Damage in GT7 Discussion

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In a video interview, Stefano Casillo of Assetto Corsa called damage restrictions in video games an "urban myth" and said that AC had been given no damage restrictions from any manufacturer outside of showing injuries to the driver.
A few years ago, it wasn't a myth. There was a discussion on the Playstation Universe forums about a decade ago on the subject, and someone from the industry posted that different car makers had different restrictions on how much damage their cars could suffer in racing games. Some were adamantly opposed to any damage, like Ferrari, and had to be talked into it with a hefty bonus from devs like Turn 10 for Forza. Even then, they had to massage things a little bit so that Ferrari was the baseline for damage, and they worked in just a bit more for other makes which had more accommodating specs. And of course since I have to have citations for everything or I'm just making shtuff up, there's this interview done by IGN in 2007:

IGN AU: Where do you see the destructibility of car models headed, and how hard does that make your job?

Chris Wise: Destructibility will only ever go as far as the car manufacturers will allow, but it appears that many of them are beginning to soften up on their game damage policies compared to a few years ago. Let's face it, games are becoming more realistic all the time, so it's a given that realistic looking damage should be implemented into the car models. I think racing game fans have come to expect it without question.
 
this interview done by IGN in 2007:

IGN AU: Where do you see the destructibility of car models headed, and how hard does that make your job?

Chris Wise: Destructibility will only ever go as far as the car manufacturers will allow, but it appears that many of them are beginning to soften up on their game damage policies compared to a few years ago. Let's face it, games are becoming more realistic all the time, so it's a given that realistic looking damage should be implemented into the car models. I think racing game fans have come to expect it without question.
On it's face, that quote doesn't say anything that isn't already obvious. Of course damage is limited by what manufacturers allow, that's a given. This quote does not speak at all to the level of damage that was or was not allowed in any way.
 
On it's face, that quote doesn't say anything that isn't already obvious. Of course damage is limited by what manufacturers allow, that's a given. This quote does not speak at all to the level of damage that was or was not allowed in any way.

It certainly doesn't show that Ferrari accepted bonuses to get on board the damage-in-game train...

I'm also not entirely sure how things in 2007 are relevant to 2015. It's pretty apparent that a lot of other racing games have pretty serious damage models, so the only ways I can imagine damage in GT7 not measuring up would be either a) the manufacturers hold PD to a much stricter standard than nearly every other company they work with, or b) PD simply can't hit that level, or c) they choose not to. One of those sounds far less likely than the other two.
 
GT7 needs a lot more things before we start demanding accurate damage. How about car suspension movement, & great engine sounds? Varied grid starts, & more aggressive A I? And tracks that don't look so sterile. I only hope the devs at Polyphony have played a little A.Corsa & P.Cars. Not to copy...but to be inspired.
I'm a long time fan since GT3. I want GT to be AWESOME!
 
Damage is a good thing. Make it...

Scalable
Switchable in lower events
Have an impact on handling, visual effects etc.

It should also cost money in GT auto to repair damage to minimum standards to enter races. Haha imagine scraping through Sunday cup with a blowy exhaust and a fender missing.

Toca race driver 3 was fun in this respect. Yes the modelling wasn't always scientifically accurate, but was fun. It was a major deterrent from driving like an idiot.
 
I'm pretty sure that they scanned and modelled all those parts for every premium, including the engines. Polyphony has said several times that the premiums are future proofed, and they were actually the first to state the (now standard) 6 months per car timeframe.

Why are the WRC cars the only ones with that kind of damage? No idea, but probably just another one of PD's weird design decisions, because it's pretty clear that the models we have in the game are not full thing.

Just look at some of the things from before GT5 release:

Toyota FT86 engine:

A3JdUcb.gif


youtu.be/8QZacNDd6vI?t=30s

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SLS doors:

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youtu.be/SC4a9Ml3K40?t=1m39s

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Laser scanning the Audi R8 with it's doors open:

PDFfl19.jpg

In that case, they should bring out the big guns for GT7. For the premiums at least. I honestly assumed otherwise, but you have won me over on that one ;) I can only assume that the models featured in game are simplified versions of the ones they scanned (poly counts and all) and the fact that there is no equivalent to Forza's Autovista mode in the game. Hopefully we will get such a feature in GT7.

