- 2,551
- somerset, England
- Willfred_1
ReplaysI meant those camera angles? All I managed to get was an in car view... :/
ReplaysI meant those camera angles? All I managed to get was an in car view... :/
Replays
Cheers; but adjusting the saturation isn't the same as properly adjusting the rotation ingame no? I'm wondering if i should mention that on the codies forum as most sims have that option. Bit annoying to have to leave the game and go back to the profiler and adjust it there IMO.With all Codemasters games you can run 900 degrees in profiler and use say 50% saturation for the steering axis in game. Leave all deadzones on 0% and set steering linearity to 0 and it works pretty well.
You can also muck around with linearity (although it's not easy to get a good feel like that).
For DiRT Rally, the stock FFB works best with 100% linearity and low degrees of rotation in driver. With changed FFB I just left things like that and like the result. I might try swapping back to 900 degrees and 50-55% saturation later though, see how it feels.
P.S. I found the following in game settings work well:
Wheel / Vibration / Strength / Weight
T500 / 30% / 60% / 0%
T300 / 50% / 100% / 0%
I actually prefer the T500 in DiRT Rally, which is a very rare thing....
I'm not using ABS... I put the brake balance one tick to the front to prevent mass overstreer, while a stamp on the brake pedal will get me a little bit of rotation.How?
G27
You would think a GT Academy finalist could at least keep the car on the road.
What's everyone using for ABS settings? I think I put mine on 3 or 4, but I also find myself coming up to a corner, hitting the brakes and just understeering right off the road.
If Pikes Peak is next, I really hope they sort the Tarmac physics and FFB first... Otherwise the joy of the climb will swiftly be offset by the bad driving experience.
Worked for me and i have a CSR. My guess is it's just how the game relates the FFB signals from the physics to your wheel and it has nothing to do which wheel you are using.Does replacing that FFB file make a difference for G27 wheels as well or is mainly for T500 users ?
I never play with game files like this, so what would happen if they release a patch or something for FFB would it overwrite this RaceDepartment FFB file, or am I constantly going to be manually changing files everytime ?
This is what I have seen elsewhere.
Dirt Rally features at launch (which is right now) 17 cars and 36 stages taken from 3 different locations (Monte Carlo, Acropolis and Wales).
Edit: From the official website https://www.dirtgame.com/uk/about
- 17 Cars - Having hundreds of cars doesn’t interest us, rally is about having the right car and we intend on having all of the right cars. These 17 are just to get us started and we’ll be adding more cars over more classes as the year goes on.
- 36 Stages - Winding paths through forests, death defying drops off hillsides and narrow mountain paths are what this is all about, it’s you and your car versus the road ahead. To get us started we’ll be heading to the muddy paths of Wales, the dusty trails of Greece and the icy tarmac of the legendary Monte Carlo rally.
- Simulation handling - We’ve accurately recreated how every part of the car works and to support this we’ve developed a brand new physics model that simulates everything from the way the surface of the road behaves to limited slip differentials. This is how these cars drive and with real-world rallying experience on the team, a deep understanding of car setup and handling, countless visitors from the worlds of rally and rallycross plus the help of some of our biggest DiRT Fans we've got the handling as right as we can.
- Team Management - Hire and fire your crew members each of whom which will have different skills, improving repair times for different parts of the car. Teach them new skills as they gain experience and work together as a team to improve your performance in events.
- League Support - Get together with friends and run your very own racing league. You can join up to six leagues at any one time and run them how and when you want. For more information on setting up and joining a racing league visit select “Leagues” from the main menu.
Does replacing that FFB file make a difference for G27 wheels as well or is mainly for T500 users ?
I never play with game files like this, so what would happen if they release a patch or something for FFB would it overwrite this RaceDepartment FFB file, or am I constantly going to be manually changing files everytime ?
The stages are pretty much unique. You might see a few corners reused on occasion.Are all of the stages unique, or are they run over the same pieces of road with some variation here and there, like in DIRT 3?
I don't mind the odd re-used corner, but it was ridiculous in DIRT 3. It felt like half a game.The stages are pretty much unique. You might see a few corners reused on occasion.
That was one of the many reasons why the first two WRC games by Milestone were so damn awful. Just the same stages over and over...I don't mind the odd re-used corner, but it was ridiculous in DIRT 3. It felt like half a game.
I don't mind it occasionally - there were some tough stages in Colin McRae Rally 2.0 that were run in reverse and proved to be an equal challenge - but when they set the stages up so that the only difference between two of them is an extra two or three corners, it's really cheap.That was one of the many reasons why the first two WRC games by Milestone were so damn awful. Just the same stages over and over...
there were some tough stages in Colin McRae Rally 2.0 that were run in reverse