Dirt 4?

  • Thread starter fortbo
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Also recall DiRT 1 was the last game that had hill climbs......There were only two, yes, but they were there. Also, the hillclimbers were nervewracking, but they were built for racing and roads. THESE THINGS though...

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T4 was a rubberband joke, these were single run events and scared me every time.
 
And hell, give us ice racing while we're at it (Opel Tigra Anyone?).
Licensed Andros Trophy, anyone?

But, seriously. Having more disciplines means that they have to make compromises at others. The biggest problem I noticed in DiRT 3, was the lack of variety in rally stages, after one stage in Finland that you had basically seen every other Finland stage too. I could be wrong, but I always thought it was because of other disciplines taking their disk space, and time to develop too.
 
I still say they keep the game focused on rally only. Different classes of rally would be nice.

But just rally, and a ridiculous variety of stages.

All of that coupled with realistic physics... oh yeahhh... *loosens belt and plops in sofa like Homer Simpson*
 
I'm probably the only one that wants this, but I'd like the Variety of Dirt 1 to return: Trophy Trucks (Pro 2, Pro 4), Dune Buggies, Dakar Vehicles, Hill climb (not just the same typical unlimited cars we already have in GT6 and Dirt 3) along with Rally and Rally cross. I really enjoyed driving that many diverse vehicles. And hell, give us ice racing while we're at it (Opel Tigra Anyone?).


I always thought DiRT 1 with DiRT 2 physics would have been the perfect game.
 
Licensed Andros Trophy, anyone?

But, seriously. Having more disciplines means that they have to make compromises at others. The biggest problem I noticed in DiRT 3, was the lack of variety in rally stages, after one stage in Finland that you had basically seen every other Finland stage too. I could be wrong, but I always thought it was because of other disciplines taking their disk space, and time to develop too.

Dirt 3 is supposedly the more focused Rally game people wanted and it still didn't give enough diverse stages so I don't think that more disciplines had anything to do with that.
 
Just FYI, the rally market is livening up this year.. We have a new team producing WRC5 cross platform with a major push to the next generation consoles, and there's also Milestone switching from the official WRC license to new IP with Sebastian Loeb Evo, which is looking very much next gen.

http://www.wrcthegame.com/wrc-5-announced/

https://www.facebook.com/SLRallyEvo (Shows some very impressive screenshots)

In that market I could understand Codemasters leaning heavily on rallycross as a big differentiator. As long as they push forward from DiRT 3 rather than Showdown I'm sure they will be able to count on the many DiRT 2/3 fans for sales, but it will be interesting to see how these three contenders match up on the next gen consoles in graphics, physics, length of driveable stages, etc....
 
Just FYI, the rally market is livening up this year.. We have a new team producing WRC5 cross platform with a major push to the next generation consoles, and there's also Milestone switching from the official WRC license to new IP with Sebastian Loeb Evo, which is looking very much next gen.

http://www.wrcthegame.com/wrc-5-announced/

https://www.facebook.com/SLRallyEvo (Shows some very impressive screenshots)

In that market I could understand Codemasters leaning heavily on rallycross as a big differentiator. As long as they push forward from DiRT 3 rather than Showdown I'm sure they will be able to count on the many DiRT 2/3 fans for sales, but it will be interesting to see how these three contenders match up on the next gen consoles in graphics, physics, length of driveable stages, etc....

Would be very interesting and exciting indeed! 👍
 
The biggest problem I noticed in DiRT 3, was the lack of variety in rally stages, after one stage in Finland that you had basically seen every other Finland stage too.
It was the same in Norway, Kenya, Michigan and Monte Carlo. The stages reused different pieces of the same roads, running forwards and backwards. And while there were some good stages - mostly the longer ones - the effect was lost in the recycled nature of the stages. Even the longest stages were pretty short, coming in at about three minutes. It was a far cry from the days of Colin McRae Rally 2.0, which had close to eighty unique stages.
 
The problem with rally games is point-to-point stages takes a huge amount of resources to develop. It's wide open and you only go through each scenery once. It's not like a closed track where you just model everything within the track, and use 2D textures for everything outside. With next gen standards of graphics it's only gonna get tougher. If you want to create 80 unique stages the game is gonna take longer than GT7 to develop :crazy: As a result compromises have to be made. Either you have full stages and downgrade graphics (ala Milestone's WRC) or you make short stages and recycle routes/time/weather to create an illusion of variety (ala Codemasters' Dirt). Codies is a small developer and they have history of recycling content, so I can't see Dirt 4 being anything more than Dirt 3 with a few new cars and tracks. I'd love to be proven wrong and get Dirt 1 with Driveclub levels of graphics though :drool:

In any case, if anyone wants proper rallying I think you should just get PC and RBR. Assuming you don't mind average graphics, the physics and mods will more than make up for it. But then again, I'm a sucker for old PC sims :P
 
I don't have a problem with recycled stages; the problem in DIRT 3 was that some multi-stage events literally ran the same piece of road twice with the only difference being an extra four hundred metres of stage on the second pass through.

You can find all of the stage maps here:

https://www.gtplanet.net/forum/threads/stage-maps.207967/

If you look carefully at the Michigan maps, you can see Lake Gratiot shares common elements with the rally stages. I don't see why Codemasters couldn't have linked the far ends of the rally stages with the far ends of the Trailblazer stages to create a lot more roads to build stages out of.
 
The thing is... when you're flat out sliding through narrow gravel roads in RBR, avoiding the obstacles all close to the sides of the road, avoiding potholes... Graphics are not that important. Especially if less awesome graphics allows you to run 8-9 minute stages rather than 2-3 minute ones!

I find myself more irritated by jaggies in a pristine almost-photorealistic track racing simulator than by blocky 10-year-old bitmaps flashing past at insane speed while you are trying your best not to crash :)
 
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