Damage on all cars confirmed by IGN

  • Thread starter Fritter7
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Get that? If my race car in the game cant be disablled, what is the point of damage?

Well, I would say that being damaged and hampering the cars performance are reasons of themselves. Sure fully disabled could be even better, but there is a lot of value to damage even if it doesn't go all the way to fully disabled.
 
I am pretty sure up until a few days/weeks ago, the premium referred to cars that were going to have any kind of visual damage, now all cars are going to have some kind of visual damage, but the premium ones will have BETTER damage. I take it to mean all cars will have interior.
On the other hand, what we're seeing now corresponds almost directly with the "interior design corresponds to damage" translations of the leaked feature list. (i.e. on some cars, doors and hoods will fly open, at which point you can see the inside of the cars—driver, engine, etc.)
 
On the other hand, what we're seeing now corresponds almost directly with the "interior design corresponds to damage" translations of the leaked feature list. (i.e. on some cars, doors and hoods will fly open, at which point you can see the inside of the cars—driver, engine, etc.)

I still think that's a pretty big stretch of meaning you are doing there... especially since you can see the interiors of all cars through the windows regardless of damage.
 
I understand that this is still a "work in progress" but then why show this to the world? Why not take the opportunity at TGS to show us something else in a more complete state?

Give us a new track reveal or a tuning demo ect.

There has been atleast SOME work put into that Impreza damage model but the "damage model" ( I cringe to even call it that ) for the Ferrari looks like they started on it yesterday. Literally yesterday. How much coding and how many hours or work are actually required to smear some gray chalk on the part of the car that comes into contact with a wall? My guess is not many.

Even a 60 second headtracking demo would have been more impressive.


👍

I agree, if this was simply about fixing damage, then it could'nt explain why other items could have still been presented at TGS. While working around these issues. of corse there was Bill Gates moment while presenting Windows (blue screen of death). There seems to be a much bigger issue that PD is addressing.

A lack of a specific day in March, would seem to conclude that there is the possibility of a further delay beyond such date.


:)
 
I still think that's a pretty big stretch of meaning you are doing there... especially since you can see the interiors of all cars through the windows regardless of damage.
I don't see how it's a stretch, since it fits perfectly with what's been confirmed. Also, while you can see some of the interior through the window, you can't see as much you'd be able to see post-damage, like the driver's legs, engine bays, etc.

Here's what I'm wondering…

If the stuff like doors being ripped off is reserved for "racing cars," does that mean if you get a Full Race Conversion on your Civic, will it be bumped up to the better damage model?
 
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I don't see how it's a stretch, since it fits perfectly with what's been confirmed. Also, while you can see some of the interior through the window, you can't see as much you'd be able to see post-damage, like the driver's legs, engine bays, etc.

I dunno, I have seen a lot of angle on replays, and while you can see an awful lot of the interior.

Here's another thing... what would be the point of making that deliniation as cars without premium damage won't have doors flying open to see anyway...



Here's what I'm wondering…

If the stuff like doors being ripped off is reserved for "racing cars," does that mean if you get a Full Race Conversion on your Civic, will it be bumped up to the better damage model?

I think it means production vs non production cars. ie an upgraded civic will not be a race car becuase it's still a production car, modified, but still a produciton car.
 
how about this. severe damage on cars(till safety car deployment/safety crew) and paying for repairs once the race is over. win win situation.
 
It wouldnt be just better, it would be realistic. "The Real Driving Simulator" remember.

Yes better AND more realisitic... but some damage is also better and more realistic than no damage... so the point I was making is that just because it's not the holy grail of damage, that's not a reason to not have it at all.
 
It's all guess work from the moderators, you know.

They don't have any special connections with PD.

They're interpreting the same information that us peasants are.

GTPlanet Homepage
August 2, 2009 – GTPlanet acquires internal company documents which clearly outline the date that Sony expects to release the game (and it was well within 2009).

Say again?

Excuse me, but don't you give your sources way too much credit? Company executives often leak some information. They do this in order to appear interesting and to show they are "in the loop". Often these types only heard something from someone else they know within their company who is actually involved (and sometimes even from an entirely different business unit).

Even internal documents are not really a source since they're often already outdated or obfuscated on purpose to make external people none the wiser. Sad thing is that these documents probably contain the author's names who are not responsible for the leak at all so your'e absolutely right to dislcose nothing at all!

Also, ongoing projects often deviate from their intended plan and features get added or de-scoped as they proceed, so people not within the inner circle of development outdate very quickly.
 
some damage is also better and more realistic than no damage.

Better is rather subjective, we wont argue that.

When a car flips, gets hit by another car going 100mph+ and flips again, but manages to still drive away is no less realistic than it doing all that with some scratches and dents. Both scenarios (with scratches and dents and without) are utterly unrealistic, and that is what we will be stuck with.

And all 4 tires will have air pressure too:tdown::dunce:
 
Better is rather subjective, we wont argue that.

When a car flips, gets hit by another car going 100mph+ and flips again, but manages to still drive away is no less realistic than it doing all that with some scratches and dents.

Well I would say it is a LITTLE less realistic. Every little bit makes it a bit more realistic, but that's more symantecs than actual meaning.
 
remember that Sony would by far prefer that GTPlanet didn't exist and everyone used their official forum...

This is quite a bold statement! Sony is not some dictatorship that opposes free speech or something. Why would they care about the rumours on a fan-site?

Now if you said the opposite and Sony would like to get their own forum user base replaced by the GTP members... :)
 
I dunno, I have seen a lot of angle on replays, and while you can see an awful lot of the interior.
True, but you still can't see the engine bay, which is more "interior" than the cabin.

