DiRT Rally Thread

Clutch and shifter support! Awesome (edit: Have I misread that? Was it already in? I didn't see mapping for that with my G27 last time I played). Shame there's no Escudo or Millenworks Tacoma (yet) but I'm happy with the 405 T16. Oh and there's analogue handbrake support too - looks like I'll have to upgrade mine.
 
Clutch and shifter support! Awesome (edit: Have I misread that? Was it already in? I didn't see mapping for that with my G27 last time I played). Shame there's no Escudo or Millenworks Tacoma (yet) but I'm happy with the 405 T16. Oh and there's analogue handbrake support too - looks like I'll have to upgrade mine.
I've been playing with Clutch and Shifter on my G27 this entire time... :lol:
 
JvM
And small? :) They are much bigger than PD for instance.

Last I heard, the team working on DIRT Rally was not much bigger than 20 people. I'm pretty sure basic math says that 20 is far less than the 100+ working on GT6 and GT7 pre-production.
 
Full announcement:

Here’s a brief rundown of what we’ve added in v0.4

The world famous Pikes Peak - Built from the ground up in its full fat modern tarmac state (the first time in a video game) and the mixed surface variant we all grew up loving. We’ve also included a variety of weather conditions and three iconic Hillclimb cars to add to your garage.

You’ll find that we’ve rolled Hillclimb into our Championship mode, it will crop up from time to time in our Online Events and you’ll now be able to select it in Custom Events and add it to your Leagues.

That’s not all though, we’ve also made some improvements and additions to the rest of the game including.

Some of our AI drivers have got fed up with watching you driving so well so expect some of them to start trying to rival your performances and give you more of a run for your money.

A few changes in the UI where we’ve labelled the stages in custom events 'Long' and 'Sprint', new players will see little pop up tutorials on first visit to each game mode (don’t worry they aren’t unskippable videos). We’ve also added some new messages in other areas of the game so you know what’s going on.

We’ve changed how your engineer slots unlock so that they now pop based on distance driven rather than cold, in-game cash. If you’ve already blown a load of cash on those slots... Sorry!

Custom Events will now use the fully upgraded versions of a car rather than the poor man’s version and we’ve made sure that your favourite livery will be stored for the next event.

We’ve also added in some new liveries including the Rallysport Development wrap for the Fiat 131 Abarth, the Peugeot Sport livery for the Peugeot 205 T16 Evo 2 and the Phil Collins Rally livery for the Ford Escort Mk II. Teams like these were kind enough to give us access to their awesome machines during development and without these guys and the rest of the rally scene here in the UK, DiRT Rally wouldn’t be the game it is.

On behalf of everybody at Codemasters thank you to those awesome rally folks and a huge thank you to you for playing.

https://www.youtube.com/embed/1A6WusIwZsE

Here’s the full list of everything we’ve changed, added and fixed in DiRT Rally V.0.4
  • New – Added over 4,300 metres of rock otherwise known as Pikes Peak
  • New – Or old depending how you look at it, yes that’s right we’ve also added the mixed surface version of Pikes Peak too
  • New – Each route on Pikes Peak is available with a variety of weather conditions (Sunny\Rain\Overcast\Clear)
  • New – Hillclimb car class featuring the Peugeot 405 T16 Pikes Peak, the Peugeot 205 T16 Pikes Peak and the Audi Sport Quattro S1 Pikes Peak.
  • New – Hillclimb career mode and full support for Online Events and Leagues
  • New – Added a few tutorial messages and hints and tips to some menus and loading screens
  • New – Sent all our AI drivers back to rally school, turns out they were struggling to keep up with you guys so expect a bit more of a challenge from now on
  • New – Your changes in position are now shown on the event and championship standings
  • New – Added a message to let you know when you’ve been promoted or relegated in Championship mode
  • New – 13 new achievements for all you unlock and rub in your friends faces.
  • New – Added the ability to map clutch and gears for the following steering wheels: Logitech Driving Force EX, Logitech Driving Force GT, Logitech Driving Force Pro, Logitech MOMO Racing Wheel, Thrustmaster F430 Force Feedback Racing Wheel, Thrustmaster Ferrari GT Experience Racing Wheel, Thrustmaster RGT FF Pro, Microsoft Wireless Xbox 360 Racing Wheel
  • New – Added analogue handbrake support
  • Change – Engineer slots now unlock based on distance driven rather than spending your hard earned credits
  • Change – When using a wheel the ragdoll shake effect is now turned off
  • Change – Custom Events now use the full fat versions of the cars rather than the poor mans versions
  • Change – Improved our Steam error reporting, this won’t really change anything for you right now but it will help us in the future in particular with getting to the bottom of error 41 issues
  • Change – Made it clearer when you can’t afford a car
  • Change – Improved the messages which tell you what the different game modes are
  • Change – Custom events now tell you if a stage is a “Long” or “Sprint” (short) version
  • Change – Changed certain title headers in the leagues reward screens to make it clearer where you finished
  • Change – The weekly event is now six stages instead of four
  • Fix – If you’re using a H-Pattern with clutch setup, the game no longer shifts to neutral when contact with your kit is lost.
  • Fix – Turns out that sometimes the AI would overshoot the start line, we’ve had a word with them about it
  • Fix – Hand braking when using manual clutch now no longer locks all four wheels on the Ford Fiesta
  • Fix – Position indicators will now stop showing the incorrect information
  • Fix – Fixed a weird thing that would sometimes let you have more than one go at an online event (bet you’re gutted you didn’t notice that one)
  • Fix – Ever been caught in an infinite loop of disconnects and reconnects at the end of an online event? Yeah, we fixed that.
  • Car update – The Fiat 131 Abarth now has historically accurate rear lights
  • Car update – The Fiat 131 Abarth now features the Rallysport Development livery
  • Car update – The Ford Escort Mk II now features the Phil Collins’ livery
  • Car update – The Lancia Fulvia HF now features the Lancia livery.
  • Car update – The Peugeot 205 T16 Evo 2 now features the Peugeot Sport livery

