CREDIT GRIND - WTC 600 Tokyo Express - Glitches are Dead.

  • Thread starter Grimm6Jack
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What strategy do you guys do with the Capuccino on steroids?
I just did Tokyo; I pit on lap 6 (when it's dry enough and not much inters left) to put softs but it only last me 3 laps even without TC at a high number.
Then I put mediums to try how the wear is, and it looks like they are gonna last more than 3 but not 6.
So I wonder what's the best option, 6 laps with hards, or 3+3 laps with softs?

Anyway, it looks like its not a very good idea to try to go as fast as possible because you dont want to lap all those cars. I did the race in 25 minutes and I started lapping some of them, so more risk, if you touch them bye bye clean race,... It sucks but that's how it is, I'd rather go a bit slower and not need to lap them
I start on Inters, pit at end of lap 5 for RH and fuel and that will take me to the finish. Usually 24.2x race time, had a 24.18 other day with CRB.

Had the CRB this morning with 2 accidents involving AI and accidentally hit a 3rd AI because it took me 10 laps to figure out my wheel settings were wrong. I wonder if PD changed race settings again
 
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¿Pero supongo que haces una parada en boxes? En cambio, probablemente los difíciles son más rápidos para hacer la última mitad.

But I suppose you do one pitstop? Instead probably hards are quicker to do the last half
After six laps I change tires and fuel. The drive to the finish is still superb with intermediate tires. with speed 1
 
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Just did a new tune(and first test) with the Suzuki Escudo and I think this is one of the best cars for this track with its 4WD.
The suspension and transmission tune is from an Italian youtuber called PoisonTheGame, and it totally transforms the Escudo into a track weapon with fantastic turn-in and amazing cornering and straight line stability at speed. This tune is one of the best handling cars for this wet track(imo) while rocking all CH tyres! I dunno how these tyres have so much grip on a wet track!:lol:
It may not have the straight line speed of other cars, but man do I get a massive grin going around corners with it!😁
Wall riders will love this too as it doesn't tend to cause too much friction when wall riding, which in turn means an immediate loss of speed. Either way, wall riding or not, this thing is a bloody blast to throw around Tokyo!
The strategy: FM1 the whole race, pit at lap 8(there's enough fuel for 8 laps) to top up fuel, no need to change the CH tyres as they have enough life left in them to do another 20 laps haha. Pitting at lap 8 means you'll have a clear run ahead because that's when most of the AI cars pit as well, that means no worries about contacting with the AI for fear of losing that CRB. Win Win!
Have a go at this tune and see what you think.:)

Edit: Play around with the Front/Rear Torque Distribution to suit your driving style. For me, the 45:55 split has a good balance in handling and traction. I found that too much rear bias(40:60 or 30:70) can spin the rear tyres exiting a corner, especially when the track is still wet and slippery.

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If you want more power out of the Escudo, this is it, a combination of my above test tune and the addition of Blue Blazes Aerodynamics and Power adjustments(these are the ONLY changes made). With this tune, the straight line speed is increased but the Escudo takes a hit in the handling and stability departments respectively. It wanders on the straights and corner speed can be a wee bit fish tail-ey at the limit, but other than that, I haven't noticed other drastic changes. I managed to get a 1:51 FL on a test run.

Edit: Almost forgot, the fuel has been affected as well with this tune due to less Rear Downforce meaning more speed which equals the Escudo being a bit more thirsty. On FM1, I could only get 7 laps before pitting to top up, but if you play around with the fuel map, say for example; increasing it to 3 or 4 in one of the laps, you can get 8 laps out of it.

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I’ve been using an escuda tune as well, one I’ve been working on for a few days. fastest lap ~1:48, total time 23:09. I’ll polish it off today and post pics of the tune and strategy, but it’s nothing revelatory. I’m only using it because I don’t have the engine swap for the cappuccino. :(
 
I’ve been using an escuda tune as well, one I’ve been working on for a few days. fastest lap ~1:48, total time 23:09. I’ll polish it off today and post pics of the tune and strategy, but it’s nothing revelatory.
Ah, noice m8👍
I’m only using it because I don’t have the engine swap for the cappuccino. :(
M8, if PD brings back gifting in GT7, I'll send you a couple of these 13B engines, as I have more than 30+(iirc).
 
