Dear Mr. Yamauchi - A question regarding the future of GT Offline.

A seriously tweaked GT engine after four years or so on PS4 might be too involved to patch in. That would be a great reason for a GT8 on PS4: new physics, perhaps even more cars on track, refined more efficient lighting engine with more light sources...
 
A seriously tweaked GT engine after four years or so on PS4 might be too involved to patch in. That would be a great reason for a GT8 on PS4: new physics, perhaps even more cars on track, refined more efficient lighting engine with more light sources...
That went through my mind, as well. I'm torn, though... COULD it happen? (shrug) I'll take it, either way.

it can be donne with updates, and if/when needed the game would be reinstalled. (arent pc games doing that already?)
its better than having content scattered through different GTs, and how many new cars and tracks can PD fit on a BRdisk for a GT7 without taking some of the current cars and tracks out? if not yet, this will be a problem in the future unless PD changes the concept of "1000 cars and counting" (same for tracks). my vote goes for one GT per console !
(gamesave transfered from console to console and NO ingame economies :lol: )
 
You say that you havnt unlocked the super licence yet. My advice, don't bother. The reward for doing so does not equal the effort needed for doing so.
I average about 4 hours a day of driving, yet getting a bronze in the World Championship, then getting a bronze in each of the super licence tests took me the whole of March. Over a hundred hours of mind numbing grinding.
Then you get the reward for all that effort, Several nondescript 20+ minute races that are easy.

The reward for getting the S license is getting the S license...

Actual credit/car rewards should NOT be the primary motivation to play the game. You will never be satisfied with anything if you let yourself be led by a carrot on a stick. The journey itself is the rewarding part of getting to a reward, not the reward itself (i hope this makes sense) :)
 
it can be donne with updates, and if/when needed the game would be reinstalled. (arent pc games doing that already?)
its better than having content scattered through different GTs, and how many new cars and tracks can PD fit on a BRdisk for a GT7 without taking some of the current cars and tracks out? if not yet, this will be a problem in the future unless PD changes the concept of "1000 cars and counting" (same for tracks). my vote goes for one GT per console !
(gamesave transfered from console to console and NO ingame economies :lol: )
That's great for you, but not so great for Sony or PD. The big money is in new sales, not DLC. There's also the market perception that a game is "old". An updated 4 year old game is still perceived by some as a 4 year old game, particularly if the base game isn't well designed like GT6. I wouldn't be surprised at all to see 3 GT titles on this generation of console. The market is heading towards, faster and faster change and PD is no exception to that.
The reward for getting the S license is getting the S license...

Actual credit/car rewards should NOT be the primary motivation to play the game. You will never be satisfied with anything if you let yourself be led by a carrot on a stick. The journey itself is the rewarding part of getting to a reward, not the reward itself (i hope this makes sense) :)
This is the heart of the matter in the GT series now isn't it? The journey is no longer rewarding for most of us and so we turn to the carrot to keep us motivated.
 
The reward for getting the S license is getting the S license...

Actual credit/car rewards should NOT be the primary motivation to play the game. You will never be satisfied with anything if you let yourself be led by a carrot on a stick. The journey itself is the rewarding part of getting to a reward, not the reward itself (i hope this makes sense) :)
I think you misunderstood my posting. I had 50 million credits and over 300 cars before I passed the S licence. My contention was that a months hard boring work, should have been rewarded by more than 3 hours of easy races. In previous GTs the super level has always been the longest and most difficult level.
 
That's great for you, but not so great for Sony or PD....

the big money is in new sales, not dlc
- i imagine it as a 60/70e at the first buy, and 20/30e anual fee for online features like updates, new dlcs and racing online. when possible, using ingame publicity at tracks (like in reality) to compensate the offliners that may skip online features.

quantity in content is one selling quality for PD, and BRdisks will run out of space.
anyway, although never so charismatic, its possible to make a great racing game with just one car but can PD make "racing at GT" more appellative? we dont have an answer about your "racing elements" question yet, lets wait and see.

there's also the market perception that a game is old - only if the game doesnt evolve in those 4/5 years. the intention should be to keep maturing it with core updates in one or two years like expected nowadays.
 
