CyberPunk 2077

I imagine that upper management is almost 100% to blame here. I've seen this happen so many times in the industry and it's always the same story; QA tell the devs and middle management there are issues > they report that to the upper management and execs > they see the potential to miss a big sales push > game gets released too early. It's a common issue that needs to change and I hope that this situation will make them rethink a little.

I once worked on a product team where we had to release something before end of quarter or we would get financial penalties/fines from the customer. Our product was crap/not ready at the time and we knew it. We also knew they would not test it anytime soon as it was holiday season. So we made sure the software booted (mind you: literally almost nothing worked beyond that) and released it on the 24th of December. When the customer started testing two months later we shipped them the most recent version which worked a lot better. The project was labeled a success, both by us and the customer.

Lesson here: the decisions to release something doesn't necessarily mean the product is ready to release. It sometimes just means that delaying further is even worse from a commercial perspective, so just eat the frog and release it, then fix until it works.
 
I once worked on a product team where we had to release something before end of quarter or we would get financial penalties/fines from the customer. Our product was crap/not ready at the time and we knew it. We also knew they would not test it anytime soon as it was holiday season. So we made sure the software booted (mind you: literally almost nothing worked beyond that) and released it on the 24th of December. When the customer started testing two months later we shipped them the most recent version which worked a lot better. The project was labeled a success, both by us and the customer.

Lesson here: the decisions to release something doesn't necessarily mean the product is ready to release. It sometimes just means that delaying further is even worse from a commercial perspective, so just eat the frog and release it, then fix until it works.

Kinda like what No Man's Sky was.
But wasn't this bad I don't think.
 
Kinda like what No Man's Sky was.
But wasn't this bad I don't think.

I think part 2 of this will be No Mans Sky esque. Part 1 is the poor quality on base consoles, crashing and glaring bugs.

Part 2 will be when people start getting deeper and realise that a lot of what was promised is missing, ala No Mans Sky. Buying property, modifying cars, more interaction with the city, intelligent unique NPCs (meant to be 1000 unique) and so on. All that stuff has been talked about and is missing.

But yeah your right, this has hit the fan worse than that but I think mainly because NMS was playable on all systems to a decent degree. It was just missing almost all of the promised features.

Still, don't think it justifies being taken off a store. That just tells me that there were lots of refund requests and because of Sonys refund policy they went for the easy option to pull it and oblige a refund rather than rejecting all the refunds and looking like the bad guys.
 
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Well I've submitted my refund request, I'm going to wait until the next gen version comes out so I can enjoy it properly. Once the refund comes through I'll probably buy Dirt 5 instead as I've been craving an off road racing game for a while!
 
Kinda like what No Man's Sky was.
I think it's worth mentioning that in a lot of cases, a game developer sees nothing of pre-order cash unless they ship. So delay=no money. Release=get all the pre-order money -> development for the next couple of years secured. Even if half decides to refund.

NMS was playable on all systems to a decent degree. It was just missing almost all of the promised features.
Yup, the game itself was very bare/limited, but it was a fully functional minimum-viable-product. Very few bugs and issues. They could start working on features/content straight away because the foundation was solid and stable. Contrary to a certain game that just released where the foundation on the PS4/XB1 is, well, borked. :scared:
 
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Fallout 76 was a bigger mess than this yet Sony didn't remove it from the store. I'm on the fence, I want to get a refund just out of principle, but I also want to see how the next patch goes, and who knows when it will be available on the PS store again. Even if I do get a refund, I will most likely buy it again at a later date anyway.
 
Sony, MS and now Best Buy are offering refunds. Best Buy is going all in with going as far as refunding opened cases/used discs.

What a ——show. I feel bad for the developers and cannot blame anyone but management.
 
Fallout 76 was a bigger mess than this yet Sony didn't remove it from the store. I'm on the fence, I want to get a refund just out of principle, but I also want to see how the next patch goes, and who knows when it will be available on the PS store again. Even if I do get a refund, I will most likely buy it again at a later date anyway.