Escudo on Tokyo with Wall Riding
Best lap: 1:48 (not on the run pictured below though)
Best time: 23:09, with Clean Race Bonus.

Strategy:
Fuel map 1, Pit after lap 6. Wall ride like crazy. This tune has 1162hp - almost full power. You will probably have to employ some minor fuel saving techniques to make it work.

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Overview:
In prior updates of GT7, you could hit the AI cars all day, but touching the walls meant death in the form of massive time penalties. Now it's far more brutal -- you can ram into the walls all you want, but DO NOT TOUCH THE AI or it negates your Clean Race Bonus! I very much miss the old version of this track, since walls rarely swerve into your path. The AI on the other hand...

Tuning Notes:
This is not a glitched tune - you don't have to have everything exact in order to get similar setups that are also under 600pp. This means you can fiddle with the power and ballast and downforce a bit to find your own balance that works for you. (and you can fiddle with all the suspension and LSD settings too, since they no longer affect PP).

Note that I am using the "Fully Customizable - Manual" transmission. NOT the Racing transmission, and NOT the default transmission. This saves about 20 PP, and is the key to getting so much horsepower under 600pp. My custom gearing helps with fuel consumption.

Driving Notes:
There's actually a fair amount of skill and precision needed to wall ride effectively (patiently waits for laughter to die down). You need to be in the right gear and hit the wall at just the right angle in order to carry a lot of speed through these turns. It takes a bit of practice.

Fuel is pretty tight. I generally run out of gas right as i'm entering the pit after lap 6, and right as I cross the finish line on lap 12. I manage my fuel mainly by shifting early. You can take other measures as necessary, such as switching to FM2 for part of a lap. Another option is to lower the ECU power a few notches, potentially allowing you to reduce ballast as well. Reducing ECU and reducing weight will reduce your fuel consumption.

Final Thoughts:
Do I recommend other people start running this tune? I don't know, not really! It just doesn't save enough time relative to other credit grind options. Back when the Tomahawk could rip through this course in 18 minutes, now that was another story. But I'm always curious to figure out the theoretical most efficient strategies, and this one is the best i've come up with. I figure it might be an inspirational jumping off point for someone else to improve on.
 
Over 1.000 HP with under 600pp seems as gltiched as it gets for me,
well, the glitch tunes were about finding weird thresholds within the tuning options that would inexplicably drop the PP of a car by several hundred points just by moving a slider a single tick. This tune isn't a glitch, it's just hamstringing the performance of the car in certain ways that don't really hinder its ability to run this specific race.
 
I'm not sure if it matters here, but I took to grinding at Road Atlanta. The AI clips you there also but it does NOT automatically remove the Clean Race Bonus. 480k for 30 minutes of racing on a fresh track is decent. Nitrous is allowed there, too, so your passes are quick. You must not initiate contact and you must keep at least two tires on the track (or curb) at all times. I didn't get a pit lane penalty
To me, Tokyo just is not worth the hassle. Yeah, I may grind a bit slower with Le Mans, Spa, Sardegna, and now Road Atlanta, but the CRB's are consistent. I don't run 25 to 60 minutes only to find out I got ripped off. If I crash at RA, I get the chance to start over.
Also, the RA race is good practice towards consistently clean races.
 
Escudo on Tokyo with Wall Riding
Best lap: 1:48 (not on the run pictured below though)
Best time: 23:09, with Clean Race Bonus.

Strategy:
Fuel map 1, Pit after lap 6. Wall ride like crazy. This tune has 1162hp - almost full power. You will probably have to employ some minor fuel saving techniques to make it work.

Overview:
In prior updates of GT7, you could hit the AI cars all day, but touching the walls meant death in the form of massive time penalties. Now it's far more brutal -- you can ram into the walls all you want, but DO NOT TOUCH THE AI or it negates your Clean Race Bonus! I very much miss the old version of this track, since walls rarely swerve into your path. The AI on the other hand...

Tuning Notes:
This is not a glitched tune - you don't have to have everything exact in order to get similar setups that are also under 600pp. This means you can fiddle with the power and ballast and downforce a bit to find your own balance that works for you. (and you can fiddle with all the suspension and LSD settings too, since they no longer affect PP).