I think you misunderstood my posting. I had 50 million credits and over 300 cars before I passed the S licence. My contention was that a months hard boring work, should have been rewarded by more than 3 hours of easy races. In previous GTs the super level has always been the longest and most difficult level.

There IS more being programmed......
 
(A seriously tweaked GT engine) can be donne with updates, and if/when needed the game would be reinstalled. (arent pc games doing that already?)
Not really. PC games are getting upgrades, but I think Gran Turismo is the only one which is getting extensive upgrades, including physics enhancements and sound packages.

Take Battlefield 3 vs 4. They didn't offer BF4 as an upgrade package. The Frostbite 3 engine was heavily rebuilt to take advantage of advanced graphics cards, fast ram space and late generation CPUs. In fact, the kinds of upgrades PC games usually get are new maps and levels, cars and tracks for racing games.

I could easily see PD spending four years working on a new GT engine for PS4 which was a quantum leap better than the GT7 engine. And remember that the bigger and more complex your patching is, the less stable it makes your application. GT6 is working well, so far, but GT5, which had a couple dozen updates or more, was getting really klunky on my PS3. It would crash after three races just about every single time. And it wasn't the little ones that gave me trouble, it was the big ones, like Spec II. And can you imagine how HUGE a rebuilt game engine will be to download?

Besides, Johnny is right. After four years or so, we'll be wanting to see a new Gran Turismo with more goodies and serious enhancements. Or even if the goodies aren't all drastic improvements over GT7, just having a new game will be its own reward for us. It won't feel the same, it won't play the same... no one would mistake GT5 for 6.
 

the big money is in new sales, not dlc
- i imagine it as a 60/70e at the first buy, and 20/30e anual fee for online features like updates, new dlcs and racing online. when possible, using ingame publicity at tracks (like in reality) to compensate the offliners that may skip online features.


quantity in content is one selling quality for PD, and BRdisks will run out of space.
anyway, although never so charismatic, its possible to make a great racing game with just one car but can PD make "racing at GT" more appellative? we dont have an answer about your "racing elements" question yet, lets wait and see.

there's also the market perception that a game is old - only if the game doesnt evolve in those 4/5 years. the intention should be to keep maturing it with core updates in one or two years like expected nowadays.

You can't avoid the perception that something is old just by updating it. I can keep my car in tip-top shape and looking brand new for 5 years, but 5 years from now it's still a 5 year old car. New, better, latest is what sells and selling is the name of the game here, that's the sole reason PD and Sony exist.
 
I could easily see PD spending four years working on a new GT engine for PS4 which was a quantum leap better than the GT7 engine. And remember that the bigger and more complex your patching is, the less stable it makes your application. GT6 is working well, so far, but GT5, which had a couple dozen updates or more, was getting really klunky on my PS3. It would crash after three races just about every single time. And it wasn't the little ones that gave me trouble, it was the big ones, like Spec II. And can you imagine how HUGE a rebuilt game engine will be to download?

dilema; one game with future update or 2 games, being the later the update?

You can't avoid the perception that something is old just by updating it. I can keep my car in tip-top shape and looking brand new for 5 years, but 5 years from now it's still a 5 year old car. New, better, latest is what sells and selling is the name of the game here, that's the sole reason PD and Sony exist.

since this is not the main topic, lets end our chat agreeing that "perceptions" and preferences are very subjective and that even in consoles there are lots of possible bussiness models for car racing games and both ways mentioned have pros and cons.
 
since this is not the main topic, lets end our chat agreeing that "perceptions" and preferences are very subjective and that even in consoles there are lots of possible bussiness models for car racing games and both ways mentioned have pros and cons.
We can agree to disagree of course, but there's only one business model that's ever worked for games and that's pump out new titles as fast as possible so long as you have fresh content.
 
The things I need to seal my future for Offline GT is:

  • Difficulty needs to be there for events, particularly licenses.
  • Event variety, like sprints, rally, duels, touge, even drifting now. Coffee Breaks anyone?
  • Game atmosphere similar to GT3 and GT4.
  • Remember how long it took to get your license in GT4 but you had fun doing it? Plus they made you do your tests in silent. That needs to return.
Put those in and you will have long playability and most of all, fun.
 