Thank you for all your support on DiRT Rally, it's been an awesome first few weeks and we don't plan on slowing down anytime soon.

Next stop... Germany.
 
037 is coming...



(11:00)

- - - - -

Summary:
  • (11:00) - Lancia 037 "coming in the next pack" - so, alongside Germany and Kit Cars?
  • (14:27) - it takes about 100 days of work to put a single car into DiRT - including legal/logistical crap
  • (17:33) - hillclimb career runs separately, simultaneously to rally career - 2 runs per climb (best run wins)
  • (22:55) - a Colin McRae Rally-style 'rally school' is not promised but is seemingly on the agenda - "something we're investigating"
  • (25:00) - vehicles other than the dedicated hillclimb cars may be able to use Pikes Peak, after dry tarmac tyre physics are developed for Germany
  • (26:26) - #ThatCar is an in-joke referring to the Audi quattro...
  • (28:00) - oooooooh helicopters
  • (31:13) - improved FFB is coming soon - currently in testing
  • (33:05) - problems with fog
  • (34:40) - Panzerplatte chat
  • (50:30) - rallycross - Lydden Hill confirmed, plus select European tracks (considering Codies were spotted at Hell in Norway...) - joker laps to feature - jump-starts result in player having to take two jokers (as in real rallycross)
 
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NOT buying the Peurgot.
Just don't.
Do not.
Buy.
That car.
🤬 awful car to *attempt* to drive.
The 205 Pikes Peak? I don't know what you mean. Okay, it does a 360 everytime you brake, but it's really good... when standing still.

I dunno, its bigger bro the 405 drives like a rocket-powered limo without a steering column. I'm not really feeling much about the lone Audi in the class, either.
 
Want to try it but too busy playing PCARS at the moment, and when is AC coming out with the next update?

Great year for racing sims! :dopey:
 
I am seriously loving this game so far, even though it is not quite a full sim yet Codemasters have done an amazing job on the realism front for a company known firmly for its arcade racers.

Only request I have is for them is to bump up the power and add the aero kit to the Audi Sport Quattro S1 so we can have the brutal E2 variant that had over 500 bhp :drool:

1bb907a8ec.jpg
 
Does anybody know if I can use my TH8A as a handbrake?

I tried mapping my shifter as the handbrake but the game doesn't differentiate between my shifter and the paddles.

Is there a work around that anybody is aware of? Or is the problem that I have my shifter plugged into my T300 wheel?

In general for most sims, is it better to plug your shifter directly into the PC via USB instead of the wheel?

Many thanks for any tips!
 
I'm using 4th gear on my TH8A as handbrake (simply because it's too much effort just to switch the TH8A to sequential or analog handbrake mode when I want to H-shift in other sims) and it maps fine, but I also have it plugged in as a separate USB device.
 
Thanks guys, that must be the problem then! Will plug it into the PC directly when I get home, thanks again.
 
Oops. I just started downloading it, it's 1.6GB though - the Steam forums suggest the Germany release was an accident so they've pushed a smaller update instead - so maybe it's ok...
 
How does this game play with a controller? I don't own a wheel (haven't got the space for one) and really fancy giving it a go.
 
How does this game play with a controller? I don't own a wheel (haven't got the space for one) and really fancy giving it a go.

I'm using an Xbox One controller and think it plays nicely, it's quite difficult at first but you soon get used to it. I'd certainly recommend the game to anyone interested in rally.
 

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