Note that I am using the "Fully Customizable - Manual" transmission. NOT the Racing transmission, and NOT the default transmission. This saves about 20 PP, and is the key to getting so much horsepower under 600pp. My custom gearing helps with fuel consumption.

Driving Notes:
There's actually a fair amount of skill and precision needed to wall ride effectively (patiently waits for laughter to die down). You need to be in the right gear and hit the wall at just the right angle in order to carry a lot of speed through these turns. It takes a bit of practice.

Fuel is pretty tight. I generally run out of gas right as i'm entering the pit after lap 6, and right as I cross the finish line on lap 12. I manage my fuel mainly by shifting early. You can take other measures as necessary, such as switching to FM2 for part of a lap. Another option is to lower the ECU power a few notches, potentially allowing you to reduce ballast as well. Reducing ECU and reducing weight will reduce your fuel consumption.

Final Thoughts:
Do I recommend other people start running this tune? I don't know, not really! It just doesn't save enough time relative to other credit grind options. Back when the Tomahawk could rip through this course in 18 minutes, now that was another story. But I'm always curious to figure out the theoretical most efficient strategies, and this one is the best i've come up with. I figure it might be an inspirational jumping off point for someone else to improve on.
Another fantastic tune m8 👍
Just did a quick run with this tune and first impressions is that it's very similar to mine, so familiarity is there albeit with a much faster straight line speed. Max straight line speed now is 350km/h(217mph) compared to mine was 318km/h(197mph).
Another thing I've noticed was that with a 40:60 torque distribution split in your tune, the car seems to get bogged down a bit exiting the wall riding, whereas with a 45:55 split, the car is able to pick up speed a bit quicker. Also with this 45:55 split, I'm able to get to 6 laps with a bit of fuel left in the tank, not having to worry about running out.
My experience with wall riding is that you have to approach it from an angle as parallel as you can to maintain and not lose too much speed. And whilst the car is wall riding, my (left)analog stick is in the opposite direction of the wall to reduce as much friction as possible to allow the car to pick up speed immediately once the contact breaks. It defo takes a bit of practice, but once you understand the basics, it becomes relatively easy after that.
480k for 30 minutes of racing on a fresh track is decent.
825K for 23-ish minutes sounds a lot better.:lol:
To me, Tokyo just is not worth the hassle. Yeah, I may grind a bit slower with Le Mans, Spa, Sardegna, and now Road Atlanta, but the CRB's are consistent. I don't run 25 to 60 minutes only to find out I got ripped off. If I crash at RA, I get the chance to start over.
Also, the RA race is good practice towards consistently clean races.
To each their own, but grinding(imo) is about achieving the fastest times and earning the most Cr. in the shortest time possible.
That's what grinding is all about, regardless of what genre of game you're playing.
And to be honest, Tokyo with its new CRB penalty(1.26) isn't really that hard to not touch the AI as I'm consistently able to get the CRB without a sweat now. If you have a fast car like the Esudo/Rotorcino, most of the time you've got a clean track ahead with no AI in sight.
Make no mistake, 480K vs 825K is a MASSIVE difference in payout for 7 minutes less!
I'm not a gambling man, but that's just too hard to pass.:lol:
 
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Another fantastic tune m8 👍
Just did a quick run with this tune and first impressions is that it's very similar to mine, so familiarity is there albeit with a much faster straight line speed. Max straight line speed now is 350km/h(217mph) compared to mine was 318km/h(197mph).
Another thing I've noticed was that with a 40:60 torque distribution split in your tune, the car seems to get bogged down a bit exiting the wall riding, whereas with a 45:55 split, the car is able to pick up speed a bit quicker. Also with this 45:55 split, I'm able to get to 6 laps with a bit of fuel left in the tank, not having to worry about running out.
oh, that's interesting! I had been mistakenly assuming that moving more power to the rear wheels would save gas, not cost more gas. thanks for the tip!
 
oh, that's interesting! I had been mistakenly assuming that moving more power to the rear wheels would save gas, not cost more gas. thanks for the tip!
That's what I found from my testing anyways, give it a go and see what you think?
Perhaps my Escudo is not as thirsty? :lol:
Your driving style also affects fuel efficiency as well, as I tend to release the loud pedal way before entering a corner, and from what I found that helps save fuel, sometimes you can even add an extra lap into your strategy. Driving too aggressive can also have an impact too.
Ever notice when you adopt someone's tune to exactly as specified, but sometimes yours has more or less BHP or other areas are not the same?
I think things like torque distribution split and drivetrain layouts may also have an impact on performance and efficiency?
 