The things I need to seal my future for Offline GT is:

  • Difficulty needs to be there for events, particularly licenses.
  • Event variety, like sprints, rally, duels, touge, even drifting now. Coffee Breaks anyone?
  • Game atmosphere similar to GT3 and GT4.
  • Remember how long it took to get your license in GT4 but you had fun doing it? Plus they made you do your tests in silent. That needs to return.
Put those in and you will have long playability and most of all, fun.
I could not disagree with you more. Once again another cry to make the game more difficult, especially licence tests
.
By all means include some time trials with high credits and quality prize cars which only the elite drivers can win, but do not make them licence tests.

Licence tests achieve nothing other than to boost the ego of the extremely good drivers,, and to DENY parts of the game to the average driver who cannot pass them.

We have all paid our money for the game, and IMO we should ALL be allowed to at least attempt every part of it, even if we cannot win every part of it. as you obviously can.

And finally NO we did not have fun grinding away to get that pig of a car , the Veyron, round Ascari, in a set time in S licence 5 in GT6. Some of us passed eventually but it was anything but fun.

Licence tests and padlocks should be banished from the game unless you want the game to be only for the elite driver, in which case it will no longer be economically viable to produce it.
 
I could not disagree with you more. Once again another cry to make the game more difficult, especially licence tests
.
By all means include some time trials with high credits and quality prize cars which only the elite drivers can win, but do not make them licence tests.

Licence tests achieve nothing other than to boost the ego of the extremely good drivers,, and to DENY parts of the game to the average driver who cannot pass them.

We have all paid our money for the game, and IMO we should ALL be allowed to at least attempt every part of it, even if we cannot win every part of it. as you obviously can.

And finally NO we did not have fun grinding away to get that pig of a car , the Veyron, round Ascari, in a set time in S licence 5 in GT6. Some of us passed eventually but it was anything but fun.

Licence tests and padlocks should be banished from the game unless you want the game to be only for the elite driver, in which case it will no longer be economically viable to produce it.

Have you ever played GT1 - GT4? Also, getting your license in real life (yeah I'm bringing that in) is one thing and one thing only. A test, the point of the test is to prove and improve your skills and also create.more veteran players in the game, now it can even improve the way people play online.

That's why I can't over- emphasise how fun GT3 and GT4 in terms of variety and difficulty were. They made you WORK for your credits and cars whereas now it's not like that.

I remember in GT2 how long it took my brothers and I to get silver on Laguna Seca with that S License Viper and it was.something to brag about. Plus, it made us better drivers in the game. Maybe now it's time to introduce something like the R License, for the REAL Driving Challenge. If things are too easy then no one learns anything
 
GT can be for everybody, making more difficulty levels and differenciating trophies.
Time trials are a good example; gold is achieveble but the true trophy can be won just by one driver, the fastest.
in TT's, the winner should get a special trophy and be able to show it at is GTpage(like at gt5).

although differenciated by difficulty levels, there should be always a gold trophy for every driver.
 
Have you ever played GT1 - GT4? Also, getting your license in real life (yeah I'm bringing that in) is one thing and one thing only. A test, the point of the test is to prove and improve your skills and also create.more veteran players in the game, now it can even improve the way people play online.

That's why I can't over- emphasise how fun GT3 and GT4 in terms of variety and difficulty were. They made you WORK for your credits and cars whereas now it's not like that.

I remember in GT2 how long it took my brothers and I to get silver on Laguna Seca with that S License Viper and it was.something to brag about. Plus, it made us better drivers in the game. Maybe now it's time to introduce something like the R License, for the REAL Driving Challenge. If things are too easy then no one learns anything
As I said in my previous post I and others like me don't mind how difficult the races become. As long as we are allowed to enter them. Being denied entrance because we cannot pass a test is what we resent strongly. I repeat , we have paid as much as you for our copy of the game.
Why should you get more game than us simply because you are better?

PS,Being disabled and retired, yes I have played every generation of Gt, right from the start of GT1 to the present day.
 
