Following the discovery that custom tracks are now actually playable within custom events in the game, I decided to create a database for such files - calling for collaboration to preserve all of the tracks that were made before.
Track files can also be extracted from replays so if you have any let me know.
The database is accessible here, as of this thread creation there are 7.
https://github.com/Nenkai/GT6_Custom_Track_Archive
Track files can also be created from scratch using @eran0004 's track layout editor.
Simple tutorial to play on custom tracks (requires a modded console)
This process will be greatly made simpler as I am currently working on an Event Generator.
Track files can also be extracted from replays so if you have any let me know.
The database is accessible here, as of this thread creation there are 7.
https://github.com/Nenkai/GT6_Custom_Track_Archive
Track files can also be created from scratch using @eran0004 's track layout editor.
Simple tutorial to play on custom tracks (requires a modded console)
1. Extract your game's PDIPFS folder using https://github.com/Nenkai/GTToolsSharp/tree/master/GTToolsSharp.
2. Once done, /game_parameter/gt6/event will contain xml and fgp files. These are events in the game.
3. Grab your ted file, compress and convert it to base64 using the tool above. Copy the file contents.
4:
* Take any XML file, scroll down and edit the course_code to "coursemaker".
* Add <generated_course_id value=0>
*Also add <edit_data value="PASTE FILE CONTENTS HERE"/>
* Copy the file to a new folder, such as the folder is named yourfolder/game_parameter/gt6/<file>.xml
5. Repack the files. (Instructions in the tool above)
6. Transfer to the PS3.
2. Once done, /game_parameter/gt6/event will contain xml and fgp files. These are events in the game.
3. Grab your ted file, compress and convert it to base64 using the tool above. Copy the file contents.
4:
* Take any XML file, scroll down and edit the course_code to "coursemaker".
* Add <generated_course_id value=0>
*Also add <edit_data value="PASTE FILE CONTENTS HERE"/>
* Copy the file to a new folder, such as the folder is named yourfolder/game_parameter/gt6/<file>.xml
5. Repack the files. (Instructions in the tool above)
6. Transfer to the PS3.
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