After playing around with it yesterday I am reasonably happy with it, but it really could/should be better. At least they didn't charge for it, though some would argue the need for a tablet to access it, might make it the most expensive DLC addition ever. But i am having much fun with it thusfar. If i could change anything...Not asking for much but an update or two to tweak it, possibly, would be nice...
Cons:
Tablet only. Actually, for me, not the end of the world in the end haha. My Android tablet runs it perfectly well, even though the screen is a little on the small side. Luckily, I managed to run the app, thanks to a forum member on here kindly making the file available on his Dropbox account and me downloading the DuOS android emulator. The app runs perfectly in that and i have been making and testing out my tracks with zero issues since then. But still... tablet only is a bit of a shame. This should be something that is available to AT LEAST as many people as possible, so a Windows/Mac/Linux version should have been made too. If i am running ON Windows via an emulator...why can i not just run it in Windows ????
NO track width editing? I am sure as many people have probably said already. You choose a track width from the off. Cool, great and thank you.....but that's it for the entire track. GT5 had the option to adjust every piece of track between nodes. Hopefully they can patch this in in future perhaps ? It just helps make things so much more interesting. As a side note, related to this one, manual elevation changes would have been nice too, rather than working out hills and valleys by trial and error. Something fundamental must be stopping this, but better people than me would have a more grounded theory about that.
Image import? Great. For Eiffel flat only? Bah! I am assuming that it has something to do with elevations???Maybe?? But it kinda sucks that i can trace Citta di Aria PERFECTLY with a tweaking of the source image, yet the best things about Citta di Aria are it's edge of your seat elevation drops through tight corners. It's a shame i can't, at least, attempt to try and recreate SOMEthing like them on the main Eiffel track, as that one has some really nice elevation changes indeed !
Bug? For some reason, headlights don't register on the user-created tracks ? Not for me, anyway. Even "premium" cars' headlights don't show up. The symbol is on, indicating that i have headlights ON and i can even change from single to full beam, but they don't shine on the track whatsoever. Maybe a small thing that might get patched in a ninja update soon ?
Pros:
SO easy to use. I love how, even in emulated mode - with a mouse no less, the editor runs smoothly and with no fussing. And that i can edit/transfer/test drive a track then tweak it and re-test drive it again in less than a minute ? Thankfully, kind people on the internet make available things that just make everything that little bit more convenient these days, so the fact it's not an in-game editor - for me personally - is not too much of an issue, despite what i stated above, as the time it takes to make and play a track is, again for me personally, seconds. I still think it should not just be a tablet app solely. My desktop PC and emulator make it more convenient for me.
Eiffel track ( not flat ). For me, personally, head and shoulders above the other map options, due to the possibility of huge - seat of your pants - moments, when tweaked to perfection. I LOVE how i can draw up a track and notice that a section of it now goes downhill - VERY fast - and i can go straight back in and put the odd turn or two into that previously mapped straight and make for a mega-exciting run downhill. You could kinda do this to a degree in GT5, i know, but this editor, having you manually be able to change the twists and turns, makes for some super fun races.
GTPlanet superstar forum members. Doing their absolute best, with the limited tools they have to hand, to try and recreate real world tracks and the suchlike. Even if it is impossible to make something authentic, the fact they're recreating real world layouts that have been meticulously designed over years, means that i can drive on user created maps that are fun and challenging, even if there is no way for it to LOOK like the actual track. And people sharing ideas and files that help everyone else out, for free, is a good thing without question.
Tarmac Rain effects. PD seriously need to patch this into every other, tarmac at least, track in the game. It looks 1000 times better than what we've ever had ( maybe with the exception of the wet tracks in GT4 ).
Image import. A BIG help. I state this, only as an unimaginative creator myself. But i traced Citta di Aria onto the Eiffel (normal) map and, despite it being nothing like that GT4 track, with elevations etc all wrong...it is double sweet to drive on! It shows, to me, that whoever designed that track originally, knew what constitutes a good racing experience and not just someone who makes a loopy - that'll do i guess - track. Tracing over world class/real world racing circuits, might not produce the results we'd all actually want, but they can still make for great fun races regardless. Again, a big help. Making something for the hell of it is fun for five minutes. Having the option to make something REALLY worthwhile will keep me going until GT7....(maybe).