Loads of games have been worse than this. Sony just don't want to deal with every individual refund because the system basically refuses it if you've downloaded or played the game. This is their way of fulfilling the refund request from CDPR without having to do it all individually. By withdrawing the game the process becomes simple.

I'm on Xbox and have no intention on refunding. Enjoying the game to be honest, 15 hours in and its a lot of fun for me.
 
I feel bad for the devs, I can somewhat empthasize because I've recently been working 60hr weeks to finish a project for a deadline. Unrealistic schedules are the worst.
 
Year 2030: Kids, you want to hear the story of how CD Projekt Red became an exclusive developer for Microsoft?
Kids: No...
Well, it was the year 2020...
In this case Sony is Tracy!
 
So sad, I have loved every second of my time with the game on PC and has become one of my all time favourites. To see all these negative things going with the console version is upsetting as it is truly a masterpiece on PC. Flawed? Yes, But a masterpiece nonetheless.
 
Took these a few days ago (all but the one of me/V posing next to the car — shot that one minutes ago) and I'm so pissed that I missed the opportunity of another picture. I'll explain below...

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This one. Immmediately after taking this, I had the brilliant idea of capturing the three of us angled in front of the car, with me crouching down. You know, like we're dropping the dopest album of 2077? Johnny just had to go and disappear though because he's a schmuck. :lol:

mKCR19L.jpg

Schmuck :lol:

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nKIzTCS.jpg


Have two others with Judy that I shot beforehand as well, but I'll post those next. Feel like this is getting crowded as is.
 
Another patch is out on PS - 17GB.
Hotfix 1.05 is now live on Xbox and Playstation systems! PC version will follow soon.

Here is the full list of changes:



Quests
  • Jackie will no longer disappear in The Pickup or The Heist.
  • Fixed an issue preventing players from landing the helicopter in Love like Fire.
  • Fixed an issue with Takemura not calling in Play it Safe.
  • It's no longer possible to trigger the same dialogue twice in Big in Japan.
  • Fixed an issue with Delamain appearing upside down at the end of Don't Lose Your Mind.
  • Saul now correctly reaches the van in Riders on the Storm.
  • Fast travelling before the encounter with Tyger Claws no longer breaks progression in I Fought the Law.
  • Fixed an issue blocking progress in Ghost Town if an autosave made upon Raffen Shiv's arrival was loaded.
  • Fixed an issue with not receiving new calls or messages if Happy Together failed as a result of combat.
  • Elizabeth Peralez stops being excessively insistent with her calls after her job offer is refused.
  • The scene with Misty and Jackie now starts properly after leaving Viktor's clinic.
  • Wakako's dialogues no longer get blocked after finishing Search and Destroy.
  • Walking away from Stefan in Sweet Dreams shouldn't prevent other characters from calling you anymore.
  • Brick’s detonator should now be properly interactable for players to disarm. Or set off. Your call.
  • Elevator doors should now correctly open in The Heist.
  • Saul now correctly gets out of cars in Riders on the Storm.
  • Fixed an issue with not receiving new calls or messages after running too far away from Frank in War Pigs.
  • Jackie now correctly leaves the factory after the combat is finished in The Pickup.
  • Fixed an issue with Militech reinforcements not spawning if driving through the gate too fast in Forward to Death.
  • Skipping time while in the club in Violence no longer results in issues with progression.
  • Fixed issues with starting Gig: Getting Warmer...
  • Fixed an issue with not receiving new calls or messages after Pyramid Song has been abandoned midway.
  • Fixed an issue whereby Delamain core could be already broken when player enters the Core room in Don't Lose Your Mind.
  • Fixed issues with Delamain not appearing or doing nothing outside the Afterlife in The Heist.
  • Fixed an issue with objective getting stuck on "Talk to Viktor" in The Ripperdoc.
  • Fixed an issue whereby it was impossible to talk to the bouncer in front of Lizzie's in The Information.
  • Added description for Don't Lose Your Mind in the Journal.
  • Fixed an issue preventing player from saving, using fast travels, and talking to other NPCs after reloading a save with an active call with Frank in War Pigs.
  • Fixed an issue with Panam not calling about any other matter until I'll Fly Away is completed.
  • Fixed an issue with Dum Dum following V after The Pickup is finished.


