Jimmy's vid.
Considering this "stage degradation" bar we see at the service area, I'm wondering, if the stage actually degrades dynamically or it was all pre-modelled and there are basically only three levels.
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Jimmy's vid.
Considering this "stage degradation" bar we see at the service area, I'm wondering, if the stage actually degrades dynamically or it was all pre-modelled and there are basically only three levels.
So it is not real-time degradation.There's 150 levels of degradation. The three levels on the screen give you an idea of what to expect.
So it is not real-time degradation.
Considering this "stage degradation" bar we see at the service area, I'm wondering, if the stage actually degrades dynamically or it was all pre-modelled and there are basically only three levels.
This is probably it, and I wouldn't expect it to be more honestly.
From a mathematical point of view simulating tarmac driving is relatively easy - the ground is a solid object and when in contact with a tire there's a coefficient of friction - plug the numbers in, the resultant numbers come out and you're done - OK it's not that simple by a long shot, but the point I'm making is that the track surface is always solid, and the tire track interface can be calculated with relative ease.
Rally on snow, gravel, compacted dirt, mud etc is a completely different and way more complicated ball game. You have track surfaces that behave as solid when a little force is applied, semi solids when more force is applied, and like fluids when a lot of force is applied. To model fluid dynamics accurately still requires supercomputers, and even then it's not always possible in real time depending on the complexity of the modelling simulation. The thing about fluid dynamics is that they need to be simulated - you can't just plug a set of numbers in one end and get a solution at the other end - exactly like the n-body problem.
Consoles and PCs cannot even begin to do fluid dynamics in anything even beginning to approach real time, at all. So, every rally game that's existed so far is very much a loose approximation of what actually happens with the tire and track surface, so asking for dynamic track degradation is basically like asking for the moon on a stick, and then some.
Custom championships rally mode has 12 slots even if now you can select only 6 rallies. They will Be 9 by May and i am sure up to 12 with Wales, finland and Greece by the end of the year.
However i didn't get how difficulty level works in career mode.
I'm only interested in the Rallycross part of Dirt 2.0.
I think Wrc 8 is the better choice even though it’s not out till September. I think I’m skipping on dirt rally 2.0
I think Wrc 8 is the better choice even though it’s not out till September. I think I’m skipping on dirt rally 2.0
What's that based on, just out of interest? Doesn't seem like there's anything to judge WRC8 on (apart from WRC7) at the moment. WRC7 had more stage kilometres, but IMO it had worse stage design (bar a couple of stages), car selection (bar one class), game modes, sound (big one for me), effects, graphics/effects, FFB and handling.
Actually i found WRC 7 stages ti Be superb. Agree on the rest but It was overall a good game.
I'm also interested in WRC 8.I may get it on sale for just that and get Wrc 8 for rally
Actually i found WRC 7 stages ti Be superb. Agree on the rest but It was overall a good game.
Aside from stage design, stage diversity (or an unacceptable lack of it) outweighs all those other things combined, though. For those of us critical of Codemasters' decision to return to their old stage design method, that's the whole point.What's that based on, just out of interest? Doesn't seem like there's anything to judge WRC8 on (apart from WRC7) at the moment. WRC7 had more stage kilometres, but IMO it had worse stage design (bar a couple of stages), car selection (bar one class), game modes, sound (big one for me), effects, graphics/effects, FFB and handling.
I really really was thinking i was still playing on the legacy physics with group A. You got me there, although I still feel there's something different to them, but at this point must be just placebo.From the Winter Wonderland release notes:
"Here’s the rundown of other stuff that’s new this month:
- The Group B RWD, Hillclimb and Kit Cars have been upgraded to v2 handling.
- Now that all cars are up to v2 spec, the Self Aligning Torque has been re-balanced to support the new handling"
I really really was thinking i was still playing on the legacy physics with group A. You got me there, although I still feel there's something different to them, but at this point must be just placebo.
After this I can only help but to show the hours played on dr1 lol, as the doubt may have arisen obviously:
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On topic, anyone seen the stream yesterday?, physics don't look that bad:
as well as tarmac ain't looking that bad depending on the car. Need more rallies though, in three months ok