DiRT Rally Thread

Im_Lukas what settings are you using for the sensitivity/lineraty? see some opinions of what's best at total opposites of the scale, I've settled on 15/75 at the moment. Thanks.
 
Im_Lukas what settings are you using for the sensitivity/lineraty? see some opinions of what's best at total opposites of the scale, I've settled on 15/75 at the moment. Thanks.

I don't have access to my game at the moment but I'll have a look later, I may have even just left it at default values and adapted to it but I'm not sure. It's probably something that is up to personal preference as some prefer small accurate movements of the sticks and some prefer tapping them continuously.

I'll get back to you in a few hours with my settings.

Edit: @David Holliss I'm using 50 sensitivity and 30 linearity.
 
Last edited:
:D

upload_2015-6-16_17-4-51.png
 
I've had to pretty much ignore the game completely with its "ffb". Very excited for the ffb update. :) Should be out tomorrow or thursday.
 
Picked up this game, tried it on Ultra Low settings (looks really good, runs well too), only having keyboard controls. It's really challenging and you have to be smart with the car choices. The 208 PP is impossible to drive with a keyboard, maybe with some tuning it can but straight away? Absolutely not. Best choices is the other Peugeot and the Audi (though it understeers a lot for an aerodynamic car). Besides Pikes Peak, the only best car for me right now is the small Mini. All the tracks are very narrow and bumpy!

Hopefully I can learn how to accept defeat by not placing 1st in every stage. I got demoted to Open after having a terrible time on the Clubman rank.
 
Hopefully I can learn how to accept defeat by not placing 1st in every stage.

It's really interesting actually. You're far from the first to express this kind of attitude towards DiRT Rally, and I think it's brilliant. Some have deemed it "The Dark Souls Of racing games", and I think Codemasters have chanced upon a certain dynamic that finds people even somewhat enjoying the punishment.

It's great, because it suggests that there will be less people screaming for the game to be dumbed down. I just hope that the hardcore crowd don't find a way to ruin it with inconsequential po-faced demands.
 
A new location will be nice, but this is far more important really.....


Glad i subscribed to his channel, he makes great vids. Haven't followed the codies forum much as i'm stalking the PCARS one, any idea when this update will go live?
 
New patch just hit.

So you may have noticed a small patch for DiRT Rally release today and we are pleased to say that yes... this is the FFB update (otherwise known as v0.4.5).

This latest update has been built off the back of your feedback since launch; it will change how the game communicates to you through your wheel or pad and make everything feel much more intuitive.

Alongside that we’ve also added a whole suite of advanced wheel options to help you fine tune your set up. You can read more info about what we’ve done here[www.dirtgame.com].

We’re also pleased to say we’ve included a new batch of supported wheels. If your wheel isn’t on the list don’t worry, we are continuing to work our way down the list and we’ll be adding more as DiRT Rally’s Early Access continues.
  • Logitech Driving Force GT
  • Logitech Driving Force Pro
  • Logitech Formula Force EX
  • Thrustmaster T500 RS Racing Wheel
  • Thrustmaster T500 RS F1 Racing Wheel
  • Thrustmaster T300 RS
  • Thrustmaster TX 458
  • Thrustmaster Ferrari F430 FFB
  • Fanatec CSR Elite Wheel
  • Logitech MOMO Racing Wheel (keyboard required for some controls)
  • Microsoft Sidewinder Force Feedback Wheel (keyboard required for some controls)
 
Stand back in awe!!!!...... of how utterly horrific the new ffb is. It's pretty much all damping and canned vibration, just under various names.

I would have happily forgiven a poorly realised physics-based attempt, but not this.
 
Stand back in awe!!!!...... of how utterly horrific the new ffb is. It's pretty much all damping and canned vibration, just under various names.

I would have happily forgiven a poorly realised physics-based attempt, but not this.
Stand back in awe!!!!...... of how utterly horrific the new ffb is. It's pretty much all damping and canned vibration, just under various names.

Oh Dear, There's always one. Haters gonna hate. It's a major improvement on what it was.
 
Oh Dear, There's always one. Haters gonna hate. It's a major improvement on what it was.

It appears that you disagree with it being horrific. Do you also disagree with it being almost entirely damping and canned vibration? As far as I can tell 5 out of 6 settings merely adjust the intensity levels of those effects. The final one - Self Aligning Torque - felt very odd and counter intuitive. Hardly redeeming.

Maybe dispense with acting as if we're on...... ah....... whatever the kiddies vent their angst laden spleens on these days, doling out their stereotypical tropes. Instead you could tell us why you think the ffb is "a major improvement".
 
It appears that you disagree with it being horrific. Do you also disagree with it being almost entirely damping and canned vibration? As far as I can tell 5 out of 6 settings merely adjust the intensity levels of those effects. The final one - Self Aligning Torque - felt very odd and counter intuitive. Hardly redeeming.