Gameplay
  • Improved the reaction times of NPCs taking cover.
  • Corrected the number of shots needed to kill civilians from a distance while in combat.


Visual
  • Fixed an issue with Delamain's image displayed on top of the current caller during phone calls.
  • V's mouth doesn't stay open after entering the space lock in Where is My Mind.
  • Fixed some UI overlap issues.
  • V appears more modest in the inventory preview after the half year montage ;)
  • NPCs are faster to appear in the quest area during Stadium Love.
  • Added some warmth to HDR.
  • Fixed T-posing NPCs in Suspected Organized Crime Activity: Just Say No and Gig: Hot Merchandise.
  • Fixed an issue whereby after a braindance it was possible to be stuck in 3rd person view with no head.
  • Silencer icons are no longer displayed with no image in the inventory.


UI
  • Fixed an issue with weapon crosshair persisting on screen.
  • The inventory menu no longer closes immediately after opening it for the first time after leaving a car.
  • Fixed an issue whereby upon accessing a fast travel terminal the button shown on the top right corner prompting to open the quest journal would not work.


Performance & Stability
  • Multiple stability improvements, including crash fixes.


Miscellaneous
  • Offscreen explosions make noise now.


PC-specific
  • [AMD SMT] Optimized default core/thread utilization for 4-core and 6-core AMD Ryzen(tm) processors. 8-core, 12-core and 16-core processors remain unchanged and behaving as intended. This change was implemented in cooperation with AMD and based on tests on both sides indicating that performance improvement occurs only on CPUs with 6 cores and less.
  • Fixed an issue with the way Raw Input is collected.
  • Removed the use of AVX instruction set thus fixing crashes occurring at the end of the Prologue on processors not supporting AVX.
  • Removed debug console to prevent functions that could lead to crashes or blocked quests. This doesn't mean we don't want to support the modding community. Stay tuned for more info on that.
  • Ray traced reflections should no longer seem too bright in comparison to the environment.
  • Fixed an issue with Steam Overlay crash on game shutdown.
  • Removed the memory_pool_budgets.csv file. which was not connected with the final version of the game and had no influence on it (it was a leftover file used during the development to estimate memory usage. It had no effect on how much memory was actually allocated). Perceived performance increase after editing the file may have been related to restarting the game.


Console-specific
  • Improved image sharpness with Chromatic Aberration and Film Grain on.
  • Settings should no longer reset to default after several game session restarts.
  • Fixed visual issues occurring during the transition between The Heist and Love Like Fire.
  • Corrected the look of several vehicles.
  • [Xbox] Entering combat while Synaptic Accelerator is active no longer ends in player health bar not being displayed.
  • [Xbox] Game no longer becomes unresponsive when signing out from a profile when the controller disconnection message is visible.
  • Telemetry consent request will appear once more due to an earlier issue with settings reset.
  • Fixed an issue whereby it was possible to fall down the elevator shaft in Megabuilding H8 in Automatic Love.
 
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Read also this: Placebo?


  • Removed the memory_pool_budgets.csv file. which was not connected with the final version of the game and had no influence on it (it was a leftover file used during the development to estimate memory usage. It had no effect on how much memory was actually allocated). Perceived performance increase after editing the file may have been related to restarting the game.

Hopefully the performance on PS4 and XBO has been approved so more people can enjoy this - in my humble opinion - gorgeous game. So far also about 40 hours in game (a work week!) and now and then a graphical glitch and I think one side quest with a bug. Skipped that one and could proceed with other quests.
 
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I can imagine this refund is going to literally bury the game now, at least on last gen systems. They might have some hope of salvaging this situation if they release next gen only versions but that's if they manage to survive as a company till then. Unfortunately it being one of the most hyped things in years didn't help either.
 
