- 1,657
- With Kim Jong Un
Back in May, I attempted to revive the CYOCC game. It unfortunately did not work, and if I would revive it on that thread, it would have been too late. So, I am moving it over to this thread. Please contact me if there are any errors with this thread. Also, there is no formula. We are letting it loose.
This is a roleplaying game in which the players create and run car brands. The objective is to grow your small firm into a global power. The game uses a credit system for players to earn and spend currency. You will start with 10,000 credits (cr) to get your company started. A listing of various expenditures is below for players to refer to. All players will be required to post a listing of their finances at the end of each in-game year. The system isn't as technical as it sounds, so get started and have fun!
Rules
Breaking a rule the first time will be forgiven. If you break a rule after that, it will be a 500cr penalty, which doubles after each offense.
1. Use common sense- you are running a car company.
2. Be polite to other players.
3. Always post your finances at the end of every year; your profits and your costs. Failure to do so within two weeks will result in an exclusion from the profit report of the next quarter.
4. No secrecy- while it may be realistic, I fear it will cause chaos.
5. Stay Active- Any player who hasn't posted in a month or more will have their company removed from the game, or purchased by another player's company at auction. (See below).
6. Up to 20 Players Allowed- One of the fates the original game has suffered was an over saturation of players. I will keep track of how many players there are. If one quits, another can sign up.
---
Time System
The game runs on a system of 1 quarter (3 months) per IRL three days.. The quarter will change at unspecified time, EST. The current date is Quarter 1, 2015.
---
Starting Form
Fill this out to start your company. See the expenditures list to check costs.
Brand name:
Logo:
Headquarters Location:
CEO:
Company Type (ex. Supercars, SUV's, etc.)
Factory Location:
Dealership Locations:
Number of Car Models: (be sure to fill the form out for new car models)
---
Car Model Specification Form
Fill this out before a new car goes on sale.
Model Name:
Trim Levels:
Body Style(s):
Engine(s):
Drivetrain(s):
Transmission(s):
Location of Factory:
Description (optional):
Cost of Development (see below):
*Test and performance data will be determined by a moderator based on the above.
---
Expenditure List
Refer to this whenever your company...does pretty much anything.
Large Factory (120,000 cars built/quarter) Cost: 12,000cr
Medium Factory (40,000 cars built/quarter) Cost: 6,000cr
Small Factory (5,000 cars built/quarter) Cost: 1,000cr
Handbuilt Factory (20 cars built/quarter) Cost: 100cr
Dealership (300-900 cars sold/quarter) Cost: 250cr
Headquarters Cost: 500cr
Museum Cost: 300cr
Design & Development Cost, I4 engine (engines, transmissions, and chassis can be used in multiple models. More funds can be used than the listed cost to improve reliability and performance): 100cr
V6 engine: 150cr
I6 engine: 150cr
V8 engine: 250cr
V10 engine: 300cr
V12 engine: 450cr
Electric engine (no transmission required): 1,000 cr
Turbocharger: +200cr
Supercharger: +300cr
Diesel: +100cr
Hybrid: +500cr
Manual Transmission: 100cr
Automatic Transmission: 200cr
Semi-Automatic Transmission: 300cr
FF Drivetrain: 250cr
FR Drivetrain: 150cr
F4 Drivetrain: 350cr
MR Drivetrain: 500cr
M4 Drivetrain: 750cr
RR Drivetrain: 200cr
R4 Drivetrain: 400cr
Coupe Body Style: 100cr
Hatchback Body Style: 100cr
Sedan Body Style: 200cr
Wagon Body Style: 200cr
SUV Body Style: 500cr
SUT Body Style: 550cr
Pickup Body Style: 250cr
Ute Body Style: 200cr
Minivan Body Style: 400cr
Crossover Body Style: 450cr
Van Body Style: 200cr
Large Truck Body Style: 500cr
*It is not advised to start your company with a race team*
NASCAR Race Car: 5,000cr
WRC Rally Car: 3,000cr
IndyCar: 10,000cr
Formula 1 Race Car: 15,000cr
Formula E Race Car:10,000cr
Le Mans LMP1: 12,000cr
Le Mans LMP2: 10,000cr
Le Mans GT: 5,000cr
Touring Car/V8 Supercar/Super GT: 4,500cr
Motorcycle: 500cr
Humvee: 2,000cr
Tank: 15,000cr
Profits
Of course, you have to make money to spend it. At this point the profits of your company will be determined by me, based on your models, factories, locations, and dealerships. The first profit result occurs the following quarter after a company is founded, or if any change occurs. The formula uses randomly generated numbers, so don't bother trying to figure it out.
