Damage on all cars confirmed by IGN

  • Thread starter Fritter7
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Yes if the interior referred to is the engine bay, then that makes mores sense. Interior to me has always sounded like cockpit.
That would be the natural assumption, yes, but it sounds like maybe they meant "the bits you don't normally see." Like, my dog's tongue is technically part of the "inside of a dog," but if I heard someone talking about "the inside of a dog," I'd assume they meant intestines and such.

There are a lot of possiblities, but I tend to go with the simpler ones like an easy deliniation between race and production cars... keeps things clean and simple and makes licensing choices a little easier.
Agreed, and I don't really expect the FRC to enable a different damage model. I was just saying the possibility is there, especially since the FRC requires a different car model anyway. (i.e. unlike the other mods, it actually changes the physical appearance of the car itself.

… if we didn't exist, Sony wouldn't be in the situation where the game is delayed to upgrade the damage model...
Oh, I don't know about that. I haven't been to the official GT forum, but it seems like 90% of what occurs on the official forums is people bitching about one thing or another.
 
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Sony would rather people were directed to their sites and communities than ours. You can see why - if we didn't exist, Sony wouldn't be in the situation where the game is delayed to upgrade the damage model...

Whoa there Famine, your in serious danger of leaving the reservation, if not flat out gone already with that one.

I doubt you have anything but wishful presumption to back that up with.
 
Perhaps there ought to have been a "maybe" in there.

However, one could be forgiven for thinking that the incredible faeces hurricane stirred up on here about the damage model at GC/FdJ might be linked, in some way, to a surprisingly late release date and a change of mind about what cars the damage model is applied to...
 
Perhaps there ought to have been a "maybe" in there.

However, one could be forgiven for thinking that the incredible faeces hurricane stirred up on here about the damage model at GC/FdJ might be linked, in some way, to a surprisingly late release date and a change of mind about what cars the damage model is applied to...

Perhaps,.... maybe. ;)



Edit:You can certainly see how one could make that connection.
 
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Perhaps there ought to have been a "maybe" in there.

However, one could be forgiven for thinking that the incredible faeces hurricane stirred up on here about the damage model at GC/FdJ might be linked, in some way, to a surprisingly late release date and a change of mind about what cars the damage model is applied to...

And as an old time member, you think that was good?

Just curious.
 
I have no firm opinion either way, aside from having to moderate people on both sides of the discussion because they weren't able to moderate themselves.
 
Thanks. It all sounds a bit contradicting to me. If I was responsible for Sony's marketing I would have closed the Playstation blogs (or at least the comments section) The amount of childish comments that are generated there...

They would have just migrated here if this was the "official" place. In my opinion its one of the reasons I like this website/forum, because its not the official one we tend to get less idiotic posts. Though its also thanks to the great moderation around here, people regularly complain about some of the stricter rulings around here but its for the greater benefit of everyone to my mind.
Not that we don't still have the odd silly poster here but its impossible to not have any bad posts, its just a part of discussion as good posts.
 
Ill remind everyone that most people's moderator is God. Since God isnt a part of internet forums, we have Famine :lol:

I wonder if that comment is good enough to be his new signature?
 
we could all have been playing GT5 since months if it weren't for kids perving on wrecks. Hope it'll be delayed to 2011 to include a few hundred scrapyards to buy used auto parts :dunce:
 
What the hell are you talking about?

There is no damage in that vid.

There is some gray chalk that get's smeared onto a completely undamaged, in any way, vehicle.

Even the mechanical damage ( if present ) is completely unnoticable. He rammed into every wall he could. And at 1:15 rammed into the wall HARD but literally one second later had no problem speeding away.

In no way shape or form could that be considered a "damage model"
 
If the car is still able to be driven after a 100mph smash into a wall, then it's not really a damage model is t?

It's a damage model, just not a very good one. Which is something that always struck me about other games and their devoted fans when they would bang on about how they had damage and GT didn't.

A head-on collision with a closing speed of 250mph should end the race of both cars. They shouldn't bounce off each other and carry on. In that respect GT was equal to all the other games I'm thinking of - they just didn't put some white and grey over the textures during the bounce.
 
There is no damage in that vid.

There is some gray chalk that get's smeared onto a completely undamaged, in any way, vehicle.
I see. So if you picked up your new Ferrari from the dealer and it looked like that, you'd be A-OK with it?

Wait a minute. Are you the guy that tried to claim that doors being ripped from their hinges also didn't count as damage because you open your doors to get in your car?

Even the mechanical damage ( if present ) is completely unnoticable. He rammed into every wall he could. And at 1:15 rammed into the wall HARD but literally one second later had no problem speeding away.
And no possibility exists that damage was toned down for the show floor demo? It's been widely reported that cars suffer mechanical damage in that build, and if it's possible for PD to limit your top speed to 100 mph in a demo, it's equally possible (and far more likely) for them to limit your top speed to 0 mph in the full game. Did this really not occur to you, or are you just here to troll? You strike me as a reasonably intelligent individual, but perhaps I overestimate you.

Just out of curiosity, how many seconds would it realistically take for a car to auto-repair itself in to a drivable state after a crash of that magnitude, in your estimation? I ask because you seem to be asserting "literally one second" isn't long enough. Would three seconds be a more realistic delay, in your opinion?
 
I think some people need to also realise - that this is still a game...

And it's major market is not the hardcore sim racer... there are too few of them around... the major market is a bit more casual... people who might not want to write their car off if they make one mistake on one bend... or because they misjudged the braking of the AI in front of them...

They may well be demoing the "standard" (casual) damage model... we don't know if there is a "professional" damage model that means if you stick it in the barriers your race is over instantly...

Forza has the option to turn the damage to different levels... why is it obvious that GT doesn't have this?

C.
 
Here's the thing, you'll never be able to please the complainers, or shut up the trolls. It's not even worth trying, honestly.

I'm willing to believe that there are people out there who would want the game to shut off and not let you play it for six real-time months so that you've "recovered".

The damage model looks fine as is, and since they're improving it by the time it comes out, it should look great then.

Also, NFS: High Stakes had the perfect damage model for the fun/realisim equation.
 
Then again, would Jordan really consider just selling GTP should sony decide they wan't to have it, i know everyman has his price but Jordans put so much time and dedication into this that i couldnt see him giving it up easily and if so, without strict stipulations
 
Then again, would Jordan really consider just selling GTP should sony decide they wan't to have it, i know everyman has his price but Jordans put so much time and dedication into this that i couldnt see him giving it up easily and if so, without strict stipulations

Rich beyond your wildest dreams vs having to read people whinging... Hmmm let me see...

C.
 
My opinion, sorry if it's been discussed before.
I like the idea of this, it's quite a clever way to still include damage on all cars without getting into the messy world of contracts and legalities with manufacturers.
However, visual damage is only, in my opinion, half of what goes into making crashes look realistic. The answer is something that PD has overlooked in every other GT game they've released. Crash physics.
In all the videos we've seen so far of damage, both from TGS and GC, the cars still behave in the same way when they hit a wall. They still just rub along it or bounce of, only this time there is some cosmetic damage.
PD fail to realise that a lot more happens in a crash. I think this video shows it quite nicely:
http://www.youtube.com/watch?v=ELQGA3KMdt0&feature=player_embedded
If that same situation happened in GTP, the cars would touch the wall, readjust their course and then continue on their way after losing 5 seconds max! I'm not saying that PD should model damage to that extent, otherwise we'll be waiting years for the release, but they do need to have bigger consequences for crash. It'd certainly stop people wall rubbing if something similar to that video was possible in GT5.
 
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