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Best question IMO... Where is the " human drama" kaz was talking about ?
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Best question IMO... Where is the " human drama" kaz was talking about ?
Well said.Why can't there be 5 levels of gameplay? They could be: casual, beginner/novice, amateur, professional, and expert. Anyone should be able to access all of these levels, but the times for top prizes will increase.
Like, GT5 was a "casual game" in that the licenses were not required. You could get on and do anything in the game without them.
GT2 (and maybe 6) was/is a Beginner/Novice to Amateur game due to license difficulty and overall races.
GT3 was a more "professional level" (on license tests, at least).
GT1 and 4 were quite expert level in their tests, and many of their races.
This could help online lobbies, as well. If you want people who can run fast, put a requirement that you have passed X level of license tests....
Surely it's not hard to program different levels of AI and timing requirements? (or is it?)
The only way to really design an effective game economy that makes sense, is to separate the acquisition of cars for the game as a whole, from the career mode. So long as your funds are generated solely from racing the economy will always be unbalanced given the current price of cars. In order to earn enough money to fill a garage you need huge payouts, which is great for filling the garage, but not so great for making an economy and a racing career that makes any sense.Thanks! Every once in a while I say it right!
The only catch to this is that there should be a small difference (10-15%) from the easiest to the hardest in terms of payout. I don't want people to NOT earn credits (that would be bad-go to "easy", buy all the cars...... oops....), but I don't want the spread to be so big that the "aliens" would be wasting money while everyone else was grinding for days....
I should have said "optionally" separate, sorry. I believe we need a real, hardcore, career mode, but also a traditional GT Career Mode for them as likes it. I'm all about optionsNot so sure about completely isolating the simulator mode from the online one. However, the offline experience does certainly need to be given more life, some kind of overhaul far better and more concisely expressed by the OP than I certain could have managed...!
If they do get the Event Creator going you'd assume that'll be part of the Arcade Mode of the game, although I'd like the ability to wrap it into the Offline Career as well. It would essentially be a Career Creator at that point and who wouldn't welcome that?Expanding the arcade could be an interesting option for separation..... (shrug)![]()
I was going to say that out of the 10 millionish buyers of Gran Turismo, I wouldn't doubt that a good many of them expect to see Arcade and GT Mode, since they have been there since the start. This is why I keep proposing my GT Pro mode, and a few people will occasionally post similar schemes for future Gran Turismos, in order to keep the simulation racer separate. Then the sandboxers and those who just want a fun quick race can have their old school GT experience, we get our serious Hardcore Mode, and everyone is happy.I should have said "optionally" separate, sorry. I believe we need a real, hardcore, career mode, but also a traditional GT Career Mode for them as likes it. I'm all about options![]()
I agree with almost all you suggest, however let me add to your suggestions.Dear Mr. Yamauchi,
Many of us here at GTPlanet have been fans of this wonderful franchise since the beginning and we love and appreciate all the hard work that goes into it. With the recent release of GT5 and GT6 some of us have been feeling that the offline portion of the game has catered mainly to a very casual player and lacks many of the elements of real world racing such as qualifying, standing starts, a full flag system, pit radios, trophy presentations, emulation of real world race series, scalable AI difficulty, damage and more. In short we feel that GT is lacking the overall atmosphere and feel of being involved in a real life racing series while racing offline.
Are there any plans for GT7 on the PS4 to begin to include more of these real world racing elements and if so can you give us any specifics on plans for the future regarding the offline career mode?
Thank you in advance.
Problem is, people don't like things that are locked away, generally speaking. Another way to approach it would be to have a license test of some kind, but not a pass/fail license, more of a Pro A/B/C/D license, where no matter your time you get a license, but the minimum level of competitiveness in Expert Mode is very high, with the AI for example locked at a minimum level of 95.This would work perfectly with my "5 levels of play" concept. With casual, licenses are not needed, but to unlock expert, you have to prove you can run that well.
Problem is, people don't like things that are locked away, generally speaking. Another way to approach it would be to have a license test of some kind, but not a pass/fail license, more of a Pro A/B/C/D license, where no matter your time you get a license, but the minimum level of competitiveness in Expert Mode is very high, with the AI for example locked at a minimum level of 95.
That way everyone can get into Expert Mode, but if you aren't fast you have to run at the back of the grid until you pick up some pace and compete. Do you think that would work?
My vision for solving the casual/hardcore issue is to take two existing modes, arcade and simulation/career, and make each of them as fleshed out as the other, but in different ways. I just now noticed GT has always had two gameplay modes, but doesnt take advantage of it. Why not split the game in half and give casuals what they want and the hardcore what they want.
Arcade mode can be geared towards the casual, filled with fun quick race events and challenges like knocking over cones etc. No need to buy any car as they are all available instantly. Races are short and its very easy to just jump in and race. Quick tune also returns here.
