I got your PM but I'll share them for anyone interested.Be interested to try your settings. Never been able to enjoy pcars 2 on a pad so would be keen to try it.
Code:
Steering Sensitivity: 10
Throttle Sensitivity: 45
Brake Sensitivity: 45
Speed Sensitivity: 75
Controller Damping: 85
Driving Assists Menu
Opposite Lock: ON
It's worth mentioning that I play the game with a more precise input style than in most other games, but it is far, far less tiresome than the very careful touch PCARS1 required. A handful of cars are still twitchy, but this is a one-setting-fits-all for the majority of cars across disciplines. The opposite lock "assist" is important, and hardly the crutch one might expect it to be.
The speed sensitivity of 75 is paramount -- it may seem overly sensitive at first, but after thorough testing I found it is the ideal setting for recovering from oversteer, because it gives you just the right amount of countersteer almost every time, in almost every car. I tuned the steering sensitivity and controller damping to compensate for it. Those can be adjusted freely.
See, here's what complicates this -- I was never interested in Dirt Rally because of the aforementioned stage recycling. After Dirt 3, I had enough of that. I really have a hard time believing DR handled better than other Codemasters games, because all their games always handle about the same, but I just don't know 100% for sure without trying it myself.I don't agree on this one. Codemasters are the undisputed kings (and maybe those developers of Forza Horizon too) on making controller handling feel epic at all times in all of their games, dr1 included...
...CM racing games dirt rally1 included on a controller feel soo good (with the exception of Dirt4. You know that game is that weird). Credit where credit is due.
Of the Codemasters games I've played -- old CMR games, Dirt games (excluding Rally), Grid and Grid Autosport -- I cannot agree that they feel "epic". They feel nervous and hyperactive; needlessly punishing just to be "hardcore"; and floaty and disconnected, like the early 3D racing games of the late '90s. I've always thought they were over-the-top and old-fashioned on purpose, like the NFL Blitz of racing games. Just an oldschool arcade racer that isn't quite for me.
Which is why it puzzles me that Dirt Rally is considered to be a simulator. If it's true, what made them capable of that all of a sudden? Why wasn't Dirt 4 the same? Why are they doing it again now, but without the benefit of Your Stage? What the hell?
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