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That's what I found from my testing anyways, give it a go and see what you think?
Perhaps my Escudo is not as thirsty? :lol:
Your driving style also affects fuel efficiency as well, as I tend to release the loud pedal way before entering a corner, and from what I found that helps save fuel, sometimes you can even add an extra lap into your strategy. Driving too aggressive can also have an impact too.
Ever notice when you adopt someone's tune to exactly as specified, but sometimes yours has more or less BHP or other areas are not the same?
I think things like torque distribution split and drivetrain layouts may also have an impact on performance and efficiency?
Yes, I changed to 45-55 and you’re right, that does save fuel. Works much better.

My custom wheels (21”, wide at the GT Auto shop) slightly affect the PP, so your numbers might not match mine exactly.
 
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Yes, I changed to 45-55 and you’re right, that does save fuel. Works much better.

My custom wheels (21”, wide at the GT Auto shop) slightly affect the PP, so your numbers might not match mine exactly.
👍
I find the 45:55 split tends to have a good balance of handling and traction as well.
I dunno what it is with this game, but using the same car with the exact tune can have different power outputs and PP for example.:crazy:
And yeah, the wheel sizes can defo change the PP.
 
Just did a new tune(and first test) with the Suzuki Escudo and I think this is one of the best cars for this track with its 4WD.
The suspension and transmission tune is from an Italian youtuber called PoisonTheGame, and it totally transforms the Escudo into a track weapon with fantastic turn-in and amazing cornering and straight line stability at speed. This tune is one of the best handling cars for this wet track(imo) while rocking all CH tyres! I dunno how these tyres have so much grip on a wet track!:lol:
It may not have the straight line speed of other cars, but man do I get a massive grin going around corners with it!😁
Wall riders will love this too as it doesn't tend to cause too much friction when wall riding, which in turn means an immediate loss of speed. Either way, wall riding or not, this thing is a bloody blast to throw around Tokyo!
The strategy: FM1 the whole race, pit at lap 8(there's enough fuel for 8 laps) to top up fuel, no need to change the CH tyres as they have enough life left in them to do another 20 laps haha. Pitting at lap 8 means you'll have a clear run ahead because that's when most of the AI cars pit as well, that means no worries about contacting with the AI for fear of losing that CRB. Win Win!
Have a go at this tune and see what you think.:)

Edit: Play around with the Front/Rear Torque Distribution to suit your driving style. For me, the 45:55 split has a good balance in handling and traction. I found that too much rear bias(40:60 or 30:70) can spin the rear tyres exiting a corner, especially when the track is still wet and slippery.

View attachment 1214909
View attachment 1214910
View attachment 1214911


If you want more power out of the Escudo, this is it, a combination of my above test tune and the addition of Blue Blazes Aerodynamics and Power adjustments(these are the ONLY changes made). With this tune, the straight line speed is increased but the Escudo takes a hit in the handling and stability departments respectively. It wanders on the straights and corner speed can be a wee bit fish tail-ey at the limit, but other than that, I haven't noticed other drastic changes. I managed to get a 1:51 FL on a test run.

Edit: Almost forgot, the fuel has been affected as well with this tune due to less Rear Downforce meaning more speed which equals the Escudo being a bit more thirsty. On FM1, I could only get 7 laps before pitting to top up, but if you play around with the fuel map, say for example; increasing it to 3 or 4 in one of the laps, you can get 8 laps out of it.

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I have tried the first melody and I must say that it is extraordinary. The ride is smooth throughout the entire race. The tires don't even suffer, the fuel at speed 1 gives enough to get plenty of time per second. Finally a magnificent melody. Thanks a lot
 
Hi all, made 3 race today in Tokyo with Cappuccino swapped get the bonus in all of them. The problem seems to be te final U turn, you don't have to touch the red and white curbs. I had very little touches with the AI cars and i ride the wall every race. Make a try
 
Hi all, made 3 race today in Tokyo with Cappuccino swapped get the bonus in all of them. The problem seems to be te final U turn, you don't have to touch the red and white curbs. I had very little touches with the AI cars and i ride the wall every race. Make a try
Currently, the only two ways to lose the Clean Race Bonus on Tokyo are to:

1) make contact with the AI cars or
2) cross the solid white lines on either side of the final U-turn.

You can wall-ride all you want. You can even SLIGHTLY impact the AI cars and sometimes still get the bonus, but it's very finicky and inconsistent. Sometimes THEY ram ME from behind when I'm slowing down for the final U-turn, and that causes me to lose the bonus! :mad::mad::mad::mad:

Oh, by the way, I broke 23 minutes. My best time is now 22:57.

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Currently, the only two ways to lose the Clean Race Bonus on Tokyo are to:

1) make contact with the AI cars or
2) cross the solid white lines on either side of the final U-turn.

You can wall-ride all you want. You can even SLIGHTLY impact the AI cars and sometimes still get the bonus, but it's very finicky and inconsistent. Sometimes THEY ram ME from behind when I'm slowing down for the final U-turn, and that causes me to lose the bonus! :mad::mad::mad::mad:

Oh, by the way, I broke 23 minutes. My best time is now 22:57.

View attachment 1220425
Nice work!!! Is the Escudo faster than the Cappiccino?? I'm finally back in the 24:20's after updating my Fanatec firmware, I forgot that I made some tuning adjustments on my wheel menu that apparently caused the Cappicinno to be quite a handful, it drives much nicer now.
 
Nice work!!! Is the Escudo faster than the Cappiccino?? I'm finally back in the 24:20's after updating my Fanatec firmware, I forgot that I made some tuning adjustments on my wheel menu that apparently caused the Cappicinno to be quite a handful, it drives much nicer now.
dunno! i still dont have the Cappuccino engine swap. :(
 
Currently, the only two ways to lose the Clean Race Bonus on Tokyo are to:

1) make contact with the AI cars or
2) cross the solid white lines on either side of the final U-turn.

You can wall-ride all you want. You can even SLIGHTLY impact the AI cars and sometimes still get the bonus, but it's very finicky and inconsistent. Sometimes THEY ram ME from behind when I'm slowing down for the final U-turn, and that causes me to lose the bonus! :mad::mad::mad::mad:

Oh, by the way, I broke 23 minutes. My best time is now 22:57.

View attachment 1220425
What tires do you use? Thanks!
 
Not as fast as some here but the A220 still goes hard
But can it be driven without assists? Last time I tried that car was a few updates ago but you had to use massive amounts of rear toe out to get PP low enough that the carxwas not drivable without assists on. I use the engine swapped Cappacino and typically finish this race 24:20-24:30's.
 
But can it be driven without assists? Last time I tried that car was a few updates ago but you had to use massive amounts of rear toe out to get PP low enough that the carxwas not drivable without assists on. I use the engine swapped Cappacino and typically finish this race 24:20-24:30's.
You might be thinking of the Chaparral 2J. I came up with some pretty nutty tunes for that car, and it definitely required assists. The A220 was always a lot more stable. Also, suspension and handling setup doesn't affect PP anymore, so there is no benefit to ruining the car's handling via ride height or toe or whatever for the sake of PP anymore.
 
But can it be driven without assists? Last time I tried that car was a few updates ago but you had to use massive amounts of rear toe out to get PP low enough that the carxwas not drivable without assists on. I use the engine swapped Cappacino and typically finish this race 24:20-24:30's.
I'm not as fast as others but on this video guide they were able to get a 24:54

(timestamp 3:07)


I'm not sure mid to low 24s would be possible without a lot of practice and perfect run.
 
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My grind race is American Sunday Cup 600 at Daytona Speedway Tri-Oval. 22,500 (that’s with CRB) in two min. Just a few every now and then. Works for me.
I do that sometimes with the tomahawk s, but here lately ive been doing the FR 550 challenge on brands hatch with the z4 swapped m3. 60k in 4 minutes
 
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