod Nation Racers track editor makes small tracks because it is a kart game. What else would you expect it to be able to make? The Nurburgring?
A Gran Turismo Editor would make Gran Turismo sized tracks.
Yes, I guess it is that simple.