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As I said in my previous post I and others like me don't mind how difficult the races become. As long as we are allowed to enter them. Being denied entrance because we cannot pass a test is what we resent strongly. I repeat , we have paid as much as you for our copy of the game.
Why should you get more game than us simply because you are better?

PS,Being disabled and retired, yes I have played every generation of Gt, right from the start of GT1 to the present day.

Alright I get where you're coming from now :)
 
From my point of view, the greatest way of implementing an offline career is doing just as Project CARS. You start a nobody, running on Karts, earning some recognition and receiving forthcoming contracts to racing categories, and when you earned enough cash, you start buying your own cars to participate in single-races while at the same time you participate in a sponsored championship contracted by a professional team.
 
From my point of view, the greatest way of implementing an offline career is doing just as Project CARS. You start a nobody, running on Karts, earning some recognition and receiving forthcoming contracts to racing categories, and when you earned enough cash, you start buying your own cars to participate in single-races while at the same time you participate in a sponsored championship contracted by a professional team.

That's cool, but the thing is it shouldn't be like Project CARS, it should be it's own thing. A GT thing.
 
From my point of view, the greatest way of implementing an offline career is doing just as Project CARS. You start a nobody, running on Karts, earning some recognition and receiving forthcoming contracts to racing categories, and when you earned enough cash, you start buying your own cars to participate in single-races while at the same time you participate in a sponsored championship contracted by a professional team.

Project Cars sounds interesting.

I feel all racing games should be inspired by others to an extent, but need to keep their own personality.
 
Yes, but it should share the same structure. Of course it mustn't be the same thing as PCARS.
Problem is, racing is racing, it's hard to get too far away from a traditional motorsports career without it feeling more like a game, than a simulated career. GT in no way feels like a simulated racing career at this point, it's just a random collection of races in faster and faster cars. To a great degree for a game to be known as a racing simulation, it must have most of the elements of your standard racing careers. Starting in karts or club racing in saloons, moving into an open wheel career or perhaps a move to Touring Cars and eventually to GT500 or DTM and perhaps a LeMans invite towards the end.

Of course it's PD's choice to not go that route, but as hardware becomes more and more advanced and simulation aspects of games become more and more realistic, having a gamish looking career mode is going to move them more towards the arcade aspect of racing and away from the simulation part.
 
From my point of view, the greatest way of implementing an offline career is doing just as Project CARS. You start a nobody, running on Karts, earning some recognition and receiving forthcoming contracts to racing categories, and when you earned enough cash, you start buying your own cars to participate in single-races while at the same time you participate in a sponsored championship contracted by a professional team.
Something like this is just what I've been asking for in a GT Pro Mode. Keeping it separate would give the people who just want to enjoy classic Gran Turismo the game they're used to. But then this simulation thing will be there in its own area to try when they feel a little braver.

Although, rather than going the P CARS route, I'd rather see something involving the GT Academy model. I like starting with karts and moving up to sports cars in enthusiast club racing. Each stage would be a level consisting of a small "season" with a championship. At the Karting stage, it would be a tiny "season" at say five to seven races for championship points, with a big race to conclude with bonus points so you could have a chance to make up for a bad race.

Then with the Club Racing, an increasingly longer mini-season at each level, and each stage involves you either building up your car into a more serious racing machine, or that you buy another car to get you there, like going from a 240SX to a 300ZX or a BMW. Quick edit: this is where Race Mod and a Livery Editor would shine, along with some sort of a sponsorship system. When you earn a major sponsor, you get to plaster their decal across your doors, hood, and possibly roof. Lesser sponsors, such as for auto upgrades and certain businesses, get sprinkled at appropriate places. It would be nice if text could be placed on windows, like your name and car number, along with a window banner with series sponsor.

Then to GT Academy, where you are put into races with proper racing cars of increasing power and performance. And on up through that avenue to a professional racing league of your choice, which hopefully, GT7 will be filled with. Everything from BTCC and WRC through Super GT, ALMS, DTM, to Formula GT. Fantasy leagues like Formula GT for anything they can't license.

That would be the day Gran Turismo grew up in a big way.
 
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