---
Car Shows
Each quarter, a car show occurs somewhere in the world. Geneva happens in Q1, the Goodwood Festival of Speed in Q2, Pebble Beach in Q3, and Detroit in Q4. It costs 100cr to enter a car show, and 50cr for each model a brand wants to showcase. Entering a car in a show will increase the likelihood of it winning an award and a subsequent credit bonus.
---
Auctions
Whenever a month passes without a player posting, his/her company will be auctioned to other players at a starting price of 1,500cr. The auction proceeds automatically, and ends when three hours pass after the last bid. All credits, dealerships, factories, and developed technology will go to the highest bidder.
---
List of Players
All player-owned companies and locations will be posted here.
All Your Base - Prizma Motor
Recruiting 19 more players.
---
Game Moderators
All Your Base
Recruting 2 more moderators.
Alliances
A list of mergers and ownerships for player-owned companies
---
Lets start things off with my company.
Information:
Brand name: Prizma Motor
Logo:
Headquarters: St. Louis, Missouri
CEO: All Your Base
Company Type: Track cars, sports cars, race cars
Factory Locations: St. Louis, Missouri - Yokohama, Japan (both are handbuilt)
Dealership Locations: 3 (St. Louis, Tokyo, London)
Number of Car Models: 2
---
Car Model Specification Form
Model Name: TF1
Trim Levels: base
Horsepower: 926
Body Style(s): Supercar (coupe)
Engine(s): N/A 726 HP V12 + 200 HP Electric (hybrid)
Drivetrain(s): R4
Transmission(s): 7-speed manual
Location of Factories: Yokohama
Description: Prizm noticed the wave of hybrid supercars (ex. McLaren P1, Porsche 918, Ferrari LaFerrari), so Prizm decided to make their own. At 926 horsepower, the TF1 is an absolute monster machine. It's alleged speed of 256 mph makes the TF1 one of the fastest cars on the road today. The TF1 sports a 726 HP V12 and a 200 HP electric engine. The TF1 will be priced at $1,700,000. About 5 will be made per quarter.
Model Name: TF2
Trim Levels: base, Evolution
Horsepower: 650 HP (Base), 725 HP (Evolution)
Body Style(s): Supercar (coupe)
Engine(s): Turbocharged 5.5l V10 (Base), Turbocharged 6.5l V10 (Evolution)
Drivetrain(s): MR
Transmission(s): 6-speed manual
Location of Factory: St. Louis (base), Yokohama (base and Evolution)
Description: The TF2 is Prizm's mid-level model. It was created to compete with the likes of the SRT Viper, Lamborghini Huracan, and McLaren 650S. The TF2 sports a 650 HP V12 engine and a turbocharger. It can do 0-60 in 2.9 seconds. There is also an Evolution model for racing freaks that sports an extra 75 horsepower, a spoiler, and a body kit. The base TF2 will be priced at $350,000, while the TF2 Evolution will be priced at $450,000. 15 base TF2s and 5 evolutions will be made a quarter.