I think the reason the WRC cars were the only ones to have that level of damage was simply for they were rally cars. They probably assumed because they would be used on the dirt tracks, they would sustain extra damage. Come to think of it, it was probably mainly to boost the advertising campaign for the game. Notice how the WRC cars are really the only focus of the damage modeling in many of the trailers? Surely with the PS4 they will be able to maximize the quality of the premium models by enhancing the damage modelling and thus allowing for doors to open and get taken off. I don't expect it to work with all cars, but I'm anticipating that the SLS AMG will lose its doors now :D

Do you have anything else to add to the 'future proofing' of the models? I'd like to know more about this :)
 
Taking a look at a few Forza/Driveclub videos. It makes me realize that there are a few really simple damage features that should have no problem being implemented to GT7's cars, regardless of how detailed their models are. These include:

Mirrors being cracked and falling off

Cracks in the windscreen (windows full on breaking might be overkill)

Windscreen wipers falling off? (that would be more mechanical, but wiper failure should be a thing for those hardcore endurance races)

Lights failing (again, more mechanical, but logic would imply a simple collision in the area of a light would trigger it to switch off permanently unless repaired in the pits or at GT Auto). Cracks in the light covers should be an indicator as to whether a light has failed.

Alloy scuffing (Driveclub anyone?)

Smoke or even flames coming from disc brakes if they overheat (hence why mechanical damage is very important).

Punctures, or maybe even driving on the rims. The latter might be harder to visualize across all cars, but a slight deflating in the tyre profile should be no problem.

Number plates falling off

Rear spoilers falling off (should be the easiest thing ever, since many car models spoilers can be removed as of GT6). This in turn should reduce the downforce.

Engine failure (if such a feature makes GT7) should bring about smoke coming from the engine or even a small fire (a bit like in Richard Burns Rally) but fire might be asking too much....

Other features such as bits of trim or even hubcaps falling off those big ol yank tanks if you corner too viciously :P

And.... as I've said before, like in Project Cars and Shift, wheels should fall off the cars! That alone would possibly redeem the terrible reputation of car damage the franchise has. It's both mechanical, and it makes you look like a badass as you look calm and collected in the wreck of your car after an intense motorsport accident....... not that your driver would present any reaction at all..... :P
 
I'm also not entirely sure how things in 2007 are relevant to 2015.
That's when the next generation of gaming was just getting in gear. GT5 was in development, Forza 2 was just emerging... stuff like that. And this isn't exactly a lifetime ago, get real here. Anyway, clearly damage in racing games was an issue that the manufacturers resisted. It's not an urban myth.
 
That's when the next generation of gaming was just getting in gear. GT5 was in development, Forza 2 was just emerging... stuff like that. And this isn't exactly a lifetime ago, get real here. Anyway, clearly damage in racing games was an issue that the manufacturers resisted. It's not an urban myth.
I believe Tornado's point is that what was relevant in 2007 may not be relevant now. We have current information from Stefano Casillo from Kunos, saying that it is currently an urban myth and that the manufacturers present in his game offered up no restrictions on damage beyond injuries to the driver.
 
I believe Tornado's point is that what was relevant in 2007 may not be relevant now. We have current information from Stefano Casillo from Kunos, saying that it is currently an urban myth and that the manufacturers present in his game offered up no restrictions on damage beyond injuries to the driver.
how many cars manufacturers in Assetto Corsa ?
 
I'd like to see parts be able to fall off your car. (Bumpers, hoods, etc.) Maybe even if you're D2D tandeming and you get tapped hard enough/often enough your doors swing open. Just some thoughts, could possibly be monitored by the lobby host in online or you in the career mode. (Ability to change damage from Mechanical, Heavy Visual, Light Visual and Off) I think this would be really cool for drift missiles or any drift lobby, and even for competitive online racing or dirty racing.
 
currently an urban myth
That's kind of a contradiction in terms. Urban myths are things that never were but believed to be true. "Jennifer Anniston was once a teenage boy named Jensen." Besides, Stefano is foreign so I give him slack for making his point in a foreign language.

In any case, we'll be getting some kind of damage in GT7. Forza 5 level damage is hoping for a bit much, but maybe we'll get F2 scale stuff. If they go all out and make it up to F4 level or better, I have a feeling this place will be so stunned, they'll forget to listen to the car sounds for a while. ;)
 
I would like damage to be improved. Would make it so you actually have to play the game instead of crashing in to other cars and walls to win races. I'd like tyres to be able to be punctured if they hit a sharp object, bumpers/wings/mirrors to fall off, dents in the bodywork, smoke and fire from the engine when the car is totalled, full mechanical damage, brake heat, tyre heat etc.
 
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