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A few years ago, it wasn't a myth. There was a discussion on the Playstation Universe forums about a decade ago on the subject, and someone from the industry posted that different car makers had different restrictions on how much damage their cars could suffer in racing games. Some were adamantly opposed to any damage, like Ferrari, and had to be talked into it with a hefty bonus from devs like Turn 10 for Forza. Even then, they had to massage things a little bit so that Ferrari was the baseline for damage, and they worked in just a bit more for other makes which had more accommodating specs. And of course since I have to have citations for everything or I'm just making shtuff up, there's this interview done by IGN in 2007:In a video interview, Stefano Casillo of Assetto Corsa called damage restrictions in video games an "urban myth" and said that AC had been given no damage restrictions from any manufacturer outside of showing injuries to the driver.
IGN AU: Where do you see the destructibility of car models headed, and how hard does that make your job?
Chris Wise: Destructibility will only ever go as far as the car manufacturers will allow, but it appears that many of them are beginning to soften up on their game damage policies compared to a few years ago. Let's face it, games are becoming more realistic all the time, so it's a given that realistic looking damage should be implemented into the car models. I think racing game fans have come to expect it without question.