Curious whether the patch(es) will have any positive performance effects on PC too. It's already running acceptable here on my low-end system so any improvements I can put straight towards eye candy.

if they manage to survive as a company till then.
I read that they recouped all costs and turned a solid profit on day one, so not too worried about their existence, even with all the refunds.
 
Loads of games have been worse than this.

Are you joking? from the base PS4 vids,ive never seen anything like it. I cant remember a game ive bought from the last 15 years or so that has so many issues...apart from the bugs,none loading textures - the worst thing for me is the NPC/Police AI - it looks non existant and looks worse than the first GTA games 20 years ago.
 
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Seems like performance has improved on PlayStation as well as HDR looks a bit better (it was completely broken before). I guess crashes are still a thing, which is annoying as hell as it started to happen once an hour once I was in Act 2. Still, if they released the game in 1.05 state, reactions could have been quite different...

Anyway, getting into a lot more side quests now and I guess I got to the really good ones. Just played through The Hunt and it was a really good one for sure. Liking Judy’s side missions as well. I mean, none of them are anything revolutionary, but they are well made and have a good story (by video game standards), so quite enjoyable.
 
Are you joking? from the base PS4 vids,ive never seen anything like it. I cant remember a game ive bought from the last 15 years or so that has so many issues...apart from the bugs,none loading textures - the worst thing for me is the NPC/Police AI - it looks non existant and looks worse than the first GTA games 20 years ago.

See my previous posts for worse games. Admittedly it is worse on PS than Xbox but still. At least it HAS NPCs eh Fallout 76?
 
I read that they recouped all costs and turned a solid profit on day one, so not too worried about their existence, even with all the refunds.

Thing is they are going to potentially loose all that day one money again through refunds and other more serious legal issues potentially with financial consequences. I'm sure retailers, console makers etc are going to want some form of compensation of lost revenue over one of the biggest game releases of the year. Their share price dropped 30% right after launch and it's still 20% down.
 
See my previous posts for worse games. Admittedly it is worse on PS than Xbox but still. At least it HAS NPCs eh Fallout 76?

I think its the fact that CDPR have conned people and ripped them off - releasing a half finished game when they said it was fine....can you imagine Naughty Dog or Rockstar doing this - will go down in folklore as the worst game launch of all time. The other games were nowhere near as widely anticipated or in development for 8 years - which makes it even worse lol.
 
What does it run like on ps5?I quite like the look of it,ive watched 2 ps5 gameplay videos on youtube and it seems to be fine,bar a few graphical glitches.
 
Thing is they are going to potentially loose all that day one money again through refunds and other more serious legal issues potentially with financial consequences. I'm sure retailers, console makers etc are going to want some form of compensation of lost revenue over one of the biggest game releases of the year. Their share price dropped 30% right after launch and it's still 20% down.

WB/Rocksteady are still here. Hello Games is still here. Both of which took a botched release and turned it into something overwhelmingly positive. Pretty sure there will be backlash, but it won't kill the company. Management being given the sack? Yup. Lawsuits? Yup, and they will be settled. After that it's water under the bridge and business as usual.
 
What does it run like on ps5?I quite like the look of it,ive watched 2 ps5 gameplay videos on youtube and it seems to be fine,bar a few graphical glitches.
It’s usually 60 fps, but can drop below that in some parts of the city or during heavy fights with AI, although patch 1.05 has made those drops less frequent. Biggest issue is constant crashes (could be as frequent as once per hour) and possibility of some game breaking bugs, so you may have to replay sections of the game if it happens.
 
Thing is they are going to potentially loose all that day one money again through refunds and other more serious legal issues potentially with financial consequences. I'm sure retailers, console makers etc are going to want some form of compensation of lost revenue over one of the biggest game releases of the year. Their share price dropped 30% right after launch and it's still 20% down.

I think its probably unlikely they'll go bust.

