Demo Physics - KY says "nearly the same feel as actually driving"

  • Thread starter gtbillyboy
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So for those lucky enough to play the demo, can anyone comment on what they think of the physics - the rest of us will have to comment tomorrow I guess.

Quote "Kaz spends a lot of time speaking on the new physics system designed for Gran Turismo 5. He's really proud of the way the new physics system captures the 'dynamic' feel of driving, going as far to say "We feel that this could be nearly the same feel as actually driving". Kaz specifically mentions that feedback will give players a good indication of whether or not their car is under control or sliding."


http://www.ps3center.net/news/4177/gt5s-physics-are-nearly-the-same-as-actually-driving/
 
Video games will never offer the feel of actual driving because they can't simulate G-forces, the movement of the vehicle in relation to the driver, and most of all fear. I think it's fairly daft to claim that ones game would feel the same as the real thing. It might be realistic in many aspect though.
 
Video games will never offer the feel of actual driving because they can't simulate G-forces, the movement of the vehicle in relation to the driver, and most of all fear. I think it's fairly daft to claim that ones game would feel the same as the real thing. It might be realistic in many aspect though.

I sure he meant what you can do with the car and how it reacts.
 
I sure he meant what you can do with the car and how it reacts.

One could assume anything, I'd rather look at what he actually said and try not to pick it apart. The man said, "We feel that this could be nearly the same feel as actually driving." Thus I commented on that.
 
Video games will never offer the feel of actual driving because they can't simulate G-forces, the movement of the vehicle in relation to the driver, and most of all fear. I think it's fairly daft to claim that ones game would feel the same as the real thing. It might be realistic in many aspect though.

Never is quite a strong word. One I wouldn't particularly use in disagreement with anything.
 
So its now even better then Prologue, amazing! Something tells me no console sim will come close.

By the way Yonny, you mention the N3 tires the Slicks don't feel as real? Also that is a Tuned 370z so its tuned to handle and be balanced, something to consider, because I read your earier posts that you mention it feels bit arcade was it? right?

Also did you still hit those tires? I wonder if they are movable or bolted in.
 
One could assume anything, I'd rather look at what he actually said and try not to pick it apart. The man said, "We feel that this could be nearly the same feel as actually driving." Thus I commented on that.

Nearly is a pretty important word in that sentence.
 
Never is quite a strong word. One I wouldn't particularly use in disagreement with anything.

I don't believe it's possible to accurately replicate the feel of drive a car. You can get close for sure but there are some elements you can't simulate. As I've said, fear is one of them. When you are playing a game you know that it isn't your car, you know if you crash you aren't going to be hurt or out a lot of money.

The only possible way to accurate replicate the feel of driving in a game is to do what they did in the Matrix movies and I really doubt that's possible. So for all intensive purposes, they will never get to that point.

Nearly is a pretty important word in that sentence.

I still don't think it's even nearly.
 
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Unless PD makes the game into one big hit ending a race? then you fear bit more to over push yourself. It be cool if you total the car, you have to just buy a new one.
 
I don't believe it's possible to accurately replicate the feel of drive a car. You can get close for sure but there are some elements you can't simulate. As I've said, fear is one of them. When you are playing a game you know that it isn't your car, you know if you crash you aren't going to be hurt or out a lot of money.

The only possible way to accurate replicate the feel of driving in a game is to do what they did in the Matrix movies and I really doubt that's possible. So for all intensive purposes, they will never get to that point.

How about if when you crash your car in the game a fist comes out of your steering wheel and punches you in the nose and a hand reaches up from the brake peddle and steals your wallet? Just joking:sly:
 
I don't believe it's possible to accurately replicate the feel of drive a car.

You have never seen professional race teams driving simulators. Entire cars are designed, and refined before they are ever produced.
Not what I was looking for, but close-
 
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You have never seen professional race teams driving simulators. Entire cars are designed, and refined before they are ever produced.

No I have seen those, they still aren't 100% accurate.
 
I don't believe it's possible to accurately replicate the feel of drive a car. You can get close for sure but there are some elements you can't simulate. As I've said, fear is one of them. When you are playing a game you know that it isn't your car, you know if you crash you aren't going to be hurt or out a lot of money.

The only possible way to accurate replicate the feel of driving in a game is to do what they did in the Matrix movies and I really doubt that's possible. So for all intensive purposes, they will never get to that point.



I still don't think it's even nearly.

Whatever dude, I drive many miles every day of my life, and I can tell you GT5 Prologue is pretty damn close to feeling real, with a decent wheel of course.

The only thing thats missing is the G Force, but then thats obvious isn't it?

And "nearly" is a subjective word, so your arguement is pointless, are you sure your in the right forum? I mean, do you actually play racing games at all?

So what are you expecting from a game that others aren't?
 
So what are you expecting from a game that others aren't?

I don't want the makers of the game to make false statements. I find it extremely funny that when Dan Greenwalt of Forza fame said something similar people jumped all over it, but when Jesus Kaz says something similar people defend it to the hilt.
 


You can buy this (If I was very rich, I would buy one, its good practice before taking a real Ferrari out on a race track and crashing it on first turn, then getting humiliated on street fire)

I hear Fanatec is working on a smaller version of their own, also there are few other companies that you can buy motion mechanics from them to fit into your own chair.

