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Fair point...but if you go to a movie and it randomly stutters to 20 fps, the sound quality and mix is completely off, it doesn't matter what your subjective view of the artistic aspect of the film is, in the context of "did the film work".The movie industry, the music industry, the art industry, the performing arts industry. All of those industries, just like the video game industry are entirely subjective. One person can be happy with what they see, hear, feel and yet another can be completely unhappy with it. What bothers you about this game or that game won't bother another person one jot.
Two people can watch a play, and have different interpretations and opinions of what they watch. But if one of the stage lights comes crashing down, or a performer completely forgets their lines and stands there going "umm, umm, umm, umm, umm, umm," that doesn't really have much to do with the subjective artistic nature of the play.
If you want to approach a racing sim as having a mostly artistic nature, I suppose that's up to you. However, I would argue that the physics, graphics, sound, those are the "artistic" things that can be subjective (their accuracy being subjective), but the architecture of the operating framework that the physics engine, graphics engine, etc operates within - that's akin to the stage design and functionality.
Think of it this way.
Physics/sound/graphics - artistic message of the play, the acting, costume design.
PS4 - theatre
Menues and functionality of the game - the set.
The theatre is not responsible for designing and operating the set - that falls on the production company.
It doesn't matter what the artistic message is, how convincing the acting is, or how beautiful the costumes are; if the set doesn't function at the level necessary for the show to take place. Fact is, the set operation should be so incredibly smooth that people don't even know it's happening, they're completely engulfed by the artistic display.
That's not PCARS though. The set design for PCARS is grating, glaring, always making its poor performance known. The lack of performance from the functionality of the set is actually taking away from the artistic aspects.
Perhaps a bit of a wierd analogy, but basically my point is, while yes there are thinngs about a video game that are subjective, basic functionality is not really one of them.