Other games don't have a problem adding far more comprehensive damage models to their cars. Some manufacturers may object but you can leave them out of the damage modeling.I bet GT7 doesn't need realistic car damage. A lot of manufacture would disagree as it is bad for marketing.
As an option yes.Damage should stay even after you quit a race, your car shouldnt just reappear brand new,
Lets hope future of GT bible goes:
And on the 7th day Kaz said - Let there be damage [/QUOT,
Doubt it, lol, i have ps just for gt, and now that g2x logitech wheels dont werk, im moving on to pc racing games, no way im buying a ps4 , new wheel and gt7, assetto corsa,lfs and rfactor here i come, its been a good run with you pd
I wanted to have better damage effects back in GT4, but now, you would not get my vote. I just turn it off in the options menu. I understand the need and logic for it in a real simulation but it would detract from MY enjoyment of racing. I really enjoy the destruction in the Need for Speed series, very cool, it's an arcade game, it's a crazy form of non-simulated racing. If in the mood for that kind of visuals I'd play NFS, now for GT, I don't care for it anymore.
The game is definitely being raised to a whole new level on the PS4:DriveClub Rollover and crash Physics.
Completely embarrasses anything ever seen in GT
Now imagine doing this at night at Le Mans. It would certainly scare you and add to the immersion of the game.
http://static2.gamespot.com/uploads/ignore_jpg_scale_super/378/3789400/2677567-8522090840-Mealy.gif
DriveClub Rollover and crash Physics.
Completely embarrasses anything ever seen in GT
Now imagine doing this at night at Le Mans. It would certainly scare you and add to the immersion of the game.
http://static2.gamespot.com/uploads/ignore_jpg_scale_super/378/3789400/2677567-8522090840-Mealy.gif
Driveclub has great crash physics. They just need to add panel removal (like rFactor) and it would be perfect.
EDIT: Here is a nice one showing how crazy the flips can get. And it sort of resembles those high speed crashes where the force is so great from flipping that parts start to shred off.
My friend and I were talking about I think it was GT4(?) that had custom part shops. It would be interesting to implement. Though I don't see it happening.i was thinking something about this; different reactions from various parts of the car, the reaction depends on how much you actually spent on that particular thing.
It may seem off topic but lately i was checking on the net various car parts and comparating the reviews with the prices and it's actually interesting how the car parts world is different from the car world itsellf, and it'd be pretty fun to choose the manufacturer of your car parts ( and maybe be sponsored by them) and to every manufacturer depends a peculiar value i.e: you might buy a supercharger from the X brand because it's cheapier, you feel that the car actually answers well to that cheap component , but ( i don't know the dynamics so i'm just fantasizing, but follow for now) in exchange the engine wear much faster than before and ,maybe, even breaks down during enduro races, so it's an article that it's actually good on a sprint event ( or even a drag event) because it adapts well on every kind of car but on the long run it may be less reliable than a more expensive one from the Y brand that is semi-indestructible but it's ok only on fewer models, so to make the tuning aspect of the game a little bit more complex than the usual "buy 'till money stop you".
It'd be a even more complex and durable game, the tuning possibilities would be almost endless and with the sponsorship maybe to get team liveries to use with your b-spec driver, to scratch them etc etc...
I went a little off topic with the post in the end but you know, one thing leads to another.
is car explosion really a possibility in Grid autosport?Make the damage similar to Grid Autosport, but if the car gets too damaged, like for example fire comes out of the car, or oil starts dripping and burning out of the car, the car could probably explode.
Nope, I'm just adding that as part of my idea of damage for GT7, Grid Autosport-like damage, but with the possibility of an exploding car.is car explosion really a possibility in Grid autosport?
I noticed during the streaming of Spa 24h that mechanical damages were set to zero everytime a car pitted, not losing extra time or else.Damage needs improvement in GT7, but it's by no means the priority in this series.
For immersion, GT7 should have better minor dents and scratch effects. The one's in GT6 are horrible. A bit of body crushing and flexing shouldn't be too hard to program in either.
The soft body physics in GT5 can and should be brought back... with improvements. Dents should deform the cars body more realistically. They need to be more prominent, but shouldn't be over the top. The worst thing ever is when you crush the back of a standard car, and the bodywork decides to randomly and uncontrollably flex.
Mechanical damage is the most important damage for GT7. Terminal damage should be a thing. Wheels should pop off, suspension should break, and engines and transmission should wear and fail if not maintained (it gives GT Auto more of a purpose).
The problem with GT at the moment is not so much the cosmetic damage, but the mechanical damage, or rather the lack of it. I want the ability to turn damage up to a realistic setting for a 24 hour endurance race, cross my fingers (whilst driving) and see if I can survive without pulling a wheel off or making an awkward gear change, thus breaking the gearbox. That to me should be GT's future.
Cosmetic damage? Could be harder to program with the quantity of cars in place. Mechanical damage? Should be the easiest thing ever. Really, PD have no excuses.