Either way, in real life or not, at first you might be scared because of the G-Forces, but once you become a Professional race car driver you will get use to them. It's just like driving a car for the first time, you sweat get nervous.. but few years later you drive perfectly. It just takes time to get use to.

So sims did come long way since 1990s and we can archive real life lap times with same cars as a driver would do in real life. But it will still take 10 more years for even greater simulation for this.
 
I think its same company as in my video, its just an updated version..


They have a Screen in that setup, I was thinking to be even more simulated, they should do a helmet with a screen, something like those 3D goggles. That way you feel feel more that you are in a race car :D
 
Surely the TV takes a real hammering in one of those setups, or is it a specially designed screen from feild of operation where they're built for it?
 
I don't want the makers of the game to make false statements. I find it extremely funny that when Dan Greenwalt of Forza fame said something similar people jumped all over it, but when Jesus Kaz says something similar people defend it to the hilt.

First, why come here and talk to everyone as if they "jumped all over" what Greenwalt said?

Second, there was no false statement made by Kaz. "We feel", as Kaz put it, is far off of 'is'.
 
I don't want the makers of the game to make false statements. I find it extremely funny that when Dan Greenwalt of Forza fame said something similar people jumped all over it, but when Jesus Kaz says something similar people defend it to the hilt.
I seem to recall you playing defense for weeks over Dan the Mouth's remarks about Forza 3. If you had anything critical to say about it, you could refresh my memory... :sly:

In any case, I find both Prologue and a few PC sims uncannily like real driving. As in "nearly."
 
I don't want the makers of the game to make false statements. I find it extremely funny that when Dan Greenwalt of Forza fame said something similar people jumped all over it, but when Jesus Kaz says something similar people defend it to the hilt.

This is true. Not in my case, but it's true nonetheless.
 
One could assume anything, I'd rather look at what he actually said and try not to pick it apart. The man said, "We feel that this could be nearly the same feel as actually driving." Thus I commented on that.

What brings me back to my prior statement: you misunderstood what he said.

I don't want the makers of the game to make false statements. I find it extremely funny that when Dan Greenwalt of Forza fame said something similar people jumped all over it, but when Jesus Kaz says something similar people defend it to the hilt.

Yeah, because they both said the same thing! It's right there! A direct hit on forza 3 series! I can see it too! See how Kaz is flaming forza like Dan flamed GT!

Oh please... you make me sad really.
 
You have never seen professional race teams driving simulators. Entire cars are designed, and refined before they are ever produced.
Not what I was looking for, but close-


Do want 👍
So the only think left for them to simulate is physical damage to car and driver (which will never happen cause that will be illegal in so many way to sell to customers). My finger still crossed for tech like the Matrix to come out eventually :sly:
 
I guess I was expecting too much to make a comment against the GT series. :indiff:

As I've said if Dan Greenwalt said the same thing I can guarantee you this thread would be full of people saying the same thing I said. Granted I would agree with them because no video game can accurately portray driving.

And a lot of those million dollar simulators people are posting aren't video games.
 
I don't want the makers of the game to make false statements. I find it extremely funny that when Dan Greenwalt of Forza fame said something similar people jumped all over it, but when Jesus Kaz says something similar people defend it to the hilt.

Dan G didn't say anything similar. If he would say what Kaz said, it would go like this - "I feel that our game is exactly 100% like real driving".

Now throw in that little word "nearly" and watch the magic of different meaning. People jump on T10 for the right reason. So far I have not read and remark about GT5 that it is the definitive race, best graphics, best physics, most cars and damage and the likes. Stop trying to defend Forza, because the game is not at fault. It's T10's fault.
 
Everything involved in driving/racing can be simulated.

With only the PS3, a HDTV and a steering wheel controller? not quite

That said, I agree with Kaz because the phrase "could be nearly" is used and the sentence starts with "We feel", making it clear that it is only his opinion and not a factual statement.
 
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I don't want the makers of the game to make false statements. I find it extremely funny that when Dan Greenwalt of Forza fame said something similar people jumped all over it, but when Jesus Kaz says something similar people defend it to the hilt.
Look, bottom line is that of course Dan and Kaz are going to talk up their games.

But anyway, I think you're being overly anal about this whole realism thing. Of course a video game is never going to be 100% realistic. Of course you're never going to feel G-forces or fear, but that's not what Kaz (or any other racing sim maker) means by realistic. By realistic, they just mean that the car will respond to input close to how they would in real life. They never said anything about the users applying the same input to the car that they would in real life due to G-forces and fear.
 
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I guess I was expecting too much to make a comment against the GT series. :indiff:

As I've said if Dan Greenwalt said the same thing I can guarantee you this thread would be full of people saying the same thing I said. Granted I would agree with them because no video game can accurately portray driving.

And a lot of those million dollar simulators people are posting aren't video games.

Kaz said quite a few things he shouldn't have (like saying forza "feels a little different than what a simulator feels") but he's still on reasonable grounds and that's why I normally don't complain. However, to compare what he says to what Dan Greenawalt says is ridiculous. It's not even close.
 
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