Maybe dispense with acting as if we're on...... ah....... whatever the kiddies vent their angst laden spleens on these days, doling out their stereotypical tropes. Instead you could tell us why you think the ffb is "a major improvement".
I would but I'm actually busy enjoying the game..... but feel free to continue with the rants!
 
Reading the Codemasters blog shows what each button does:
http://blog.codemasters.com/dirt/06/dirt-rally-force-feedback-update/

Depending on which wheel you own, there may be a case for increasing self-aligning torque above 100%. The bettalines video suggested 65% for a T500 but other wheels might need higher.

EDIT:
Ok, I did some stages. The self-aligning torque value has to be accurately judged to provide the right result without overshooting or flapping about. I ended up down at the same 65% with my T300 as shown in the video for the T500.

If you want more surface detail on tarmac, you can increase suspension up to 150%, which does help, but then you get the same problem as always: On gravel that is far too high. I ended up with it down at 65% as bettalines suggested.
Similarly, the slip effects (rear wheel grip) were quite handy to have a bit higher on tarmac, but on gravel I liked them down at 65% again.

So I ended up with 65% for all settings, 0% for friction ones. And like this I was able to control the car nicely. You feel the bigger bumps, you feel the car wanting to turn. Weight transfer feel I'm less sure about, but then again I did feel in control of the car so different feel doesn't necessarily mean bad.


What you really have to get used to is that the new effects are much more about the car momentum and wheel direction, much less about bumps in the road (compared to those xml files). So you need to adjust to this new balance. Especially if you set soft lock and run older cars with large steering lock so you need to throw the wheel around, then the new self-aligning torque is essential to being able to keep the car going where you want.


All in all I'm very pleased with the new FFB. It's nowhere near perfect, and I wouldn't mind some more feel of little bumps in the road and suchlike, but this new FFB is much better for controlling the car, which is what really matters.
 
Last edited:
It appears that you disagree with it being horrific. Do you also disagree with it being almost entirely damping and canned vibration? As far as I can tell 5 out of 6 settings merely adjust the intensity levels of those effects. The final one - Self Aligning Torque - felt very odd and counter intuitive. Hardly redeeming.

Maybe dispense with acting as if we're on...... ah....... whatever the kiddies vent their angst laden spleens on these days, doling out their stereotypical tropes. Instead you could tell us why you think the ffb is "a major improvement".
Can these vibration effects be turned off? I'm thinking of buying dirt rally, but I don't enjoy sims with canned vibration that can't be turned off.
Would people here consider the car handling physics to be full on sim, or just sim like?
 
Can these vibration effects be turned off? I'm thinking of buying dirt rally, but I don't enjoy sims with canned vibration that can't be turned off.
Would people here consider the car handling physics to be full on sim, or just sim like?
I personally wouldn't pay too much attention to what LeMans said as many people, including myself feel it is a big step forward. It's not perfect but you need to try it yourself. The physics are good, I'm an Assetto Corsa fan but have only been playing Dirt Rally for quite a while because it's pretty addictive!
 
Can these vibration effects be turned off? I'm thinking of buying dirt rally, but I don't enjoy sims with canned vibration that can't be turned off.
Would people here consider the car handling physics to be full on sim, or just sim like?
I'm quite happy with where it's at, aside from the force feedback. The sliders are all adjustable though. Debatable whether or not it's a sim now, but it seems to be what they're ultimately aiming for.

I'd love to get @LogiForce's opinion on the new ffb. I've been avoiding running the game, waiting on the ffb patch. I'll give this build a thorough going over but may end up waiting for another update before playing it (as opposed to testing it).
 
Thanks for the replies. I have a feeling I have similar taste to LeMans when it comes to FFB. My opinion on FFB is usually unpopular. Once the vibration can be turned off, I'll probably give it a go, otherwise it'll be waste of money for me, because I won't play it.

From what I've seen of previous Dirt titles they've had arcade handling, so I'm a bit weary about the sim claims I've seen about this game, but that's what got me interested in this title.
 
Thanks for the replies. I have a feeling I have similar taste to LeMans when it comes to FFB. My opinion on FFB is usually unpopular. Once the vibration can be turned off, I'll probably give it a go, otherwise it'll be waste of money for me, because I won't play it.

From what I've seen of previous Dirt titles they've had arcade handling, so I'm a bit weary about the sim claims I've seen about this game, but that's what got me interested in this title.
There isn't what you would call just vibration, they have greatly improved it. LeMans quote is misleading. Rather than worry about the Sim claims then just give it a go, you won't be disappointed.
 
Which wheel are you using?
Usually safe to assume the ECCI 7000 over my others. Have you tried your T500 at all? That motor is a little closer in strength to the one in the ECCI.

Once the vibration can be turned off, I'll probably give it a go, otherwise it'll be waste of money for me, because I won't play it.

They can all be turned off individually. There's three types of ffb in there as far as I can tell. Rumble, damping, and what they're attempting to do with Self Aligning Torque. The SAT is the only one that seems might be doing something genuinely physics based.
 
Back