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- Uruguay
Sorry, but steering feedback is not just limited to self aligning torque, road surface does come through the wheel as well as the chassis.
True, and it will vary a lot by car model. Most great "driver's cars" have good feel through the wheel, but I've also driven cars where the wheel might as well be completely disconnected from the car in any physical way, just a dead piece plastic in your hands (2005 Toyota Prius, I'm looking at you here!)
FFB was never "broken" to begin with.
The FFB in-game was designed to give the most accurate feeling relative to real forces on a car's steering column. This was something rally driver Ryan Champion worked hard on with the team.
The reason it feels off to some people is because you're missing the "bum in seat" forces a real car has, which most racing games compensate for by adding forces to the wheel.
Dev team heard the feedback (pun intended) loud and clear, but changing it is outside the scope of this title.
Ah, thanks for the feedback. I will wait until I can get it essentially for free then, like less than $20 or hope for a better version next time around. I definitely won't like a sim that tries to only simulate "steering forces" since that's not nearly enough to simulate what's going on in the chassis as well (i.e. I want a driving simulator, not a "steering wheel simulator" - Wasn't there some other game that did this and it was absolutely awful?)