But if they are listed, with their share price being depressed, not unlikely that they will be poached by someone?

With Take2 losing out on Codemasters, and the games output being in a similar area to GTA, I can quite easily seeing a bid coming in.
 
What does it run like on ps5?I quite like the look of it,ive watched 2 ps5 gameplay videos on youtube and it seems to be fine,bar a few graphical glitches.

Maintains 60fps for the most part. The biggest issue I’ve dealt with is the fact the game crashes like once an hour
 
I think its the fact that CDPR have conned people and ripped them off - releasing a half finished game when they said it was fine....can you imagine Naughty Dog or Rockstar doing this - will go down in folklore as the worst game launch of all time. The other games were nowhere near as widely anticipated or in development for 8 years - which makes it even worse lol.

Can't say I feel conned or ripped off. The game is absolutely playable and as I've reiterated multiple times for myself, throughly enjoyable. No mans Sky, Fallout 76, Assassins Creed Unity, Mass Effect Andromeda, to me, all worse at launch for varying reasons. Glitchy messes, missing most of the games promised features, being generally awful. All of those games left me feeling far colder and more frustrated than Cyberpunk has. I know I'm not alone in that either. As I say I know the PS version has had a rougher ride.

Everyone will have their own opinions of course and this is just mine. Its playable, enjoyable, looks good (Xbox One X, not next gen) and i don't feel in the slightest bit ripped off.
 
What does it run like on ps5?I quite like the look of it,ive watched 2 ps5 gameplay videos on youtube and it seems to be fine,bar a few graphical glitches.

It’s usually 60 fps, but can drop below that in some parts of the city or during heavy fights with AI, although patch 1.05 has made those drops less frequent. Biggest issue is constant crashes (could be as frequent as once per hour) and possibility of some game breaking bugs, so you may have to replay sections of the game if it happens.

I haven't had too many issues so far, but I'm not too far in - about 13 hours in and a bit past the beginning of Act 2. There have been a few glitches, nothing too bad. I haven't ventured much into the sidequests. It only crashed once, in photomode. But my play sessions recently have been under 2 hours.

Everyone will have their own opinions of course and this is just mine. Its playable, enjoyable, looks good (Xbox One X, not next gen) and i don't feel in the slightest bit ripped off.

You're on Xbox One X? Yeah it seems like it's the base consoles that got really screwed. I'm guessing at some point they'll release a version in a more polished state. I would hate to be the one to get this game for a base PS4 with no internet connectivity.

The base PS4 did pretty well with games at 1080P and was a pretty solid console.
 
Everyone will have their own opinions of course and this is just mine. Its playable, enjoyable, looks good (Xbox One X, not next gen) and i don't feel in the slightest bit ripped off.

Same on PC. Mostly positive reviews on Steam (massive number of reviews too, so review bombing is very unlikely) too. And a massive amount of players for a game this type.

The base PS4 did pretty well with games at 1080P and was a pretty solid console.
Yup, and the game currently runs at 720p (dynamic 900p, but mostly sticking to the low end) at 20-ish FPS on there. That's a looooong way from running acceptable.
 
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Same on PC. Mostly positive reviews on Steam (massive number of reviews too, so review bombing is very unlikely) too. And a massive amount of players for a game this type.

Yup, and the game currently runs at 720p (dynamic 900p, but mostly sticking to the low end) at 20-ish FPS on there. That's a looooong way from running acceptable.
I can vouch for it being great on PC, the game looks stunning if you can turn the settings up and I've not had a single crash. No game breaking bugs for me but a few glitches here and there. The dead tend to move about or lie in very odd positions quite often. The most game affecting bug I've had was not being able to enter a building between 6pm and 6am but I skipped time to the next day and it let me in fine.

There's a couple of things I'm less keen on, like how quickly police will start shotting you just for hanging around near them. There was one mission in V's apartment block where the mssion marker was to approach two police officers, but there were two police officers in roughly the same spot on the map one floor up. I went to the wrong ones and got shot to pieces :lol:.
 
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