33.299.
This is actually pretty easy once you play it patient, and it didn't even take 10 minutes. Common problem most people run into with gymkhana is that their steering and throttle inputs are too sudden making the car seem difficult to control. Cruise through the course once to get an idea how much the Lancer can turn without breaking out and how much you can accelerate while turning.
The 3 big points you must get down are:
1) The first left bend around the containers, You can push your car through this into one drift segmented into two parts; the first is where you can drift into that area with a wider angle and higher speed, and the second occurs shortly after. Here, you need to let off the gas to let the car slow down because the bend you need to get around to hit the 4th checkpoint tightens up. General rule of thumb, if you can get the car out of the container area by accelerating sooner, the better.
2) The hairpin around the tire. You're going to screw this up the first time and this is how you can tell: you're either going to slide too far out, cause the car to skid for a long time, or your drive into the tire. What you need to do is get around that tire as quickly as you can. Initially you may be thinking to brake late, brake hard, swerve and flooring it. Wrong! Remember these cars break traction easily and slide forever once that happens. You need to prevent that. Handbrakes are needed to quickly turn your car around, but using that alone is going to make your car slide a long distance, so what you need to do is slow your car down using the service brakes enough that the handbrakes can almost put you to a stop. Do this right and you can actually get so close around the tire that it feels like you're being pulled around by a magnet. The next crucial step you must take to make sure that wasn't all gone to waste is to make the car accelerate fast, but not cause excessive redlining. I fluked it on my run, but I eased on the gas right after I let go of the hand brakes and I just took off right after the turn.
3)The last 3 checkpoints (setting up the car to go up the ramp):
Obviously you will have to travel through the last 3 fences, but remember that even a single wheel passing in between will count. Take a line that lets you cut off as much distance possible, while at the same time, you approach the ramp in a controlled manner. You don't want to slide in there because there is little room to regain control of the car before the ramp. You can try it if you really want but frustration lies ahead. Reason why I find it important the tires should all be stable is that the car won't react unpredictably once it hits the ramp. If you so much as touch any of the girders on the way up. You can kiss your efforts goodbye.
General rule of thumb: don't make the car slide too much through power-over oversteer unless you can benefit from it.
Added video: