- 2,525
- Caerphilly, SW
- [-_-]MILO[-_-]
- RYAN-31
It'll be buyable in-game later this month
Great, Thank you:tup:
It'll be buyable in-game later this month
Hello lads, I've got this game and I have a few questions. I had a few rally games in the PS1 days (still have the original Colin McRae Rally) but haven't played any in a long time. Actually I think I had a WRC game in ~2004 or so, but I don't remember exactly.
Aside from the videos above, is there anything I should know for rally driving? I've only been using my G29 since last November (for GT Sport, PCars and Assetto Corsa so far) and after just trying some gravel stages in a Fulvia there, I'm... well, rubbish, obviously. How big is the learning curve likely to be, given how relatively new I am to circuit driving?
Hello lads, I've got this game and I have a few questions. I had a few rally games in the PS1 days (still have the original Colin McRae Rally) but haven't played any in a long time. Actually I think I had a WRC game in ~2004 or so, but I don't remember exactly.
Aside from the videos above, is there anything I should know for rally driving? I've only been using my G29 since last November (for GT Sport, PCars and Assetto Corsa so far) and after just trying some gravel stages in a Fulvia there, I'm... well, rubbish, obviously. How big is the learning curve likely to be, given how relatively new I am to circuit driving?
I actually forgot to mention the co-driver. When I first started driving my instinct was to look for a track map. Whoops.
I did struggle to pair what the co-driver was telling me with what I was seeing on the road. It was like I was hearing him, looking at the road and looking at the symbols at the top and trying to process them all individually. I'm sure I'll get better as I go on, but if changing the sound settings helps I'll give it a try.
I'm not planning on doing anything too competitive with it so I'm definitely not expecting to be fast or going to be unhappy if I'm not. I also haven't seriously tuned a car in a game since GT5, so it'll be fun finding all of that out too.
One other question. How much does the season pass usually get discounted by?
In my opinion, the visual pace note icons and timing info & ribbon are best disabled. You should be hearing the pace notes, so having the icons is just a distraction. And knowing the split times will just make you push too hard, or relax too much, either of which will make you more likely to crash. It's best to just concentrate on driving your own pace and let the results be what they're going to be.I did struggle to pair what the co-driver was telling me with what I was seeing on the road. It was like I was hearing him, looking at the road and looking at the symbols at the top and trying to process them all individually.
I really like the game, but the screen tearing though..... sometimes it’s pretty rough an breaks the excellent immersion. Ps4 regular.
never had screen tearing on my standard ps4
A year late, codies have put up a 3 part (as of yesterday) dirt tutorial its worth a look albeit its pretty obvious stuff. Couldve done with a car set up and more importantly pad set up tutorial as the defaults dont allow oversteer correction or effective handbraking...
part 1
part 2
part 3
Dr 2.0 a year on.
If you are on a ps4 controller, set linearity to zero and you will see the most astonishing game change you have ever seen, specially in what it comes to what you say, oversteer correction, hand-braking and your overall countersteer capabilities.and more importantly pad set up tutorial as the defaults dont allow oversteer correction or effective handbraking...
I completely agree with you same goes for reducing handbrake saturation, cant imagine why you would want partial handbrake as a default either? I guess play testing was only done for steering wheel, when pad was always going to be the majority of users...If you are on a ps4 controller, set linearity to zero and you will see the most astonishing game change you have ever seen, specially in what it comes to what you say, oversteer correction, hand-braking and your overall countersteer capabilities.
Still cannot fathom why linearity isn't set to zero by default. The handling of the game changes, completely, for the better, similar to old school days od driving games with the controller, kinda cmr2.
I just tried the Grid demo, huh well, i..i..aye aye aye... Lol.
Not for me..., not sure what's the point unless for kiddies, i mean there's nothing interesting in the handling, i off all aids and it's same to me lol.
Also the style is like the 2nd dirt game if i remember, with over the top silly kiddy coolishness lol.
Not exactly the same codemasters that i love with dr2.
Well i think i tried the demo of that too back on the x360? If i remember it was more oversteery, maybe more fun.Does it feel different to Grid Autosport then ?
If you pay attention to the setup screen numbers, they differ when you are at a tarmac stage or gravel even when the sliders seem set at the same positions. On gravel, springs and even wheel geometry values change, being the spring values way more lower for gravel rallies with the slider in the same place, and pretty hight for alphalt with the slider in the same position than prior in a gravel rally.Hi all,
I've been playing DR2 for over 6 months now but only in the last month have I been really grinding for the platinum, only a few trophies away now.
Does anybody have any setups for the Audi Quattro? And general setup controller tips?
I've seen a comment regarding getting the Colin Mcrea Scotland DLC for free so long as youve purchased a season - is this true?
Lastly could anybody help me get DLC trophies? Specially someone with Monte Carlo and Greece locations?
Thanks
It may be that I am not used to it, but I tried setting my linearity to zero (on PS4) and didn't like the feel so much. Been playing at 4 for so long that anything less feels twitchy and harder to control. I might try to experiment with it a little more, though, because it could take a while to adjust to zero.If you are on a ps4 controller, set linearity to zero and you will see the most astonishing game change you have ever seen, specially in what it comes to what you say, oversteer correction, hand-braking and your overall countersteer capabilities.
Still cannot fathom why linearity isn't set to zero by default. The handling of the game changes, completely, for the better, similar to old school days od driving games with the controller, kinda cmr2.
If you pay attention to the setup screen numbers, they differ when you are at a tarmac stage or gravel even when the sliders seem set at the same positions. On gravel, springs and even wheel geometry values change, being the spring values way more lower for gravel rallies with the slider in the same place, and pretty hight for alphalt with the slider in the same position than prior in a gravel rally.
This is overall setup philosophy for most cars. When you are on gravel rally, first and foremost run higher camber setup on the rear wheels and lower in the front. My favourite setup for this regardless the cars is 1 on the rears and '50 on the front axis. Also add at least +0'2 rear toe specially for beasts like the Audi you wanted to know setup about, and of course any rear wheel drive car.
Brakes: Total preference here, although I'd recommend one point stronger and a little bit front biased, for then you have the hand brake for little adjustments (on gravel, on asphalt we careful not to press it too much).
Springs: Here is where I told you that you will see that your mechanics have mounted on your car different srpings. On gravel rallies, you will see your car has no very high values available even if you take your slider to the max right, and that it almost always range from 58nn-80-90-100 on the front, and less nn. on the rear. On tarmac, you will see very high values available ranging from 150nn++ even with the sliders being set in the middle usually. I'd still recommend lowering those huge front values of +150nn or so down to 110-120nn, and a max of 80-90nn on the rear when the car in front engine like the Audi. If the cars is middle or rear engine, then try to go the same on the rear and front, same for roll bars (softer roll bar for front rear engine like audi.)
Again remember. Do not setup your car with the sliders in mind when spring setups. Look at the numbers, not the slider positions. In some cars you will find the same situation even with camber setup, specially with the old cars.
Differentials: Always always locked setups for both power ramp and coast. The preload is a preference. Increase preload in very fast rallies only, like Spain, Polonia, and of course Finland. You may open the power ramp differential a bit under ver low grip conditions when the rain is hard and the gravel has turned into mud, and in the Sweedish rally too. Open the coast diff in crazy cornering rallies like Argentina, but only a bit as well.
Dampers: If the road is very bumby like in argentina lower them all a bit but the fast bumps specially on the rear. On tarmac, take them all one click to the right. Don't get too hotheaded with the damping setup.
If you're on a ps4 controller like me set the linearity to zero. That is the most important part of everything, more important than even your car setup trust me regardless it may sound a bit silly. Also leave sensivity to 50. You will be able to control every slide now and react as naturally as you would expect, which means you will be a lot faster and confident with your car. I still can't believe the linearity doesn't come set to zero by default given the GAME CHANGING feeling you get out of it.
Have you tried playing on bumper camera with all to the left field of view?, It is another game changer for me, specially in order to feel the linearity "fix" as true when eating the apexes hard followed by also hard counter-steering.It may be that I am not used to it, but I tried setting my linearity to zero (on PS4) and didn't like the feel so much. Been playing at 4 for so long that anything less feels twitchy and harder to control. I might try to experiment with it a little more, though, because it could take a while to adjust to zero.
yeah why?, if it is about setups, in Montecarlo just don't set your springs very stiff (100-120nn front and 80nn rear will do) as well as not running very low ride heights. You need your car to rotate here under control. 58 brake bias will do wonders as well. Little handbrake hits prior tight corners followed by absolute throttle control while sideways is the key in this rally, even in the snowy parts. Wheel geometry will depend on your car. Typical 4x4?, balanced fron and rear or just a little more camber on the rear, plus -2 front toe and +2 rear toe. RWD?, way more camber on the rear. Keep those anti-roll bars softs here too, specially on the rear. Low preload, strong lock on the power ramp and coast. Damping don't get too hotheaded here. Just increase them a bit and that's all. If the diff in a 4x4 car allows torque distribution, just two or three clicks to the rear.Thank you friend, very detailed I will try this and specifically controller linearity.
Do you have Monte Carlo and Greece location?
Since the linearity "fix" solving all my issues with rwd cars literally too (and sensivity keep it at default 50), I can't help but believe that you are still suffering from a combination of bad car setups when it comes to any rwd car with the engine allocated on the rear or in the middle-rear, combined with of course heavy right foot issues, as well as not setting linearity to zero in order to properly control your car at all instances.@fernanditoTo this day I still find all of the RWD cars unmanageable. Of course the Group B cars are brutal with the rear end constantly breaking traction out of slow corners, but it’s the worst on loose surfaces, and don’t even get me started on wet surfaces and worn/hard tires.