Here's another thing... what would be the point of making that deliniation as cars without premium damage won't have doors flying open to see anyway...
I think that was the whole point. "Some cars can be damaged so much you can even see the insides," which is exactly what IGN confirmed to be the case.

I think it means production vs non production cars. ie an upgraded civic will not be a race car becuase it's still a production car, modified, but still a produciton car.
Could be, yes. I was just wondering if the delineation was "has a roll cage," since that's what that one dev hypothesized was allowing them to have the doors ripped off and still be cool with the manufacturers. Presumably, the FRC would add a roll cage, thus making ripping off the doors a kosher thing to do.

Plus, perhaps I'm not remembering clearly, but in past games, didn't getting the FRC prevent you from entering races restricted to "production cars"? I seem to remember there being cases where going FCR penalized you in some way, and I'm pretty sure that was it. In other words, it seems like doing the FCR means it's no longer a "production car" and is now a "race car."
 
Well I would say it is a LITTLE less realistic. Every little bit makes it a bit more realistic, but that's more symantecs than actual meaning.

I think most people would agree with that statement.

I tend to think of realistic as being a black and white term, not much of a gray area. (semantics)
 
This is quite a bold statement! Sony is not some dictatorship that opposes free speech or something. Why would they care about the rumours on a fan-site?

I didn't say that they were - but think of the business model.

Every hit here is one less for their official forum.
 
True, but you still can't see the engine bay, which is more "interior" than the cabin.


I think that was the whole point. "Some cars can be damaged so much you can even see the insides," which is exactly what IGN confirmed to be the case.

Yes if the interior referred to is the engine bay, then that makes mores sense. Interior to me has always sounded like cockpit.


Could be, yes. I was just wondering if the delineation was "has a roll cage," since that's what that one dev hypothesized was allowing them to have the doors ripped off and still be cool with the manufacturers. Presumably, the FRC would add a roll cage, thus making ripping off the doors a kosher thing to do.[/QUOTE]

There are a lot of possiblities, but I tend to go with the simpler ones like an easy deliniation between race and production cars... keeps things clean and simple and makes licensing choices a little easier.
 
i wet my pants playing prologue yesterday. now i am ******** myself after they announced damage on all cars. i won't know what would happen to me if they added costs for repairs.

I remember Sega GT had that. I stopped playing because of that feature.

I'd like cosmetic and mechanical damage to be toggled off. GT2 had neither and I played it for a year +.
 
And less bandwidth / server capacity needed. $$$

The tradeoff is when you have a site like ours - one so much larger than and so much more successful then the official forums (Google for Gran Turismo forum...). You end up in a position where one of the largest pieces of property owned by a company is significantly influenced not by the company but by its fans.

Sony would rather people were directed to their sites and communities than ours. You can see why - if we didn't exist, perhaps Sony wouldn't be in the situation where the game is delayed to upgrade the damage model...
 
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I didn't say that they were - but think of the business model.

Every hit here is one less for their official forum.

Nah, their business is selling games and systems. Their forum just supports their business. Lot's of publishers and developers even link to their fan sites. I'm pretty sure Sony is glad with GT Planet. It shows that there is some interest in their products :)
 
I'm pretty sure Sony is glad with GT Planet. It shows that there is some interest in their products :)

I can quote Jordan directly here if you like?

Jordan
The relationship between GTPlanet and SCEI is not that simple. Yes, GTPlanet is a significant part of the Gran Turismo franchise - a significant part that the game publisher has absolutely no control over. There would almost certainly be a few smiles around Sony's marketing/PR department if I closed down the site tomorrow. Sony wants to direct users to their web properties and their online communities (I have actually discussed this with them). They began realizing how much power and influence websites like GTPlanet can have over the brands that they control, and since that time we've been in direct competition as they continue to promote gran-turismo.com, the PlayStation.Blog, and the official PS forums.

In short, they have no incentive to provide me with 'exclusive' information, nor to promote or cooperate with GTPlanet in any way.
 
The tradeoff is when you have a site like ours - one so much larger than and so much more successful then the official forums (Google for Gran Turismo forum...). You end up in a position where one of the largest pieces of property owned by a company is significantly influenced not by the company but by its fans.

True, but they still maintain 2 blogs where a lot of criticism is being written in public each day. They don't seem to be afraid for an influential fan base.
 
I can quote Jordan directly here if you like?

Jordan
The relationship between GTPlanet and SCEI is not that simple. Yes, GTPlanet is a significant part of the Gran Turismo franchise - a significant part that the game publisher has absolutely no control over. There would almost certainly be a few smiles around Sony's marketing/PR department if I closed down the site tomorrow. Sony wants to direct users to their web properties and their online communities (I have actually discussed this with them). They began realizing how much power and influence websites like GTPlanet can have over the brands that they control, and since that time we've been in direct competition as they continue to promote gran-turismo.com, the PlayStation.Blog, and the official PS forums.

In short, they have no incentive to provide me with 'exclusive' information, nor to promote or cooperate with GTPlanet in any way.

Thanks. It all sounds a bit contradicting to me. If I was responsible for Sony's marketing I would have closed the Playstation blogs (or at least the comments section) The amount of childish comments that are generated there...
 
I can quote Jordan directly here if you like?

I'm glad we still have the website to complain and voice our opinions. This helps making the game better, more than the "oh my god everything is so great" you can easilly find on official forums.

They might not like our forum, but they sure do respect our opinion, after all, we are their custumers.
 
If Sony was worried about GTPlanet they would buy it. They dont like GTPlanet, but they dont look at this site as a threat.
 
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