---
Expenditure List:
Headquarters - 500cr
Handbuilt Factory x2 - 200cr
Dealerships x3 - 750cr
Coupe x2 - 200cr
V10 - 300cr
V12 - 450cr
MR - 500cr
R4 - 400cr
Hybrid - 500cr
Turbocharger - 300cr
Manual x2 - 200cr
Total: 4,300 cr
Cash left: 5,700 cr
This is a roleplaying game in which the players create and run car brands. The objective is to grow your small firm into a global power. The game uses a credit system for players to earn and spend currency. You will start with 10,000 credits (cr) to get your company started. A listing of various expenditures is below for players to refer to. All players will be required to post a listing of their finances at the end of each in-game year. The system isn't as technical as it sounds, so get started and have fun!
Rules
Breaking a rule the first time will be forgiven. If you break a rule after that, it will be a 500cr penalty, which doubles after each offense.
1. Use common sense- you are running a car company.
2. Be polite to other players.
3. Always post your finances at the end of every year; your profits and your costs. Failure to do so within two weeks will result in an exclusion from the profit report of the next quarter.
4. No secrecy- while it may be realistic, I fear it will cause chaos.
5. Stay Active- Any player who hasn't posted in a month or more will have their company removed from the game, or purchased by another player's company at auction. (See below).
6. Up to 20 Players Allowed- One of the fates the original game has suffered was an over saturation of players. I will keep track of how many players there are. If one quits, another can sign up.
---
Time System
The game runs on a system of 1 quarter (3 months) per IRL three days.. The quarter will change at unspecified time, EST. The current date is Quarter 1, 2015.
---
Starting Form
Fill this out to start your company. See the expenditures list to check costs.
Brand name:
Logo:
Headquarters Location:
CEO:
Company Type (ex. Supercars, SUV's, etc.)
Factory Location:
Dealership Locations:
Number of Car Models: (be sure to fill the form out for new car models)
---
Car Model Specification Form
Fill this out before a new car goes on sale.
Model Name:
Trim Levels:
Body Style(s):
Engine(s):
Drivetrain(s):
Transmission(s):
Location of Factory:
Description (optional):
Cost of Development (see below):
*Test and performance data will be determined by a moderator based on the above.
---
Expenditure List
Refer to this whenever your company...does pretty much anything.
Large Factory (120,000 cars built/quarter) Cost: 12,000cr
Medium Factory (40,000 cars built/quarter) Cost: 6,000cr
Small Factory (5,000 cars built/quarter) Cost: 1,000cr
Handbuilt Factory (20 cars built/quarter) Cost: 100cr
Dealership (300-900 cars sold/quarter) Cost: 250cr
Headquarters Cost: 500cr
Museum Cost: 300cr
Design & Development Cost, I4 engine (engines, transmissions, and chassis can be used in multiple models. More funds can be used than the listed cost to improve reliability and performance): 100cr
V6 engine: 150cr
I6 engine: 150cr
V8 engine: 250cr
V10 engine: 300cr
V12 engine: 450cr
Electric engine (no transmission required): 1,000 cr
Turbocharger: +200cr
Supercharger: +300cr
Diesel: +100cr
Hybrid: +500cr
Manual Transmission: 100cr
Automatic Transmission: 200cr
Semi-Automatic Transmission: 300cr
FF Drivetrain: 250cr
FR Drivetrain: 150cr
F4 Drivetrain: 350cr
MR Drivetrain: 500cr
M4 Drivetrain: 750cr
RR Drivetrain: 200cr
R4 Drivetrain: 400cr
Coupe Body Style: 100cr
Hatchback Body Style: 100cr
Sedan Body Style: 200cr
Wagon Body Style: 200cr
SUV Body Style: 500cr
SUT Body Style: 550cr
Pickup Body Style: 250cr
Ute Body Style: 200cr
Minivan Body Style: 400cr
Crossover Body Style: 450cr
Van Body Style: 200cr
Large Truck Body Style: 500cr
*It is not advised to start your company with a race team*
NASCAR Race Car: 5,000cr
WRC Rally Car: 3,000cr
IndyCar: 10,000cr
Formula 1 Race Car: 15,000cr
Formula E Race Car:10,000cr
Le Mans LMP1: 12,000cr
Le Mans LMP2: 10,000cr
Le Mans GT: 5,000cr
Touring Car/V8 Supercar/Super GT: 4,500cr
Motorcycle: 500cr
Humvee: 2,000cr
Tank: 15,000cr
Profits
Of course, you have to make money to spend it. At this point the profits of your company will be determined by me, based on your models, factories, locations, and dealerships. The first profit result occurs the following quarter after a company is founded, or if any change occurs. The formula uses randomly generated numbers, so don't bother trying to figure it out.