Simulation mode is geared more towards the hardcore. The races are much longer with practice and qualifying sessions and extended championships, all cars must be purchased, damage cost credits to repair, full tuning options, etc etc.
With a small but critical IMO design difference. No one is locked out of the Expert Mode. Locking people out of major portions of a racing game is bad game design in my opinion. Even if they will be an epic fail when they get there, you still have to let them get in and see that they'll be an epic fail. So the reaction is, "Oh darn, I'm not quite fast enough for Pro Mode", instead of, "What the hell!! I paid for this game same as everyone else why can't I get into the Pro ModeIn an sense, you just said what I suggested.
WELL SAIDWith a small but critical IMO design difference. No one is locked out of the Expert Mode. Locking people out of major portions of a racing game is bad game design in my opinion. Even if they will be an epic fail when they get there, you still have to let them get in and see that they'll be an epic fail. So the reaction is, "Oh darn, I'm not quite fast enough for Pro Mode", instead of, "What the hell!! I paid for this game same as everyone else why can't I get into the Pro Mode"
I had pondered folding GT and Arcade Modes together in GT7, but I kept bumping up against two factors with it. One, people are used to two sandbox style modes in Gran Turismo, and I'm sure that some gamers wouldn't like the change. People tend to resist substantial, drastic change. Two, I couldn't figure out how it would work out gameplay wise, because an Arcade deal where a bunch of cars were freely available is necessary for casual fun and for people who just want to grab a car and race. And at the same time, have some sort of GT Mode where there are familiar elements like an economy and cars to win and some sort of progression, so gamers feel a sense of accomplishment and growth with the game. And that wouldn't really fit in with a hardcore Simulation/Pro Mode. I'm sure that millions of GT fans would wonder what happened if GT Mode evaporated, and they were stuck between an Arcade "here's everything" deal and this PC sim-like thing. I doubt that too many will be happy with it.My vision for solving the casual/hardcore issue is to take two existing modes, arcade and simulation/career, and make each of them as fleshed out as the other, but in different ways. I just now noticed GT has always had two gameplay modes, but doesnt take advantage of it. Why not split the game in half and give casuals what they want and the hardcore what they want.
Arcade mode can be geared towards the casual, filled with fun quick race events and challenges like knocking over cones etc. No need to buy any car as they are all available instantly. Races are short and its very easy to just jump in and race. Quick tune also returns here.
That's fine if you are either casual or hardcore drivers. However what do we, the vast majority of drivers, who are competent yet not expert drivers do? Do we have to simply continue winning the casual races? or forever finish last in the hardcore races?My vision for solving the casual/hardcore issue is to take two existing modes, arcade and simulation/career, and make each of them as fleshed out as the other, but in different ways. I just now noticed GT has always had two gameplay modes, but doesnt take advantage of it. Why not split the game in half and give casuals what they want and the hardcore what they want.
Arcade mode can be geared towards the casual, filled with fun quick race events and challenges like knocking over cones etc. No need to buy any car as they are all available instantly. Races are short and its very easy to just jump in and race. Quick tune also returns here.
Simulation mode is geared more towards the hardcore. The races are much longer with practice and qualifying sessions and extended championships, all cars must be purchased, damage cost credits to repair, full tuning options, etc etc.
That's fine if you are either casual or hardcore drivers. However what do we, the vast majority of drivers, who are competent yet not expert drivers do? Do we have to simply continue winning the casual races? or forever finish last in the hardcore races?
I think there's plenty of human drama in GT5 and GT6. And it comes from the epic rage you got when you have 1000 cars laying in your garage but you can't paint them nor use them how you prefer in a custom event editor.Best question IMO... Where is the " human drama" kaz was talking about ?
I should have said "optionally" separate, sorry. I believe we need a real, hardcore, career mode, but also a traditional GT Career Mode for them as likes it. I'm all about options![]()
@Tenacious D is right (happens once in a whileThe real difference between the two modes would be the time you needed to invest in them, not difficulty.
However this is Johnnypenso's thread and I dont want to hijack it
I think there's plenty of human drama in GT5 and GT6. And it comes from the epic rage you got when you have 1000 cars laying in your garage but you can't paint them nor use them how you prefer in a custom event editor.
You say that you havnt unlocked the super licence yet. My advice, don't bother. The reward for doing so does not equal the effort needed for doing so.From my end, I haven't even unlocked the "S-class" license tests. I'm not missing much at this point, but, yes, I will be upset if I can't get to the enduros when they come out.
But... I DID just get a Formula GT, so that may change soon...(Can't use the Red Bulls....
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And I will add that, with my skill level, this game is pretty good for me at this time. At least it isn't GT1 where I NEVER unlocked the final license!![]()