---
Car Shows
Each quarter, a car show occurs somewhere in the world. Geneva happens in Q1, the Goodwood Festival of Speed in Q2, Pebble Beach in Q3, and Detroit in Q4. It costs 100cr to enter a car show, and 50cr for each model a brand wants to showcase. Entering a car in a show will increase the likelihood of it winning an award and a subsequent credit bonus.
---
Auctions
Whenever a month passes without a player posting, his/her company will be auctioned to other players at a starting price of 1,500cr. The auction proceeds automatically, and ends when three hours pass after the last bid. All credits, dealerships, factories, and developed technology will go to the highest bidder.
---
List of Players
All player-owned companies and locations will be posted here.
All Your Base - Prizma Motor
Recruiting 19 more players.
---
Game Moderators
All Your Base
Recruting 2 more moderators.
Alliances
A list of mergers and ownerships for player-owned companies
---
Lets start things off with my company.
Information:
Brand name: Prizma Motor
Logo:
Headquarters: St. Louis, Missouri
CEO: All Your Base
Company Type: Track cars, sports cars, race cars
Factory Locations: St. Louis, Missouri - Yokohama, Japan (both are handbuilt)
Dealership Locations: 3 (St. Louis, Tokyo, London)
Number of Car Models: 2
---
Car Model Specification Form
Model Name: TF1
Trim Levels: base
Horsepower: 926
Body Style(s): Supercar (coupe)
Engine(s): N/A 726 HP V12 + 200 HP Electric (hybrid)
Drivetrain(s): R4
Transmission(s): 7-speed manual
Location of Factories: Yokohama
Description: Prizm noticed the wave of hybrid supercars (ex. McLaren P1, Porsche 918, Ferrari LaFerrari), so Prizm decided to make their own. At 926 horsepower, the TF1 is an absolute monster machine. It's alleged speed of 256 mph makes the TF1 one of the fastest cars on the road today. The TF1 sports a 726 HP V12 and a 200 HP electric engine. The TF1 will be priced at $1,700,000. About 5 will be made per quarter.
Model Name: TF2
Trim Levels: base, Evolution
Horsepower: 650 HP (Base), 725 HP (Evolution)
Body Style(s): Supercar (coupe)
Engine(s): Turbocharged 5.5l V10 (Base), Turbocharged 6.5l V10 (Evolution)
Drivetrain(s): MR
Transmission(s): 6-speed manual
Location of Factory: St. Louis (base), Yokohama (base and Evolution)
Description: The TF2 is Prizm's mid-level model. It was created to compete with the likes of the SRT Viper, Lamborghini Huracan, and McLaren 650S. The TF2 sports a 650 HP V12 engine and a turbocharger. It can do 0-60 in 2.9 seconds. There is also an Evolution model for racing freaks that sports an extra 75 horsepower, a spoiler, and a body kit. The base TF2 will be priced at $350,000, while the TF2 Evolution will be priced at $450,000. 15 base TF2s and 5 evolutions will be made a quarter.
---
Expenditure List:
Headquarters - 500cr
Handbuilt Factory x2 - 200cr
Dealerships x3 - 750cr
Coupe x2 - 200cr
V10 - 300cr
V12 - 450cr
MR - 500cr
R4 - 400cr
Hybrid - 500cr
Turbocharger - 300cr
Manual x2 - 200cr
Total: 4,300 cr
Cash left: 5,700 cr